No problem. I will ask you next month for W@W game.
XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)
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No scramble. When it’s obvious you don’t need to ask.
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It is not so obvious to me, too many possibilities right now I believe :)
I’ll assume a no scramble in z97 then ! (all uk air will go there I think).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber and 3 fighters moved from Cyprus to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
5 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
2 infantry moved from Kansu to Novosibirsk
1 bomber moved from India to NovosibirskCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 transport; Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Neutral with 1 bomber, 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 transport
Casualties for Italians: 1 destroyer
Battle in Novosibirsk
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Novosibirsk from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Novosibirsk to Kazakhstan
1 artillery and 5 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from 97 Sea Zone to Kazakhstan
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 99 Sea Zone to 98 Sea Zone
4 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
4 fighters moved from 97 Sea Zone to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Syria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
2 armour, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 aaGuns, 1 artillery and 10 infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
4 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 tactical_bomber moved from India to Trans-Jordan
2 infantry and 5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 77 Sea Zone to 81 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea ZonePlace Units - British
1 airfield placed in Trans-Jordan
1 bomber placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tambov to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
1 bomber moved from Western Germany to Egypt
4 fighters moved from Southern Italy to Egypt
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
1 airfield placed in Tambov
1 artillery placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,3,2,1,4,4,3,2,3,1,2,6,3,1,6,6,1,1,5,1,1,4,5,3,5,3,6,5
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 95 PUs;
Germans buy 2 armour, 1 fighter, 7 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 mech_infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 fighter moved from Novgorod to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 4 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Samara
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
9 fighters moved from Tambov to Egypt
2 fighters and 5 tactical_bombers moved from Southern Italy to Egypt
2 fighters moved from 95 Sea Zone to Egypt
2 bombers moved from Novgorod to Egypt
3 mech_infantrys moved from Western Germany to Southern Italy
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun, 2 artilleries and 4 infantry moved from France to Northern Italy
4 mech_infantrys moved from Slovakia Hungary to Northern Italy
6 mech_infantrys moved from Germany to Northern Italy
4 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 infantry moved from Holland Belgium to Western Germany
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
2 aaGuns, 6 armour, 24 artilleries and 21 mech_infantrys moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Bryansk to Tambov
2 armour moved from Novgorod to Poland
1 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 submarine placed in 115 Sea Zone
1 submarine placed in 127 Sea Zone
1 armour and 2 mech_infantrys placed in Yugoslavia
1 armour and 2 mech_infantrys placed in France
1 fighter and 4 infantry placed in Germany
3 infantry placed in Germany
1 mech_infantry placed in Germany
Germans undo move 7.
2 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
Sorry guys, busy time (currently moving to a new appartment), only had time to have a quick look.
I think game is yours, but I want to have a precise look before giving up. Try to do that asap !
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Ok I think this turn has been delayed long enough, and the game has taken forever…our opponents have been waiting too long. Garg go ahead and follow through on your threat to declare a winner, so that the next game can start.
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Game is yours.
I recently discovered the league rules with the additional VC condition if Japan falls… looks nice after this game :)
Well done :)
Sorry for the delays from time to time… was not planning to play alone :/
Good luck and have fun for your remaining games :)
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ok gg. your play is quite strong, but yamamoto was diced early on in this game lol
we were (pleasantly) surprised that you didn’t stack volg right after russia fell, which would’ve been tough for us.
thanks for the game. too bad you’re always too busy to make more timely turns. what do you do anyway?
also, the additional VC rule isn’t a league rule, but it’s the new Balanced Mod (BM) variation that has caught on like fire in the community.
Game is yours.
I recently discovered the league rules with the additional VC condition if Japan falls… looks nice after this game :)
Well done :)
Sorry for the delays from time to time… was not planning to play alone :/
Good luck and have fun for your remaining games :)
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Congrats team Yamamoto!
Did your semifinal game started already? Could you please post a link to that game (once started) here? Thanks.
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Congrats team Yamamoto!
Did your semifinal game started already? Could you please post a link to that game (once started) here? Thanks.
Nope it hasn’t started yet. Apparently it may be a concession by JDOW if he doesn’t find a partner.
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ok gg. your play is quite strong, but yamamoto was diced early on in this game lol
we were (pleasantly) surprised that you didn’t stack volg right after russia fell, which would’ve been tough for us.
thanks for the game. too bad you’re always too busy to make more timely turns. what do you do anyway?
also, the additional VC rule isn’t a league rule, but it’s the new Balanced Mod (BM) variation that has caught on like fire in the community.
I think a min mistake was when I went to stack Volgograd with Russia while sending some allied fighters too far away from russian land ; this made the fall of Moscow earlier than expected. At some poinnt, I did not want to run too much computations ^_^
I’m not used to play with VC, and do not really like it :) I really prefer to play for global victory ; in particular, I do not like at all the way to sacrifice Japan to reinforce Europa. But this was obviously well played of you :)
And there were other rules I did not know had changed, like the sub rule (last time I played before this tournament was the “roll a dice at 2 or less for each attacking tranny”).
Anyway, you played really well, congratulations for your victory and good luck for the remaining of your tournament !