Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • 15

    Stop buying those fucking destroyers!

  • 15

    And these submarines are the worst convoyers in history, ha.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 infantry moved from Greece to Bulgaria
                      ANZAC take Bulgaria from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in New Guinea
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from Queensland to Java
                1 artillery and 1 infantry moved from South Australia to Northern Territory
                1 infantry moved from South Australia to Northern Territory
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Greece

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                ANZAC collect 19 PUs (2 lost to blockades); end with 26 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Turkey to Greece
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 15

    So I forgot to use the Americans in Sakha to take Buryatia on my last American turn. If you’d like to edit that in, please do. One more IPC for Russia is one more IPC for Russia, you know? Either territory is within range to get murdered by your Japanese forces, unfortunately. If you don’t want to edit it in, no problem.

    And yes, things are looking pretty rough for the Axis. Your only hope is to get Moscow this turn or next, and even then it’s going to be a battle. If you wanted to tip your king over at any point now, there’s no shame in that, sir.

    The ANZAC factory in Greece is tickling me to no end. Now if I could only get a French factory in French Indo China…

  • 15

    And actually, looking at it…

    With a Japanese suicide into Moscow’s ass, and assuming you did some kind of “optimal” buy this turn, maybe 3 tanks in Ukraine, 3 tacs in Novo (or big bombers), and a big bomber in Germany, your odds for Moscow next turn are probably a good bit over 50%.

    That’s a little worrying…

    Then it’s a rush to Egypt/London while trying to keep Rome and Paris. Suspenseful.

  • 25 24 23 22 21 20 19 18 17 16

    But if I want G to take Moscow, as J cannot spend the ipcs, and G need to await J’s suicidal help before success, then it will be G’s second turn ….

    Not sure if I’ll be able to look at it until Monday at the earliest …

  • 15

    Right, this turn you buy a bunch of units, move your infantry forward. Then on Japan’s turn you suicide. Then on Germany’s next turn, that’s your only shot. Longer than that and there’s no coming back, I don’t think.

    And I reserve the right to be wrong!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Japanese to Russians
                EDIT: Adding units owned by Americans to Buryatia: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Sakha: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 6 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Rostov
                3 fighters and 3 tactical_bombers moved from Bryansk to Rostov
                3 fighters and 4 tactical_bombers moved from Bryansk to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber, 3 fighters and 3 tactical_bombers moved from Rostov to Bryansk
                1 bomber, 3 fighters and 4 tactical_bombers moved from Tambov to Bryansk
                2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Bryansk

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                2 fighters and 1 tactical_bomber placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,3,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • 25 24 23 22 21 20 19 18 17 16

    Remembered your edits.

    Let’s see you defend Moscow from this then!

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 16x factory_major; Remaining resources: 19 PUs;
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Tambov
                1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British loiter and taunt; Russians attack with 1 submarine
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs

  • 15

    I’ll do my damndest. I think I have slightly better than 50/50 odds, even with the Japanease suicide.

    But this is a dice game afterall!

    You also have the option of playing the “long” game. Trying to break south into the massive amounts of money that are Volgograd/Caucasus/Middle East.

    But with your last buy, it seems you’re pretty dead set on trying this :p

  • 15

    Note:

    On the Japanese suicide, I should kill all 17 dudes in one round. Please take infantry losses, not AA losses, for this fight.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                2 artilleries and 3 infantry moved from Amur to Buryatia
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Vologda to Russia
                4 artilleries and 12 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 battleship, 1 cruiser and 5 transports
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
                    Casualties for Japanese: 2 fighters
                    Casualties for Americans: 1 battleship, 1 cruiser and 5 transports
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    1 artillery owned by the Japanese retreated to Dutch New Guinea
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Russia
                    Japanese attack with 4 artilleries and 13 infantry
                    British defend with 12 fighters and 2 tactical_bombers; Russians defend with 8 aaGuns, 1 airfield, 2 armour, 36 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians win with 8 aaGuns, 2 armour, 36 artilleries, 14 fighters, 42 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -49
                    Casualties for Japanese: 4 artilleries and 13 infantry
                    Casualties for Russians: 2 infantry
                Battle in Buryatia
                    Japanese attack with 2 artilleries and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Buryatia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Amur to Buryatia
                2 armour, 7 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Malaya to Shan State
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu

    Turn Complete - Japanese

  • 25 24 23 22 21 20 19 18 17 16

    J should have achieved 4 R losses, which would have given G better than 50%, but only managed 2 hits.

    I bow to your much greater experience. I guess you mean that G could build its advantage over Moscow over a couple of turns before the attack. The long game sounds like a slow death? Or do you think G could win the game from this position?

  • 15

    I think Germany could still make an effort at winning if it managed to grab the Caucasus/Volgograd and grab the middle east off an on.

    With your three minor factories in Russia, a fourth when you get Volgograd, you can easily keep things under control, and try to starve out Russia slowly while you trade blows with the US. This has the added “benefit” of keeping the UK locked into supplying air to Moscow.

    It would be a long game.

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 2 carriers, 3 destroyers, 4 infantry and 7 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 units repaired.
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Italians
                3 fighters and 1 tactical_bomber moved from Spain to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas

  • 15

    Need scrambles for your third god damn desteroyer.

    1x SS
    3x Fighter
    1x Tac

    5 HP @ 15

    vs.

    1x DD
    potential 3 fighter scrambles

    4 HP @ 14

  • 25 24 23 22 21 20 19 18 17 16

    As it is all about needing luck at this stage I will scramble all 3 and regret it afterwards!

  • 15

    Oof. Regret it you shall.

    Yeah, now that I look at it again, you pretty much have to try for Moscow next turn. I don’t know what I was saying earlier. There’s just too much allied economy to delay for any reason.

    Hit Moscow, take your 10-50% chance or whatever it is, and that will decide if the game is over or not!

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