2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry

    Production/PUs Summary :

    Germans : 35 / 71
        Russians : 27 / 45
        Japanese : 72 / 88
        Americans : 64 / 84
        Chinese : 2 / 4
        British : 29 / 28
        UK_Pacific : 2 / 0
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair damage of 1x harbour, 4x harbour, 6x factory_minor; Remaining resources: 17 PUs;
                British buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 2 mech_infantrys moved from Trans-Jordan to Syria
                1 tactical_bomber moved from Tobruk to Syria

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Syria
                    British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Syria
                    British win, taking 93 Sea Zone from Germans, taking Syria from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 aaGuns, 1 armour, 1 artillery and 15 infantry moved from West India to Eastern Persia
                1 battleship moved from 49 Sea Zone to 54 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                4 submarines moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Syria to Trans-Jordan
                2 aaGuns moved from Trans-Jordan to Iraq
                5 artilleries and 18 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                2 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Norway to Slovakia Hungary
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Syria to Slovakia Hungary

    Place Units - British
                1 fighter, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    British Columbia : 1 armour, 1 artillery and 2 infantry
        54 Sea Zone : 1 flag, 1 battleship
        Belgian Congo : 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry and 1 tactical_bomber
        Gibraltar : 1 airfield, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Rhodesia : 1 infantry
        Normandy Bordeaux : 2 infantry
        French Madagascar : 1 flag, 1 infantry
        Syria : 1 flag, 2 mech_infantrys
        Slovakia Hungary : 1 bomber and 2 fighters
        Norway : 1 aaGun, 2 artilleries and 12 infantry
        Holland Belgium : 2 infantry
        Tobruk : 1 armour and 7 mech_infantrys
        93 Sea Zone : 1 flag
        Iraq : 2 aaGuns, 5 artilleries and 18 infantry
        Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 15 infantry
        81 Sea Zone : 1 destroyer and 4 submarines
        91 Sea Zone : 2 submarines and 1 transport
        110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 3 transports
        105 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 34 / 71
        Russians : 27 / 45
        Japanese : 72 / 88
        Americans : 64 / 84
        Chinese : 2 / 4
        British : 30 / 30
        UK_Pacific : 2 / 0
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Do you know how many perfect US/UK moves you’ve had?  Good grief, even 4 convoy dice all missed you!

    I’m kind of kidding you - you only faced 3 defending dice - but it’s true  :-)


  • I expect the low convoy rolls to come back from next turn and continue to stay low - I dont think you can avoid my UK subs to go to z97 next turn, so finally the convoy enjoy will continue…


  • I recognize that I had pretty good luck on the last Italian and German turns too……
    But man, your USA and UK have been golden.  Remember early in the game when the Germans were almost invincible and we wondered how the USSR and USA would fare when they joined?  Well, the USA has definitely delivered for you.  USSR not as much

    At least that’s how it seems from THIS side of the table  :-)

    How often do you fight over Line, Gilbert, Solomons and New Guinea?  :-)


  • @Ghostglider:

    I expect the low convoy rolls to come back from next turn and continue to stay low - I dont think you can avoid my UK subs to go to z97 next turn, so finally the convoy enjoy will continue…

    I am willing to admit that over the whole game I have actually been a bit luckier with the convoy rolls than you, after doing my analysis.  Those 4 big misses there just help you catch up to me in that category.


  • @Gamerman01:

    How often do you fight over Line, Gilbert, Solomons and New Guinea?  :-)

    In the same game as Aleutians and Alaska?  Everything’s on the table!


  • There was this one game where I convoyed the US for 30 ipcs for several turns :P. Was against Axis-Dominion :P.


  • Not to mention Russia presence in central Europe


  • What are you saying?  That that is unusual?

    You never answered my question about how often you fight over Line, Gilbert, Solomons, New Guinea

    I’ll go ahead and admit it’s not often I have 20 some Russian units march right up to Berlin and get a massive Allied air back up


  • @Gamerman01:

    What are you saying?  That that is unusual?

    You never answered my question about how often you fight over Line, Gilbert, Solomons, New Guinea

    I’ll go ahead and admit it’s not often I have 20 some Russian units march right up to Berlin and get a massive Allied air back up

    You almost never fight over those islands. You almost always fight over dutch east india and phillipines. The islands near Japan are usually fought over as well. Every now and then you invade Alaska… It is just that the NO for those islands rarely ever matters and even when it does matter, you don’t always have time to fight over them.

    As for russia marching on berlin. That happens often. Tho in this case having both a russian force in Moscow and a bunch of russians marching towards Berlin. That I don’t see often.

    Just my 5 cents :p.


  • I was addressing Ghost, but I do enjoy your comments here, blighter, to this point anyway
    @Soulblighter:

    Tho in this case having both a russian force in Moscow and a bunch of russians marching towards Berlin. That I don’t see often.

    That’s what I meant, yes.  And the march “towards Berlin” has come to an end  :-)  Ghost just wants Russian NO money.  He has a real nose for the money


  • I dont experience often that I can trick Japan to get this far away from the important battles  :wink:


  • Yeah, I have no idea what I’m doing


  • You need to tell me what carriers the UK fighters landed on in Z110


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Southern Italy to Syria
                1 infantry moved from Yugoslavia to Romania
                1 bomber moved from Western Germany to Romania
                1 armour moved from Bryansk to Volgograd
                      Italians take Tambov from Russians

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 2 mech_infantrys
                    Italians win, taking Syria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Romania
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Western Germany
                1 bomber moved from Syria to Southern Italy
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Yugoslavia to Western Germany
                2 infantry moved from Yugoslavia to Northern Italy
                5 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • Turns out I didn’t care what carriers your UK fighters were on for I17, but you need to declare them - I think you just forgot

    I had changed the view and got one of those weird Java error messages, but after re-booting and loading up the file I posted, it seems fine.  Hopefully you have no problem - if you do, I will re-do the Italian move using the UK17 map.

    I guess with perfect Italian dice I am keeping pace for round 17?  :-D We have both been pretty lucky on offense throughout the game.  Seems like some games the defense is really strong, other games the offense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Russia to Eastern Persia
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun, 4 infantry and 3 mech_infantrys moved from Queensland to South Australia
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 aaGun, 4 infantry and 3 mech_infantrys
        54 Sea Zone : 4 fighters and 1 transport
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 71
        Russians : 23 / 45
        Japanese : 72 / 88
        Americans : 64 / 84
        Chinese : 2 / 4
        British : 29 / 30
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Eastern Persia

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Norway : 1 infantry
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 71
        Russians : 23 / 45
        Japanese : 72 / 88
        Americans : 64 / 84
        Chinese : 2 / 4
        British : 29 / 30
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Eastern Persia

    Turn Complete - French
                COMMENT: z54: 4 ANZ FTRs on 2 US carriers
                COMMENT: z110: 2 UK FTRs on 1 US carrier + 1 UK FTR on 1 UK carrier

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