@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Did the site eat your post? I saw the die rolls in my email a while ago.
I got a 404 error, so I assumed the site was down, will try to upload now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
1 tactical_bomber moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
24 infantry moved from Belarus to Bryansk
2 aaGuns, 7 armour, 16 artilleries and 8 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 aaGun moved from Yugoslavia to Northern Italy
3 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
1 fighter moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Southern Italy
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Western Germany
2 tactical_bombers moved from Gibraltar to 95 Sea Zone
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 54 / 64
Russians : 24 / 36
Japanese : 53 / 75
Americans : 51 / 72
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 mech_infantrys moved from Iraq to Egypt
2 armour moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 tactical_bombers moved from Japan to Anhwe
1 tactical_bomber moved from Yunnan to 42 Sea Zone
2 bombers moved from Shan State to Anhwe
1 artillery and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Manchuria to Jehol
5 fighters moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to Jehol
4 fighters moved from 19 Sea Zone to Anhwe
1 fighter moved from Japan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Anhwe, round 2 : 9/17 hits
Chinese roll dice for 12 infantry in Anhwe, round 2 : 5/12 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 9 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/12 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 12 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 6 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters and 1 infantry in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Jehol to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
5 tactical_bombers moved from Anhwe to Hunan
1 fighter moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 infantry, 5 submarines and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
1 fighter moved from Yunnan to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Anhwe to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
3 infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Production/PUs Summary :
Germans : 52 / 64
Russians : 25 / 29
Japanese : 56 / 55
Americans : 51 / 72
Chinese : 5 / 7
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to Paulau Island
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Paulau Island
Americans attack with 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 bomber, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Marianas
Battle in Marshall Islands
Battle in Norway
Non Combat Move - Americans
2 aaGuns moved from Quebec to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
4 fighters moved from Midway to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
9 fighters moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 bomber moved from Paulau Island to Caroline Islands
1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to Wake Island
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
3 aaGuns, 2 armour, 3 artilleries and 8 infantry moved from India to West India
2 fighters moved from Persia to 98 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
Place Units - British
1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
3 aaGuns, 2 armour, 3 artilleries and 8 infantry moved from India to West India
2 fighters moved from Persia to 98 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
Place Units - British
1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Scotland: 4 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Combat - Italians
Non Combat Move - Italians
1 aaGun and 2 artilleries moved from Western Ukraine to Ukraine
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 49 / 64
Russians : 22 / 29
Japanese : 54 / 55
Americans : 54 / 74
Chinese : 7 / 8
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 19 / 25
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
8 armour and 13 mech_infantrys moved from Bryansk to Novgorod
3 artilleries moved from Novgorod to Vyborg
7 infantry moved from Finland to Vyborg
1 armour moved from Ukraine to Belarus
2 aaGuns, 15 artilleries and 22 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
7 artilleries and 3 infantry placed in Germany
2 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Production/PUs Summary :
Germans : 54 / 69
Russians : 17 / 29
Japanese : 50 / 55
Americans : 54 / 74
Chinese : 7 / 8
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 19 / 25
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
8 armour and 13 mech_infantrys moved from Bryansk to Novgorod
3 artilleries moved from Novgorod to Vyborg
7 infantry moved from Finland to Vyborg
1 armour moved from Ukraine to Belarus
2 aaGuns, 15 artilleries and 22 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
7 artilleries and 3 infantry placed in Germany
2 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
EDIT: Adding units owned by Germans to Baltic States: 8 mech_infantrys
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 54 / 69
Russians : 17 / 29
Japanese : 50 / 55
Americans : 54 / 74
Chinese : 7 / 8
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 19 / 25
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 armour, 18 artilleries, 53 infantry and 8 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Ethiopia
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 18 artilleries, 54 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 armour, 18 artilleries, 53 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 5 infantry moved from Samara to Russia
Place Units - Russians
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Burma to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
Combat - Japanese
Battle in Aleutian Islands
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/4 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Japan to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Burma to French Indo China
2 fighters and 2 tactical_bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 artillery and 3 infantry moved from Manchuria to Jehol
2 fighters moved from Manchuria to Jehol
2 bombers moved from Manchuria to Japan
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Hunan to French Indo China
2 tactical_bombers moved from Hunan to Manchuria
2 tactical_bombers moved from Hunan to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 64 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Production/PUs Summary :
Germans : 50 / 69
Russians : 22 / 29
Japanese : 65 / 82
Americans : 54 / 74
Chinese : 6 / 8
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 15 / 25
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
13 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from Wake Island to 32 Sea Zone
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 13 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 destroyer, 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 4 destroyers moved from 26 Sea Zone to 33 Sea Zone
13 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Wake Island
2 aaGuns and 1 mech_infantry moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 factory_minor placed in Norway
3 transports placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs