Scramble to Taranto?
G40L 2016 CDS (Allies +22) vs Karl7 (Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Chahar
4 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to YunnanCombat - Japanese
Battle in Chahar
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Chahar to Jehol
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 fighters moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
45 Sea Zone : 1 submarine
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 artillery, 1 factory_minor and 4 infantry
Southeast Mexico : 1 armour and 2 mech_infantrys
Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
89 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
101 Sea Zone : 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 16
British : 29 / 34
UK_Pacific : 21 / 22
Italians : 11 / 21
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
2 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 21 / 22
Italians : 11 / 21
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Need some more time to think about UK. Could smell what you were planning from miles away, but I stopped playing for a while so its not easy to know what to do in these kind of situations. I know the tactic, I use it from time to time.
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No worries, plan away!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 76 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from United Kingdom to French West Africa
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 6 infantry moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from India to Kenya
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 76 Sea Zone to Egypt
1 fighter moved from French Central Africa to Egypt
1 battleship and 1 cruiser moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from Quebec to IcelandCombat - British
Battle in 99 Sea Zone
British attack with 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 2 tactical_bombers in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 92 Sea Zone to Algeria
2 tactical_bombers moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from 79 Sea Zone to West India
3 aaGuns moved from Burma to India
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 airfield placed in Egypt
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 harbour placed in West India
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
36 Sea Zone : 1 destroyer
West India : 1 harbour and 1 infantry
Iceland : 1 airfield and 1 fighter
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 fighter
French West Africa : 2 fighters
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
79 Sea Zone : 1 battleship and 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombersProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 8
British : 31 / 34
UK_Pacific : 21 / 21
Italians : 11 / 21
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I went extreme, dont think I made the right choice!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.Combat - Italians
Non Combat Move - Italians
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 battleship moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
May I do some uk ncm edit?
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sure, but I may redo Italy then.
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No, nevermind! :-D
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Sorry, I noticed later that I still had a french cruiser in the area, so that could be used! It wasnt any NCM in africa or med, but near quebec.
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ncm or purchase italy is fine with me btw
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so no change?
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Indeed, no change on uk ncm. I have a french cruiser that I can use. So its fine.
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Just to be clear, do you want to do any NCM or purchase edit for Italy?
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no you’re on
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What did you want to change with Italy then? Or only if I did something different in Africa/Med?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French West Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 107 Sea Zone to 101 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Algeria : 3 infantry
French West Africa : 1 infantry
101 Sea Zone : 1 cruiser
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 8
British : 31 / 34
UK_Pacific : 21 / 21
Italians : 11 / 17
ANZAC : 17 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry, think I skipped posting anzac, but French map and history tells you the story.





