Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
Savegame
L15 Ghostglider vs. axis-dominion (Allied +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Norway to Holland Belgium
5 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland BelgiumCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Americans attack with 8 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Americans attack with 1 armour, 3 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Iraq from Germans with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 fighters moved from Persia to India
9 artilleries, 6 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
8 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 armour, 4 artilleries, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry and 5 transports moved from 112 Sea Zone to 105 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Normandy Bordeaux
3 fighters moved from Iraq to Persia
1 fighter moved from Russia to Urals
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 26 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
3 infantry placed in Norway
1 armour, 1 artillery and 1 mech_infantry placed in Greece
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 4 infantry placed in Western United States
Americans undo move 6.
3 infantry placed in Southern France
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,2
Americans collect 66 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
Friendly reminder that UK was not moved/posted
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
1 mech_infantry moved from Persia to Syria
1 fighter and 2 tactical_bombers moved from Persia to Syria
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Syria
British attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 aaGun, 6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Persia to Iraq
1 fighter and 2 tactical_bombers moved from Syria to Iraq
1 bomber moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 aaGuns, 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Normandy Bordeaux
3 fighters moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from Vologda to Urals
1 fighter moved from Russia to Iraq
1 fighter moved from Russia to Iraq
1 fighter moved from Norway to Urals
2 fighters moved from Norway to Normandy BordeauxPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 3 fighters in Southern France, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Italians roll dice for 3 fighters in Southern France, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to France
5 infantry moved from Western Germany to France
1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 7 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from United Kingdom to Western GermanyPlace Units - Italians
1 infantry placed in Northern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,6,3,6,1
Italians collect 9 PUs (9 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
France : 1 aaGun, 1 artillery and 8 infantry
Western Germany : 1 aaGun, 1 bomber and 12 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 8 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
Yugoslavia : 1 flag, 1 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 73
Russians : 7 / 7
Japanese : 69 / 74
Americans : 65 / 87
Chinese : 1 / 1
British : 34 / 31
UK_Pacific : 5 / 7
Italians : 18 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to India
3 fighters moved from Persia to Iraq
2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,3,5,5,6,2,6,4,4,6,4,5,2,1,5,3,4,5,5,1,1,1,6,1,3,5,5,1,5,4,2,1,1,4,5,3,3,5,4,3,1,6,3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
am struggling to post france for some reason…i just tried again, let’s see if it posts
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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ah, there it is finally
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wait, forgot my anz ships in atlantic, hold up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 88 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
2 bombers moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 bomber moved from Germany to Finland
1 infantry moved from Vyborg to Finland
2 bombers moved from Germany to TambovCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Tambov
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 5/5 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
1 aaGun, 10 artilleries and 10 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Sikang to Volgograd
2 armour and 5 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
2 armour moved from Timguska to Yakut S.S.R.
3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Vyborg to Belarus
6 infantry moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Novgorod
1 bomber moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Tambov to Bryansk
2 armour moved from Volgograd to Rostov
2 bombers moved from Northwest Persia to Bryansk
6 fighters and 2 tactical_bombers moved from Germany to Eastern Poland
2 mech_infantrys moved from France to Germany
2 aaGuns and 2 infantry moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
6 infantry moved from Southern Italy to Northern Italy
10 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt
7 armour and 7 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour and 9 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 2 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Trans-Jordan : 1 flag
Egypt : 1 flag, 11 armour, 1 harbour and 20 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 24 artilleries, 1 factory_minor and 26 infantry
Slovakia Hungary : 7 armour and 7 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Poland : 2 armour and 9 mech_infantrys
Germany : 1 factory_major, 1 infantry and 3 mech_infantrys
Northern Italy : 6 infantry
Belarus : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 aaGun, 10 artilleries, 5 bombers, 11 infantry and 3 mech_infantrys
Rostov : 2 aaGuns, 2 armour, 3 infantry and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor, 4 infantry and 10 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 58 / 75
Russians : 6 / 7
Japanese : 69 / 74
Americans : 61 / 87
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 5 / 7
Italians : 18 / 16
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Novosibirsk
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Timguska
Russians take Timguska from Germans
1 mech_infantry moved from Kansu to Yenisey
Russians take Yenisey from Germans
4 infantry moved from Kansu to Novosibirsk
2 infantry moved from Kansu to Shensi
1 tactical_bomber moved from India to Shensi
2 mech_infantrys moved from Urals to NovosibirskCombat - Russians
Russians creates battle in territory 113 Sea Zone
Russians creates battle in territory 97 Sea Zone
Battle in Shensi
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Shensi to Kansu
5 mech_infantrys moved from Urals to Novosibirsk
1 aaGun, 2 artilleries and 19 infantry moved from Samara to Russia
1 aaGun moved from Urals to Novosibirsk
2 fighters moved from Normandy Bordeaux to Greece
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 7 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Yunnan
2 armour and 2 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
3 fighters moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
2 fighters moved from Philippines to Yunnan
1 destroyer and 4 submarines moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 2 infantry placed in Japan
1 carrier and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
3 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland
2 infantry moved from Greece to Bulgaria
3 fighters moved from Normandy Bordeaux to Bulgaria
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Aleutian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Bulgaria
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Bulgaria from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Iraq to 80 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Urals to Russia
3 fighters moved from Persia to India
1 cruiser moved from 26 Sea Zone to 8 Sea Zone
2 carriers moved from 26 Sea Zone to 8 Sea Zone
3 submarines moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 106 Sea Zone to Western United States
3 fighters moved from Bulgaria to Greece
4 armour and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
5 infantry moved from Normandy Bordeaux to 105 Sea Zone
4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 105 Sea Zone to 92 Sea Zone
2 destroyers moved from 105 Sea Zone to 92 Sea Zone
4 armour, 5 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters and 1 tactical_bomber moved from Finland to Norway
1 cruiser moved from 105 Sea Zone to 92 Sea Zone
2 carriers moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
2 fighters moved from Holland Belgium to Greece
2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
2 destroyers moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 105 Sea Zone to 92 Sea ZonePlace Units - Americans
1 harbour placed in Iraq
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
1 submarine placed in 97 Sea Zone
2 artilleries placed in Greece
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3,5,2
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Iraq to Syria
British take Syria from Germans
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 80 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 infantry moved from Normandy Bordeaux to Southern France
5 fighters moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 bomber moved from Iraq to VolgogradCombat - British
British creates battle in territory 93 Sea Zone
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Southern France
British attack with 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sumatra
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 carrier moved from 80 Sea Zone to 41 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 armour moved from Persia to West India
6 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun moved from Iraq to Persia
3 fighters moved from Urals to Russia
3 artilleries and 3 infantry moved from Normandy Bordeaux to 105 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Greece
1 fighter and 1 tactical_bomber moved from Iraq to 41 Sea Zone
1 bomber moved from Volgograd to Russia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Ethiopia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Iraq to India
1 fighter moved from Iraq to 39 Sea Zone
1 fighter moved from Iraq to Eastern PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
crap, i forgot i wanted to take cauc
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can i do a walk in edit with a mech?
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i also need to adjust my mechs in africa, hold on plz





