@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L16 G40 AeV (axis) vs Radiant (allies +20)
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Indeed, always can count on the brits to put up a good fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Chahar to Manchuria
Chinese take Manchuria from Japanese
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
4 artilleries and 43 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 43 infantry
Germans defend with 2 infantry
Russians roll dice for 4 artilleries and 43 infantry in Bryansk, round 2 : 7/47 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 artilleries and 43 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 8 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Shantung to Manchuria
1 fighter moved from Shantung to Jehol
1 fighter moved from Japan to Manchuria
1 bomber moved from Philippines to 54 Sea Zone -
Scramble Queensland?
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No scramble. OOL = carrier, crusier, carrier, fighter x2.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 8 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 cruiser moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Shantung to Manchuria
1 fighter moved from Shantung to Jehol
1 fighter moved from Japan to Manchuria
1 bomber moved from Philippines to 54 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 3 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 3 mech_infantrys in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 3 mech_infantrys in Manchuria, round 3 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 fighters in Manchuria, round 4 : 0/2 hits
Chinese roll dice for 2 mech_infantrys in Manchuria, round 4 : 1/2 hits
1 fighter owned by the Japanese lost in Manchuria
Chinese win with 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Japanese retreated
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 8 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 8 infantry in Jehol, round 2 : 3/10 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in New Guinea
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 5 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 6/12 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
3 bombers moved from Borneo to Caroline Islands
1 transport moved from 56 Sea Zone to 41 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 aaGun moved from Shantung to Jehol
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Western United States to British Columbia
2 fighters moved from 10 Sea Zone to British Columbia
1 infantry moved from Western United States to British Columbia
2 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 artilleries and 4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in British Columbia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in British Columbia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from British Columbia to 10 Sea Zone
1 fighter moved from British Columbia to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 29 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Anhwe to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 1 PUs;Combat Move - British
1 armour, 4 infantry and 3 mech_infantrys moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Gibraltar to 110 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 fighters moved from Kenya to Iraq
1 aaGun moved from Anhwe to Chahar
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Anhwe to ShantungPlace Units - British
2 artilleries placed in Quebec
2 armour and 1 artillery placed in Iraq
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,2,1,2,2,5,2
British collect 30 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 9 PUs (7 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Rostov to Tambov
Italians take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Egypt to Tobruk
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from RussiansCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Americans roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the Americans lost in Tobruk
Italians win, taking Tobruk from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Volgograd
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Italians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Tobruk to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to EgyptPlace Units - Italians
2 armour and 1 artillery placed in Egypt
1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
1 infantry moved from Anhwe to ChaharCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,4,4,5,1,1,6,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Novgorod to Bryansk
7 armour, 6 artilleries and 10 infantry moved from Western Ukraine to Bryansk
3 artilleries, 1 fighter, 9 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour and 4 infantry moved from Rostov to Bryansk
3 bombers moved from Western Germany to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to IcelandCombat - Germans
Battle in Iceland
Battle in Bryansk
Germans attack with 9 armour, 9 artilleries, 3 bombers, 1 fighter, 14 infantry, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 4 artilleries and 43 infantry
Germans roll dice for 9 armour, 9 artilleries, 3 bombers, 1 fighter, 14 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/50 hits
Russians roll dice for 4 artilleries and 43 infantry in Bryansk, round 2 : 15/47 hits
14 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 14 infantry owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 9 artilleries, 3 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 12/35 hits
Russians roll dice for 4 artilleries and 29 infantry in Bryansk, round 3 : 13/33 hits
12 infantry owned by the Russians, 12 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 8 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 10/22 hits
Russians roll dice for 4 artilleries and 17 infantry in Bryansk, round 4 : 3/21 hits
10 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 5 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 10/19 hits
Russians roll dice for 4 artilleries and 7 infantry in Bryansk, round 5 : 6/11 hits
7 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans and 1 armour owned by the Germans lost in Bryansk
8 armour owned by the Germans retreated to Ukraine
Russians win, taking Iceland from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 9 artilleries, 14 infantry and 13 mech_infantrys
Casualties for Russians: 3 artilleries and 43 infantry
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 7 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Egypt to Ukraine
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Manchuria to Korea
Russians take Korea from Japanese
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to ShensiCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,2,1,1,4
Russians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Amur to Korea
1 artillery and 7 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
3 artilleries and 3 infantry moved from New Guinea to 46 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 46 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
2 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers moved from 46 Sea Zone to 63 Sea Zone
1 fighter and 3 tactical_bombers moved from 63 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 battleships and 2 carriers moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to NovosibirskCombat - Japanese
Battle in New Zealand
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in New Zealand, round 2 : 7/10 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in British Columbia, round 3 : 0/2 hits
1 infantry owned by the Americans lost in British Columbia
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 4 : 1/2 hits
British roll dice for 1 artillery in British Columbia, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Korea, round 2 : 2/5 hits
Russians roll dice for 2 mech_infantrys in Korea, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in QueenslandNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 fighter and 3 tactical_bombers moved from New Zealand to 63 Sea Zone
2 fighters moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from 10 Sea Zone to British Columbia
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 fighter moved from 10 Sea Zone to British Columbia
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 5 transports
Italians defend with 1 destroyer
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 5 transports in 92 Sea Zone, round 2 : 8/13 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in British Columbia
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 fighters in British Columbia, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in British Columbia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 artilleries and 6 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from British Columbia to Western United States
1 fighter moved from British Columbia to 10 Sea Zone
1 fighter moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 infantry placed in Western United States
3 artilleries and 1 infantry placed in Eastern United States
1 battleship, 2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 29 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
2 artilleries and 8 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 artilleries and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
5 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Malaya to Burma
3 mech_infantrys moved from Malaya to Burma
1 artillery and 4 infantry moved from Chahar to Jehol
1 bomber moved from India to 56 Sea Zone
4 infantry moved from Malaya to Shan State
5 infantry moved from India to West IndiaCombat - British
Battle in 56 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 5 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Trans-Jordan, round 2 : 2/7 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
5 fighters moved from Trans-Jordan to Iraq
1 bomber moved from 56 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Shantung to Jehol
1 aaGun moved from Shantung to Jehol
1 aaGun moved from Chahar to JeholPlace Units - British
1 airfield, 1 fighter and 2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour, 5 artilleries, 2 fighters and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 5 artilleries, 2 fighters and 1 infantry
British defend with 2 infantry and 2 mech_infantrys; French defend with 1 infantry
Italians roll dice for 3 armour, 5 artilleries, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/11 hits
British roll dice for 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/5 hits
2 infantry owned by the British and 1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians roll dice for 3 armour, 5 artilleries, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 3/11 hits
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 5 artilleries and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Urals to Kazakhstan
1 aaGun moved from Eastern Poland to Belarus
1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Chahar to SuiyuyanCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 2 fighters and 1 infantry in Queensland, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,5,5,6,5,3,4,4,4,3
ANZAC collect 4 PUs (3 lost to blockades); end with 6 PUs total





