15L BerntBernt (Axis) vs. Karl7 (Allies +20)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Russia to Samara

    Place Units - Russians
                2 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier and 5 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kansu to Evenkiyskiy
                      Japanese take Timguska from Russians
                      Japanese take Evenkiyskiy from Russians
                1 fighter moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 34 Sea Zone to 6 Sea Zone
                2 fighters moved from Philippines to 6 Sea Zone
                1 aaGun moved from Shantung to Jehol
                2 aaGuns and 13 infantry moved from Manchuria to Jehol
                10 infantry moved from Korea to Manchuria
                1 fighter moved from Philippines to Celebes
                1 fighter moved from Malaya to Sumatra
                3 fighters moved from Malaya to Kwangtung
                1 tactical_bomber moved from Malaya to Kwangtung
                1 bomber moved from Malaya to Sumatra
                2 fighters moved from Japan to Kwangtung

    Place Units - Japanese
                1 carrier and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
                Japanese collect 42 PUs; end with 45 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Suriname to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery, 4 fighters and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Gibraltar to 91 Sea Zone
                3 carriers moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries, 1 fighter and 10 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                1 artillery and 5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 2 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 infantry moved from India to West India
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                7 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Burma to Persia
                1 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                2 aaGuns moved from Shan State to Burma
                1 artillery and 10 infantry moved from Shan State to Burma
                1 aaGun moved from Shan State to Burma
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from United Kingdom to 91 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 fighter and 1 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                11 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Southern Italy to 76 Sea Zone
                4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Southern Italy to 76 Sea Zone

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 2 bombers
                    British defend with 1 destroyer
                    Italians win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Syria
                Battle in Iraq
                    Italians attack with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Syria from French, taking Iraq from British with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from 76 Sea Zone to Egypt
                3 artilleries and 5 infantry moved from 81 Sea Zone to Trans-Jordan
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Algeria to Egypt

    Place Units - Italians
                1 airfield, 1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter moved from Shan State to Kiangsi
                1 fighter moved from Caroline Islands to Hawaiian Islands
                1 fighter moved from Caroline Islands to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    If Germany goes for it off Gib, give me Max defense, scam all!

    :-o

    Here’s to luck!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                11 bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                7 submarines moved from 92 Sea Zone to 91 Sea Zone
                6 bombers moved from Northern Italy to 91 Sea Zone
                4 bombers moved from Egypt to 91 Sea Zone
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Kenya
                      Germans take Kenya from British
                2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Germans take Belgian Congo from British

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 21 bombers, 1 fighter, 11 submarines and 1 tactical_bomber
                    British defend with 1 carrier, 2 destroyers, 6 fighters and 2 transports; Americans defend with 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 4 transports
                    Units damaged: 4 carriers owned by the Americans
                    2 submarines owned by the Americans Submerged
                    Germans win with 14 bombers remaining. Battle score for attacker is 149
                    Casualties for Germans: 7 bombers, 1 fighter, 11 submarines and 1 tactical_bomber
                    Casualties for British: 1 carrier, 2 destroyers, 6 fighters and 2 transports
                    Casualties for Americans: 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 4 transports

    Non Combat Move - Germans
                14 bombers moved from 91 Sea Zone to Algeria
                1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
                2 mech_infantrys moved from Belarus to Archangel
                1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Archangel
                3 infantry moved from Belarus to Archangel
                3 infantry moved from Belarus to Archangel
                1 cruiser and 4 transports moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Germans
                2 bombers placed in Western Germany
                2 artilleries and 1 infantry placed in Novgorod
                3 submarines placed in 110 Sea Zone
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I ROLLED TERRIBLY!!!

    HOLY COW!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Samara to Novosibirsk

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns, 6 armour, 4 artilleries, 4 fighters, 55 infantry and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Place Units - Russians
                2 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    WELL, the game is probably over.  I missed 70% my ftrs r1.  Insane.  Let’s play on little.  You should be able to win pretty quickly now.

  • '15

    We’ll see, much could still happen  :wink:

    If you btw want the US subs to take the first hits instead of damaging two carriers, then you can roll two extra 4s, and remove the subs and 0-2 bombers you may hit.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Sure!

    2X4 ftrs

    DiceRolls: 2@4; Total Hits: 12@4: (4, 5)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok I more hit

    map coming

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Samara to Novosibirsk

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns, 6 armour, 4 artilleries, 4 fighters, 55 infantry and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Place Units - Russians
                2 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 submarines
                EDIT: Removing units owned by Germans from Algeria: 1 bomber
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 7 artilleries and 1 carrier; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                13 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                9 infantry moved from Manchuria to Buyant-Uhaa
                1 armour moved from Evenkiyskiy to Nenetsia
                      Japanese take Urals from Russians
                      Japanese take Nenetsia from Russians
                6 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 6 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from Kwangtung to Japan
                1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                5 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from Kwangtung to 6 Sea Zone
                1 fighter moved from Kwangtung to Celebes
                1 bomber moved from Sumatra to Philippines
                3 aaGuns moved from Jehol to Buyant-Uhaa

    Place Units - Japanese
                7 artilleries placed in Korea
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in Algeria
                    Americans attack with 2 infantry
                    Germans defend with 13 bombers
                    Italians win with 13 bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 101 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 17 infantry moved from Kiangsi to Anhwe
                2 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 artillery and 7 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

Suggested Topics

  • 41
  • 25
  • 62
  • 49
  • 27
  • 360
  • 105
  • 204
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.9k

Users

40.6k

Topics

1.8m

Posts