Assumed no intercept.
15L G40 AeV (Axis) vs Odonis (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Turkey
1 infantry moved from Eire to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Romania to Bessarabia
2 bombers moved from Novgorod to Bessarabia
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to BelarusCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 fighter in Bessarabia, round 3 : 0/1 hits
1 fighter owned by the British lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
2 bombers moved from Bessarabia to Western Germany
1 bomber moved from Archangel to Western Germany
1 mech_infantry moved from Germany to Romania
1 battleship, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to RomaniaPlace Units - Germans
3 infantry placed in Southern France
2 infantry placed in Novgorod
1 armour and 2 infantry placed in Romania
Germans undo move 1.
1 submarine placed in 93 Sea Zone
2 infantry placed in Southern France
2 bombers placed in Western Germany
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 destroyer and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 artillery moved from Nenetsia to Archangel
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Bulgaria
1 mech_infantry moved from Bryansk to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 artillery moved from Nenetsia to Archangel
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Bulgaria
1 mech_infantry moved from Bryansk to Eastern PolandCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
3 artilleries and 1 infantry moved from Bryansk to Belarus
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 artillery moved from Urals to Timguska
2 infantry moved from Jehol to Shantung
2 infantry moved from Chahar to Anhwe
4 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to AnhwePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 1 mech_infantry placed in Russia
Russians undo move 1.
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Neutral
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 artillery moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Manchuria to Jehol
3 fighters moved from Manchuria to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Manchuria to Anhwe
1 bomber moved from Philippines to Anhwe -
First Round:
I let your SS remain for max Def. (let me know if I was wrong in my Assumption)
I got 9 hits.
Ool please. -
max defence is fine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Neutral
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 artillery moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Manchuria to Jehol
3 fighters moved from Manchuria to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Manchuria to Anhwe
1 bomber moved from Philippines to AnhweCombat - Japanese
Battle in Jehol
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
Chinese defend with 5 infantry; Russians defend with 4 infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 1/9 hits
Chinese roll dice for 9 infantry in Anhwe, round 2 : 4/9 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 8 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 5 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 9/11 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers and 2 cruisers in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the ANZAC, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/15 hits
Americans roll dice for 1 battleship, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 4/7 hits
Units damaged: 2 carriers owned by the Japanese
2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 1 transport owned by the ANZAC, 4 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 bomber, 5 carriers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 143
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
Casualties for Japanese: 2 cruisers and 2 submarinesNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Yunnan to French Indo China
1 bomber moved from Kwangsi to Malaya
4 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to French Indo China
1 infantry moved from Siberia to Amur
1 artillery moved from Amur to Manchuria
1 bomber moved from 16 Sea Zone to Japan
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 flag, 1 armour and 1 artillery
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 4 fighters and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 fighters and 2 tactical_bombers
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer and 1 submarine -
I’m away on business the next few days, can make a move either Friday or Saturday.
Cheers!
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No Problem. Thanks for letting me know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Spain to 91 Sea Zone
5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Spain to 91 Sea Zone
5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 5 artilleries and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Italians win with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 5 artilleries and 5 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Anhwe
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Malta to 96 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to Southern Italy
2 mech_infantrys moved from Turkey to Albania
2 mech_infantrys moved from Greece to Albania
4 armour and 4 mech_infantrys moved from Greece to Romania
British take Bulgaria from Germans
1 infantry moved from Turkey to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
2 infantry moved from Burma to Shan State
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Malta to 96 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to Southern Italy
2 mech_infantrys moved from Turkey to Albania
2 mech_infantrys moved from Greece to Albania
4 armour and 4 mech_infantrys moved from Greece to Romania
British take Bulgaria from Germans
1 infantry moved from Turkey to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
2 infantry moved from Burma to Shan State
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
British captures 11PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Battle in Romania
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Italians defend with 1 aaGun and 2 mech_infantrys
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 4 armour, 1 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Albania
British attack with 4 mech_infantrys
Italians defend with 1 infantry
British win, taking Albania from Italians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from 37 Sea Zone to JavaPlace Units - British
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
1 factory_minor placed in Greece
1 destroyer and 1 transport placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
British collect 46 PUs (3 lost to blockades); end with 57 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 armour moved from Yenisey to EvenkiyskiyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Evenkiyskiy
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to YugoslaviaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 infantry moved from Brazil to Venezuela
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,5,3,1,2,1,5,5
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Turkey to GreeceTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Southern France to Southern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Germans take 93 Sea Zone from British
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
5 bombers moved from Western Germany to Southern ItalyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern Italy
Germans attack with 5 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -13
Casualties for Germans: 1 bomber, 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Germans
4 bombers moved from Southern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 fighter and 5 infantry placed in Germany
2 infantry and 1 mech_infantry placed in Southern France
1 armour placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs