L16 G40 Ferrousgryphon (Axis) vs. Dawgoneit (Allies+19)

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Siberia to Sakha
                1 bomber moved from Japan to Sakha
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Shan State to Burma
                1 tactical_bomber moved from Kweichow to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Yunnan to 37 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 mech_infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

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    OOL in SZ 42?

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    max “D”

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Siberia to Sakha
                1 bomber moved from Japan to Sakha
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Shan State to Burma
                1 tactical_bomber moved from Kweichow to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Yunnan to 37 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 mech_infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 2 transports
                    ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    Casualties for Japanese: 2 destroyers, 1 submarine and 4 tactical_bombers
                Battle in Java
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Sakha from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Sakha to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 tactical_bomber moved from Burma to Yunnan
                1 mech_infantry moved from Kwangsi to Shan State
                1 artillery moved from Shan State to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Kweichow
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from Japan to French Indo China
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 bomber and 2 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to Shan State
                3 mech_infantrys moved from Central United States to Eastern United States

    Combat - Americans
                Battle in Shan State
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British

    Non Combat Move - British
                1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                2 infantry moved from Eastern Persia to West India

    Place Units - British
                1 airfield placed in Trans-Jordan
                1 destroyer placed in 98 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bessarabia to Belarus
                1 bomber moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 3 infantry
                    retreated to Belarus
                    Russians win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Eastern Poland
                1 bomber moved from Eastern Poland to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bessarabia to Belarus
                1 bomber moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 3 infantry
                    retreated to Belarus
                    Russians win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Eastern Poland
                1 bomber moved from Eastern Poland to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Novgorod to Archangel
                3 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Eastern Poland to Archangel
                1 bomber moved from Germany to Belarus
                1 bomber moved from Germany to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber and 4 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Belarus to Germany
                1 bomber moved from Western Ukraine to Germany
                1 aaGun, 5 armour, 5 artilleries, 7 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
                1 armour, 3 artilleries and 6 infantry moved from Novgorod to Belarus
                3 armour and 7 mech_infantrys moved from Bessarabia to Belarus
                2 aaGuns moved from Bessarabia to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Southern Italy to Gibraltar
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns and 2 infantry moved from Ukraine to Rostov
                1 aaGun, 3 armour, 4 artilleries, 3 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                2 aaGuns and 16 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 bomber moved from Jehol to Buryatia
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour, 2 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                1 armour and 2 mech_infantrys moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Amur
                Battle in Buryatia
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians, taking Buryatia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 4 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from Tsinghai to Kweichow
                2 infantry moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to Yunnan
                1 bomber moved from Buryatia to Manchuria
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to Philippines

    Place Units - Japanese
                2 mech_infantrys placed in French Indo China
                1 submarine placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 2 fighters and 1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                6 destroyers placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                4 mech_infantrys moved from Trans-Jordan to Persia
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from West India to India
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India

    Place Units - British
                1 airfield placed in Alexandria
                2 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber
                EDIT: Adding units owned by British to Alexandria: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Belarus
                2 aaGuns moved from Eastern Poland to Belarus

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Combat - French

    Turn Complete - French

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