@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Combat - British
British creates battle in territory 98 Sea Zone
British creates battle in territory 110 Sea Zone
Non Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 aaGuns, 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Persia
1 infantry moved from West India to India
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
Place Units - British
1 destroyer placed in 106 Sea Zone
2 infantry placed in United Kingdom
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,3
British collect 19 PUs (9 lost to blockades); end with 20 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
British Columbia : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
Western United States : 1 artillery and 1 infantry
39 Sea Zone : 1 flag
63 Sea Zone : 1 battleship
Belgian Congo : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alberta Saskatchewan Manitoba : 1 armour
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 aaGuns
Tobruk : 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 bomber
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 50 / 58
Russians : 26 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 15 / 17
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you allow, I would like to use the latest map where I have moved two air from Persia to Eastern Persia.
Dice was rolled after my placement so it is OK if you want to stick to the first map.
No, no, thanks for asking but the edit is perfectly fine
Hot game!! As it should be
I’m about to pull the trigger on Italy, hoping you might be able to move before bed tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total
I hated the convoy dice rule before this game
But then he only moved 1 sub to 97. Which proceeded to rip me for 5…. imagine if he sent 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Tunisia : 3 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 25 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 16 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sweet - G6
Time to wail on the Russians
I look forward to see which surprises you have ready for me :-o
Maybe next time I can send more than 1 subs to z97… I think if I had send more now I would have lost my fleet
I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
Hehe, these back to back posts - On their own kinda funny! :wink:
If those AA cannons are working like they have been the whole game, this is a very bad idea
I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
AA can’t keep hitting at 50% can it? OF COURSE IT CAN!!! :evil:
I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
A sub getting 4 in 109 is my highlight. Turn before it was 1. Don’t get me started, even though that’s pretty much what you’re trying to do
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Archangel to Vologda
Germans take Nenetsia from Russians
3 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
5 infantry moved from Ukraine to Rostov
1 armour moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Archangel to Smolensk
4 mech_infantrys moved from Archangel to Vologda
2 bombers moved from Western Germany to Vologda
1 tactical_bomber moved from Novgorod to Smolensk
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Germans take 109 Sea Zone from Neutral
Combat - Germans
Germans creates battle in territory 95 Sea Zone
Germans creates battle in territory 93 Sea Zone
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Battle in Rostov
Germans attack with 3 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Germans winAmericans win with no units remaining, taking Rostov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers and 4 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Smolensk from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Your Russians fight a lot better than your French, Yugoslavs, and Greeks…
But no more AAA magic
Fight or submerge off coast of West Africa?