Scramble?
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
Russians take Bessarabia from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to Buryatia
4 aaGuns, 6 armour, 1 artillery, 4 fighters, 33 infantry and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
Japanese take Kansu from Chinese
1 bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to Sumatra
2 fighters moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
4 fighters moved from Jehol to Anhwe
1 fighter moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan StateCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 54 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 4 fighters
Chinese defend with 1 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Anhwe to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 bomber moved from 54 Sea Zone to Paulau Island
1 fighter moved from 42 Sea Zone to Celebes
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from Sumatra to Malaya
2 aaGuns and 13 infantry moved from Korea to Manchuria
1 aaGun moved from Kiangsu to Shantung
2 fighters moved from 41 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to PhilippinesPlace Units - Japanese
10 infantry placed in Korea
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
3 fighters moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Paulau Island
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Paulau Island from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Paulau Island to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Suriname: 2 fighters
EDIT: Turning off Edit Mode
2 carriers, 1 destroyer, 3 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Hunan to Anhwe
1 fighter and 4 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
2 aaGuns, 2 artilleries and 12 infantry moved from Burma to Shan State
1 aaGun and 1 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
7 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
4 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Ethiopia to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Belgian CongoPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 fighter and 2 infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
11 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 11 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from Southern Italy to Algeria
3 artilleries and 5 infantry moved from Northern Italy to 95 Sea ZonePlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Burma to Shan StateNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 bombers moved from Western Germany to Bessarabia
4 bombers moved from Western Germany to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Belarus to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 6 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys
Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 bombers moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
6 bombers moved from Bessarabia to Northern Italy
2 fighters and 2 tactical_bombers moved from Bessarabia to Belarus
1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from Belarus to Western Germany
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 81 Sea Zone
1 cruiser moved from 95 Sea Zone to 81 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 bombers placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to SamaraPlace Units - Russians
2 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 5 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Evenkiyskiy
Japanese take Timguska from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 aaGun moved from Shantung to Jehol
2 aaGuns and 13 infantry moved from Manchuria to Jehol
10 infantry moved from Korea to Manchuria
1 fighter moved from Philippines to Celebes
1 fighter moved from Malaya to Sumatra
3 fighters moved from Malaya to Kwangtung
1 tactical_bomber moved from Malaya to Kwangtung
1 bomber moved from Malaya to Sumatra
2 fighters moved from Japan to KwangtungPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Japanese collect 42 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Suriname to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 10 infantry moved from Anhwe to Kiangsi
1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from India to West India
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
7 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to Persia
1 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 aaGuns moved from Shan State to Burma
1 artillery and 10 infantry moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
11 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to 76 Sea Zone
4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Syria
Battle in Iraq
Italians attack with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Syria from French, taking Iraq from British with 11 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from 76 Sea Zone to Egypt
3 artilleries and 5 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Algeria to EgyptPlace Units - Italians
1 airfield, 1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to Kiangsi
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
-
If Germany goes for it off Gib, give me Max defense, scam all!
:-o
Here’s to luck!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
11 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
7 submarines moved from 92 Sea Zone to 91 Sea Zone
6 bombers moved from Northern Italy to 91 Sea Zone
4 bombers moved from Egypt to 91 Sea Zone
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 21 bombers, 1 fighter, 11 submarines and 1 tactical_bomber
British defend with 1 carrier, 2 destroyers, 6 fighters and 2 transports; Americans defend with 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 4 transports
Units damaged: 4 carriers owned by the Americans
2 submarines owned by the Americans Submerged
Germans win with 14 bombers remaining. Battle score for attacker is 149
Casualties for Germans: 7 bombers, 1 fighter, 11 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 2 destroyers, 6 fighters and 2 transports
Casualties for Americans: 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 4 transportsNon Combat Move - Germans
14 bombers moved from 91 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
2 mech_infantrys moved from Belarus to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
1 cruiser and 4 transports moved from 81 Sea Zone to 95 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 submarines placed in 110 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
I ROLLED TERRIBLY!!!
HOLY COW!





