Two hits in 111. Lose the DD or Cruiser?
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The Luftwaffe aren’t happy.
france?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Romania to Bessarabia
5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 mech_infantrys moved from Germany to Holland Belgium
1 armour moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Bessarabia
Germans attack with 5 armour, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 armour
EDIT: Removing units owned by Germans from Southern France: 1 artillery
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 93 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 aaGuns, 3 armour, 5 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Yugoslavia
5 infantry moved from Finland to Karelia
1 artillery moved from Southern France to France
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
assumed no scramble in 110, but if u would choose otherwise, we can roll here on the forum
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Belarus to Bryansk
6 infantry moved from Archangel to Smolensk
2 armour and 8 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Yenisey to Timguska
1 aaGun and 13 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Shan State
2 bombers moved from Kwangsi to Shan State
2 fighters moved from Kiangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 bombers moved from Shan State to Kiangsi
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 aaGun moved from Korea to Manchuria
2 artilleries and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 armour moved from Soviet Far East to Amur
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 4 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsi
1 aaGun moved from Jehol to Chahar
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
hey i forgot my subs and my german bomber, would u allow me to edit them?
i have to drive out to work right now, so if u do allow, plz edit my bomber from africa back to s.italy, and my subs from 106 to 121
OK. I’m thinking about how I feel about it.
Ok well technically it’s your call of course, but it was clearly a simple forgetting of units done in a rush (not something I do often btw), and there’s absolutely no affect on Russia’s turn. If u think it impacted America then of course feel free to adjust your ncm as u need. I appreciate the consideration.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Ok well technically it’s your call of course, but it was clearly a simple forgetting of units done in a rush (not something I do often btw), and there’s absolutely no affect on Russia’s turn. If u think it impacted America then of course feel free to adjust your ncm as u need. I appreciate the consideration.
I have given this significant thought and have come to the conclusion that I cannot allow the edits. As I fully expect that this choice will not sit well with you and quite possibly be interpreted as poor sportsmanship, I’m going to explain the key reasons I came to this choice.
1. You had Japan’s turn to identify and correct the German move mistake.
2. Notwithstanding that I absolutely agree with you that it was a mistake / over-sight I cannot help but feel, especially in the case of the Africa bomber, that is was my mistake(s) that put the bomber into place. I had to live with the mistake of not seeing the bomber in range of the two transports you sank that turn.
3. Lastly, since I sincerely feel that I’m facing a superior player, my only hope to make a game of it will be capitalize on your limited mistakes. If I allowed the edit, it wouldn’t just be correcting a missed move, it would be taking away one of my (limited) chances to make up some TUV.
Thanks,
Matt.
ok don’t sweat it then, it shouldn’t alter the outcome in the larger scheme. i do appreciate that you gave it some thought at least.
if i were to accuse you of poor sportsmanship, simply because you feel differently about allowing late edits, then i would be no better…i’d be a poor sportsman just as well then.
i guess going forward, i will have to be extra careful, as admittedly, i’m used to playing guys that are very forgiving and open to edits (and i am super forgiving, to the point where i even allow dice redos if they go really bad, especially early in the game where it’d just be no fun or challenge to continue…i’ve also forgiven major major blunders, like lose-your-whole-allied-navy kind of blunders lol)
play on!
@PGMatt:
Ok well technically it’s your call of course, but it was clearly a simple forgetting of units done in a rush (not something I do often btw), and there’s absolutely no affect on Russia’s turn. If u think it impacted America then of course feel free to adjust your ncm as u need. I appreciate the consideration.
I have given this significant thought and have come to the conclusion that I cannot allow the edits. As I fully expect that this choice will not sit well with you and quite possibly be interpreted as poor sportsmanship, I’m going to explain the key reasons I came to this choice.
1. You had Japan’s turn to identify and correct the German move mistake.
2. Notwithstanding that I absolutely agree with you that it was a mistake / over-sight I cannot help but feel, especially in the case of the Africa bomber, that is was my mistake(s) that put the bomber into place. I had to live with the mistake of not seeing the bomber in range of the two transports you sank that turn.
3. Lastly, since I sincerely feel that I’m facing a superior player, my only hope to make a game of it will be capitalize on your limited mistakes. If I allowed the edit, it wouldn’t just be correcting a missed move, it would be taking away one of my (limited) chances to make up some TUV.Thanks,
Matt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Malta to Iraq
Combat - British
Battle in 125 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win, taking 125 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Iraq to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 2 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from 110 Sea Zone to Scotland
2 fighters moved from 125 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,3,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Romania to Greece
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Eastern Poland to Russia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 4 infantry
Italians win, taking 97 Sea Zone from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Non Combat Move - Italians
1 bomber moved from Russia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 fighters moved from Greece to Southern Italy
1 armour moved from Eastern Poland to Ukraine
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Algeria
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win, taking Algeria from French with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Vyborg
1 bomber moved from Belarus to Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns, 3 armour, 5 artilleries, 22 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
5 armour, 1 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 1 artillery moved from France to Southern France
2 mech_infantrys moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Southern France
Germans undo move 3.
1 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs