15L G40 wheatbeer (Axis) vs Shin Ji (Allies +24)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Belarus to Ukraine
                1 tactical_bomber moved from Southern Italy to Ukraine
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Belarus to Rostov
                1 tactical_bomber moved from Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Novgorod to Bryansk
                24 infantry moved from Belarus to Bryansk
                2 aaGuns, 7 armour, 16 artilleries and 8 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Southern Italy to Bryansk
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 aaGun moved from Yugoslavia to Northern Italy
                3 infantry moved from France to Northern Italy
                1 aaGun moved from France to Western Germany
                1 fighter moved from France to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 92 Sea Zone to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 armour and 2 mech_infantrys moved from Germany to Western Germany
                2 tactical_bombers moved from Gibraltar to 95 Sea Zone

    Place Units - Germans
                3 artilleries placed in France
                3 artilleries placed in Novgorod
                3 artilleries and 7 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 24 / 36
        Japanese : 53 / 75
        Americans : 51 / 72
        Chinese : 7 / 7
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 21
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 mech_infantrys moved from Iraq to Egypt
                2 armour moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Volgograd to Russia
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns and 18 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 tactical_bombers moved from Japan to Anhwe
                1 tactical_bomber moved from Yunnan to 42 Sea Zone
                2 bombers moved from Shan State to Anhwe
                1 artillery and 3 infantry moved from Hunan to Anhwe
                1 infantry moved from Tsinghai to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Manchuria to Jehol
                5 fighters moved from 19 Sea Zone to Jehol
                1 fighter moved from 19 Sea Zone to Jehol
                4 fighters moved from 19 Sea Zone to Anhwe
                1 fighter moved from Japan to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 12 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Anhwe, round 2 :  9/17 hits
                        Chinese roll dice for 12 infantry in Anhwe, round 2 :  5/12 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 9 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Anhwe, round 3 :  9/12 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  1/3 hits
                        1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 12 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 6 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 6 fighters and 1 infantry in Jehol, round 2 :  4/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                6 fighters moved from Jehol to 35 Sea Zone
                1 fighter and 3 tactical_bombers moved from Japan to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from Shan State to Burma
                1 artillery moved from Yunnan to Burma
                2 fighters moved from Yunnan to Burma
                5 tactical_bombers moved from Anhwe to Hunan
                1 fighter moved from Anhwe to Manchuria
                1 fighter moved from Anhwe to Manchuria
                1 fighter moved from Anhwe to Manchuria
                1 fighter moved from Anhwe to Manchuria
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 infantry, 5 submarines and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Yunnan to Burma
                2 fighters moved from Yunnan to Burma
                1 fighter moved from Yunnan to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Anhwe to Manchuria

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                3 infantry placed in Manchuria
                1 submarine placed in 6 Sea Zone
                3 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 25 / 29
        Japanese : 56 / 55
        Americans : 51 / 72
        Chinese : 5 / 7
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 21
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island
                9 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 bomber moved from Caroline Islands to Paulau Island

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Russians loiter and taunt
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Paulau Island
                    Americans attack with 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Paulau Island from Japanese with 1 bomber, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Marianas
                Battle in Marshall Islands
                Battle in Norway

    Non Combat Move - Americans
                2 aaGuns moved from Quebec to Eastern United States
                2 aaGuns moved from Eastern United States to Central United States
                4 fighters moved from Midway to 33 Sea Zone
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                9 fighters moved from Paulau Island to 33 Sea Zone
                1 tactical_bomber moved from Paulau Island to 33 Sea Zone
                1 bomber moved from Paulau Island to Caroline Islands
                1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from Western United States to Wake Island

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                3 aaGuns, 2 armour, 3 artilleries and 8 infantry moved from India to West India
                2 fighters moved from Persia to 98 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                3 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 aaGun moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 125 Sea Zone to Norway
                3 fighters moved from United Kingdom to Norway

    Place Units - British
                1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                3 aaGuns, 2 armour, 3 artilleries and 8 infantry moved from India to West India
                2 fighters moved from Persia to 98 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                3 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 aaGun moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 125 Sea Zone to Norway
                3 fighters moved from United Kingdom to Norway

    Place Units - British
                1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 4 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Scotland: 4 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun and 2 artilleries moved from Western Ukraine to Ukraine
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Gibraltar to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 22 / 29
        Japanese : 54 / 55
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 33 / 34
        UK_Pacific : 5 / 6
        Italians : 19 / 25
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Queensland to Caroline Islands
                2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from United Kingdom to Norway

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Bryansk to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                8 armour and 13 mech_infantrys moved from Bryansk to Novgorod
                3 artilleries moved from Novgorod to Vyborg
                7 infantry moved from Finland to Vyborg
                1 armour moved from Ukraine to Belarus
                2 aaGuns, 15 artilleries and 22 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Ukraine
                1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                8 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                7 artilleries and 3 infantry placed in Germany
                2 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 17 / 29
        Japanese : 50 / 55
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 33 / 34
        UK_Pacific : 5 / 6
        Italians : 19 / 25
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Bryansk to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                8 armour and 13 mech_infantrys moved from Bryansk to Novgorod
                3 artilleries moved from Novgorod to Vyborg
                7 infantry moved from Finland to Vyborg
                1 armour moved from Ukraine to Belarus
                2 aaGuns, 15 artilleries and 22 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Ukraine
                1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                8 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                7 artilleries and 3 infantry placed in Germany
                2 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
                EDIT: Adding units owned by Germans to Baltic States: 8 mech_infantrys
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 17 / 29
        Japanese : 50 / 55
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 33 / 34
        UK_Pacific : 5 / 6
        Italians : 19 / 25
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                2 armour, 18 artilleries, 53 infantry and 8 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Ethiopia

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 18 artilleries, 54 infantry and 8 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 2 armour, 18 artilleries, 53 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Bryansk
                1 fighter moved from Tambov to Russia
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Smolensk to Russia
                2 aaGuns and 5 infantry moved from Samara to Russia

    Place Units - Russians
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

  • 15

    Bump

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 fighter moved from Japan to 22 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Burma to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  4/4 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from Japan to Philippines
                1 fighter moved from 34 Sea Zone to Philippines
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 fighter moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from Burma to French Indo China
                2 fighters and 2 tactical_bombers moved from India to French Indo China
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 artillery and 3 infantry moved from Manchuria to Jehol
                2 fighters moved from Manchuria to Jehol
                2 bombers moved from Manchuria to Japan
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from Hunan to French Indo China
                2 tactical_bombers moved from Hunan to Manchuria
                2 tactical_bombers moved from Hunan to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                1 factory_minor placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                Japanese collect 64 PUs (1 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 22 / 29
        Japanese : 65 / 82
        Americans : 54 / 74
        Chinese : 6 / 8
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 15 / 25
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                13 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                2 tactical_bombers moved from Wake Island to 32 Sea Zone

    Combat - Americans
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer, 13 fighters and 3 tactical_bombers
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 4 destroyers moved from 26 Sea Zone to 33 Sea Zone
                13 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to Wake Island
                2 aaGuns and 1 mech_infantry moved from Central United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 factory_minor placed in Norway
                3 transports placed in 10 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                13 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                2 tactical_bombers moved from Wake Island to 32 Sea Zone

    Combat - Americans
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer, 13 fighters and 3 tactical_bombers
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 4 destroyers moved from 26 Sea Zone to 33 Sea Zone
                13 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to Wake Island
                2 aaGuns and 1 mech_infantry moved from Central United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 factory_minor placed in Norway
                3 transports placed in 10 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber
                EDIT: Adding units owned by Americans to Alaska: 1 bomber
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Suiyuyan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                2 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                1 infantry placed in Kansu
                Chinese undo move 1.
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour moved from Norway to Finland
                      British take Finland from Germans
                1 armour moved from Finland to Norway
                3 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 artillery moved from West India to India
                1 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                2 transports moved from 125 Sea Zone to 111 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 111 Sea Zone to 125 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway

    Place Units - British
                1 artillery and 3 infantry placed in United Kingdom
                3 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour moved from Norway to Finland
                      British take Finland from Germans
                1 armour moved from Finland to Norway
                3 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 artillery moved from West India to India
                1 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                2 transports moved from 125 Sea Zone to 111 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 111 Sea Zone to 125 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway

    Place Units - British
                1 artillery and 3 infantry placed in United Kingdom
                3 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber
                EDIT: Adding units owned by British to Norway: 1 bomber
                EDIT: Turning off Edit Mode

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