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15L Cyanight (axis) vs aequitas et veritas (allies +20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 6 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                2 carriers moved from 26 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 5 fighters in 16 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 bomber and 6 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                Americans undo move 2.
                2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 1 fighter and 2 mech_infantrys moved from Iraq to Egypt
                1 armour, 2 fighters, 2 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Persia to Egypt
                1 mech_infantry moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Egypt
                    British attack with 3 armour, 4 fighters, 4 infantry and 6 mech_infantrys
                    Germans defend with 1 fighter and 2 infantry; Italians defend with 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
                        British roll dice for 3 armour, 4 fighters, 4 infantry and 6 mech_infantrys in Egypt, round 2 :  3/17 hits
                        Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 10 infantry in Egypt, round 2 :  7/17 hits
                        3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 4 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    3 armour and 3 mech_infantrys retreated to Trans-Jordan
                    Italians win with 3 armour, 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 infantry
                    Casualties for British: 4 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                4 fighters moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Yunnan to India

    Place Units - British
                1 armour and 1 mech_infantry placed in Persia
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 bomber and 4 infantry
                    French defend with 3 infantry
                    1 infantry owned by the Italians retreated to Tunisia
                    French win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from Algeria to Southern Italy
                1 infantry moved from Alexandria to Egypt

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 4 infantry
                EDIT: Adding units owned by Italians to Egypt: 4 infantry
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 cruiser and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship, 1 cruiser and 2 transports
                EDIT: Turning off Edit Mode
                3 infantry placed in Southern Italy
                1 destroyer placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from Iraq to Persia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Iraq to Persia

    Non Combat Move - French

    Turn Complete - French

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Bryansk to Smolensk
                3 fighters moved from Bryansk to Smolensk
                2 tactical_bombers moved from Ukraine to Smolensk
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                4 submarines moved from 112 Sea Zone to 115 Sea Zone
                1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                4 bombers moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 4 bombers, 1 cruiser, 1 destroyer and 4 submarines
                    Russians defend with 1 cruiser and 1 submarine
                    Germans win with 4 bombers, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                4 bombers moved from 115 Sea Zone to Western Germany
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from 115 Sea Zone to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Archangel
                2 tactical_bombers moved from Smolensk to Bryansk
                3 fighters moved from Smolensk to Bryansk
                1 artillery moved from Tambov to Bryansk
                2 mech_infantrys moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                3 tactical_bombers moved from Southern Italy to Bryansk
                2 fighters moved from Southern Italy to Egypt

    Place Units - Germans
                1 infantry and 9 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                2 fighters moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns and 12 infantry moved from Samara to Russia

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Philippines to Celebes
                1 fighter moved from Philippines to 44 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 infantry moved from French Indo China to Yunnan
                4 tactical_bombers moved from French Indo China to Yunnan
                2 artilleries moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Japanese creates battle in territory 37 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Kweichow
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 mech_infantry moved from Tsinghai to Novosibirsk
                1 artillery and 1 infantry moved from Kansu to Novosibirsk
                1 aaGun, 1 artillery and 9 infantry moved from Timguska to Novosibirsk
                3 mech_infantrys moved from Kiangsu to Kweichow
                4 tactical_bombers moved from Yunnan to Kweichow
                2 bombers moved from Celebes to Philippines
                1 tactical_bomber moved from Philippines to Java
                1 fighter moved from 44 Sea Zone to Java
                3 artilleries moved from Java to 42 Sea Zone
                3 artilleries and 3 transports moved from 42 Sea Zone to 37 Sea Zone
                3 artilleries moved from 37 Sea Zone to Malaya
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Eastern United States to 110 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                2 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters and 4 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 5 fighters and 4 transports in 110 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 carriers, 1 cruiser, 5 fighters and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Hawaiian Islands to Queensland
                3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 battleship, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from Trans-Jordan to 98 Sea Zone
                3 armour and 4 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                2 mech_infantrys moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Northwest Persia
                    British attack with 4 armour and 5 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 4 armour and 5 mech_infantrys in Northwest Persia, round 2 :  4/9 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Northwest Persia
                    British win, taking Holland Belgium from Germans, taking Northwest Persia from Germans with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 98 Sea Zone
                    British attack with 4 fighters
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        British roll dice for 4 fighters in 98 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
                        British roll dice for 2 fighters in 98 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the Italians lost in 98 Sea Zone
                        British roll dice for 2 fighters in 98 Sea Zone, round 4 :  0/2 hits
                        Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the British lost in 98 Sea Zone
                        British roll dice for 1 fighter in 98 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British lost in 98 Sea Zone
                    Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -20
                    Casualties for British: 4 fighters
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Burma
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 76 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                1 battleship placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport; Americans defend with 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 transports
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 2 infantry and 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from 91 Sea Zone to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Egypt to Trans-Jordan
                4 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 battleship, 4 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Persia to India

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 infantry placed in Queensland
                1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 3 infantry
                    Italians defend with 1 infantry
                        French roll dice for 3 infantry in Tunisia, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        French roll dice for 3 infantry in Tunisia, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                    French win, taking Tunisia from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Persia to India

    Turn Complete - French

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                3 mech_infantrys moved from Bryansk to Volgograd
                3 fighters and 5 tactical_bombers moved from Bryansk to Volgograd
                1 bomber moved from Western Germany to 96 Sea Zone
                3 bombers moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                3 fighters moved from Egypt to 96 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber and 3 fighters
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    Germans attack with 3 fighters, 3 mech_infantrys and 5 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 artilleries, 4 bombers, 3 fighters and 5 infantry
                    Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 5 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Southern Italy
                4 bombers moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from 96 Sea Zone to Trans-Jordan
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Western Germany
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 cruiser and 4 submarines moved from 115 Sea Zone to 112 Sea Zone
                3 artilleries moved from Ukraine to Bryansk
                3 fighters moved from Volgograd to Bryansk
                5 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Bryansk
                3 artilleries moved from Novgorod to Belarus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                8 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                1 carrier and 1 destroyer placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 armour, 11 artilleries, 4 fighters, 62 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk

  • 22 21 20 19 18 17 16

    I may strafe, depending on the first round.
    Any specific Ool, sir?

  • 14 Customizer

    Italians AA, 2 inf,  Germans 13inf, 2 AA, 21 mech, 11 art, 15 tanks, 5 tactical bomber, 4 fighters

  • 22 21 20 19 18 17 16

    26 Hits first Round from my side.
    Your AA hit nothing.

    Will take out:

    Italians AA, 2 inf,  Germans 13inf, 2 AA plus 8 Ger Inf.

  • 22 21 20 19 18 17 16

    @aequitas:

    26 Hits first Round from my side.
    Your AA hit nothing.

    Will take out:

    Italians AA, 2 inf,  Germans 13inf, 2 AA plus 8 Ger Inf.

    Mechs I meant, sorry

  • 14 Customizer

    Yep, that’s correct

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