TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 unit repaired.
3 fighters and 4 tactical_bombers moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Southern Italy to Egypt
2 bombers moved from Western Germany to Egypt
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians loiter and taunt
British defend with 1 submarine
Germans win, taking 98 Sea Zone from British with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Egypt
Germans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 armour, 1 artillery, 3 fighters, 1 harbour and 1 tactical_bomber
Germans win, taking Egypt from British with 1 artillery, 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber
Non Combat Move - Germans
4 bombers, 2 fighters and 4 tactical_bombers moved from Egypt to Alexandria
3 aaGuns, 5 artilleries and 23 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
3 armour moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
6 infantry moved from Finland to Karelia
2 armour moved from Normandy Bordeaux to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
Place Units - Germans
1 transport placed in 93 Sea Zone
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs