15L axis-dominion (axis) vs wheatbeer (allies +23)

  • '17

    Thanks … bold, yes … wise, probably not  :lol:

    Also, I just realized I messed up the UK’s Pacific NCM … I meant to land one of their fighters in SZ19. Do you care if I adjust that?

    Either way is fine.


  • @wheatbeer:

    Thanks … bold, yes … wise, probably not  :lol:

    Also, I just realized I messed up the UK’s Pacific NCM … I meant to land one of their fighters in SZ19. Do you care if I adjust that?

    Either way is fine.

    yes, plz adjust.

    i was wondering about that :)


  • i think this is the first time i’ve gotten a kami hit. felt good, albeit i had to expend half of them.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Szechwan: 1 fighter
                EDIT: Adding units owned by British to 19 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
                3 fighters moved from Egypt to 76 Sea Zone
                3 fighters moved from 76 Sea Zone to Persia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 27 / 27
        Japanese : 45 / 70
        Americans : 55 / 72
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Persia

    Turn Complete - French

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 27 / 27
        Japanese : 45 / 70
        Americans : 55 / 72
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern France to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Eastern Poland to Russia
                1 tactical_bomber moved from Eastern Poland to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 2 destroyers and 1 fighter
                    Americans defend with 1 carrier, 2 fighters and 1 transport


  • got 3 hits in 91 and need your casualty choices.

  • '17

    damage carrier, lose 2 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern France to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Eastern Poland to Russia
                1 tactical_bomber moved from Eastern Poland to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 2 destroyers and 1 fighter
                    Americans defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 carrier, 2 fighters and 1 transport
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.

    Non Combat Move - Germans
                1 bomber moved from Russia to Baltic States
                1 aaGun, 8 armour, 6 artilleries, 16 infantry and 15 mech_infantrys moved from Novgorod to Baltic States
                3 infantry moved from Eastern Poland to Baltic States
                2 aaGuns moved from Eastern Poland to Baltic States
                4 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                3 bombers moved from 91 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Romania to Baltic States
                1 tactical_bomber moved from Eastern Poland to Baltic States
                1 fighter and 2 tactical_bombers moved from Ukraine to Romania
                1 tactical_bomber moved from Eastern Poland to Baltic States
                1 fighter moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Eastern Poland to Baltic States
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany
                1 infantry moved from Vyborg to Karelia
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Romania to Western Germany
                1 tactical_bomber moved from Baltic States to Western Germany
                1 fighter moved from Baltic States to Western Germany
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Baltic States

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour placed in Romania
                1 submarine placed in 93 Sea Zone
                Germans undo move 3.
                1 submarine placed in 110 Sea Zone
                1 bomber placed in Western Germany
                1 infantry and 1 mech_infantry placed in Southern France
                1 infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
                EDIT: Adding units owned by Germans to Southern France: 1 mech_infantry
                EDIT: Removing units owned by Germans from Southern France: 1 aaGun
                EDIT: Adding units owned by Germans to Gibraltar: 1 aaGun
                EDIT: Turning off Edit Mode
                Germans undo move 5.
                Germans undo move 6.
                2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
                EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Belarus to Archangel
                2 fighters and 1 tactical_bomber moved from Belarus to Archangel
                8 artilleries and 42 infantry moved from Belarus to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 artilleries and 42 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 8 artilleries and 42 infantry in Bryansk, round 2 :  12/50 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 8 artilleries and 42 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Belarus to Bryansk
                8 armour and 8 mech_infantrys moved from Belarus to Rostov
                2 artilleries and 8 infantry moved from Russia to Bryansk
                2 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Rostov
                2 infantry moved from Volgograd to Rostov
                6 infantry moved from Samara to Russia
                2 aaGuns and 11 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                5 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 25 / 26
        Japanese : 44 / 70
        Americans : 55 / 72
        Chinese : 14 / 19
        British : 31 / 30
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from French Indo China to Shan State
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Japan to Jehol
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Jehol
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 transports
                    Americans defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 3 transports remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 3 artilleries and 3 infantry
                    Americans defend with 1 armour
                    Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from 21 Sea Zone to Japan
                2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                3 fighters moved from Jehol to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 carrier and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Hopei
                1 armour moved from Kwangsi to Kwangtung
                1 bomber moved from 42 Sea Zone to Kwangtung
                1 bomber moved from Shan State to Kwangtung
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Jehol to Kwangtung
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                2 carriers and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,3,6,6,6,5,4,4,3,5,2,6,3,2,3,3,3,1,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,3
                Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 1 fighter moved from 19 Sea Zone to 18 Sea Zone
                1 cruiser moved from 19 Sea Zone to 18 Sea Zone
                1 cruiser moved from 19 Sea Zone to 21 Sea Zone
                1 carrier moved from 19 Sea Zone to 21 Sea Zone
                1 battleship moved from 19 Sea Zone to 18 Sea Zone
                6 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 transport moved from 19 Sea Zone to 22 Sea Zone
                1 carrier and 1 cruiser moved from 19 Sea Zone to 22 Sea Zone
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 carrier moved from 19 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship moved from 18 Sea Zone to 17 Sea Zone
                1 bomber moved from Egypt to Ukraine
                1 fighter moved from Egypt to Ukraine
                1 mech_infantry moved from Kiangsu to Chahar
                      Chinese take Chahar from Japanese

    Combat - Americans
                Battle in 19 Sea Zone
                    British loiter and taunt; Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Ukraine
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 bomber and 1 fighter in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 :  2/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Ukraine
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Americans: 1 bomber and 1 fighter
                Battle in Manchuria
                    Americans attack with 6 fighters and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 5 infantry
                        Americans roll dice for 6 fighters and 1 tactical_bomber in Manchuria, round 2 :  3/7 hits
                        Japanese roll dice for 5 infantry in Manchuria, round 2 :  4/5 hits
                        3 infantry owned by the Japanese and 4 fighters owned by the Americans lost in Manchuria
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  2/2 hits
                        1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
                        Americans roll dice for 1 tactical_bomber in Manchuria, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -45
                    Casualties for Americans: 6 fighters
                    Casualties for Japanese: 5 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Manchuria to Hunan
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Kiangsu
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier and 2 submarines moved from 101 Sea Zone to 64 Sea Zone
                1 carrier moved from 64 Sea Zone to 28 Sea Zone
                2 submarines moved from 64 Sea Zone to 28 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to 28 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands

    Place Units - Americans
                2 carriers and 5 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 25 / 26
        Japanese : 50 / 43
        Americans : 51 / 71
        Chinese : 12 / 19
        British : 31 / 30
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                17 infantry moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Burma to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 17 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 17 infantry in Yunnan, round 2 :  3/17 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 16 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Hunan

    Place Units - Chinese
                6 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 25 / 26
        Japanese : 47 / 43
        Americans : 51 / 71
        Chinese : 15 / 22
        British : 31 / 30
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Anhwe to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - British
                2 aaGuns and 2 infantry moved from Szechwan to Yunnan
                1 fighter moved from 18 Sea Zone to Hunan
                5 fighters and 1 tactical_bomber moved from Egypt to French West Africa
                1 bomber moved from Egypt to French West Africa
                4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Burma to Shan State
                1 infantry moved from West India to India
                4 infantry moved from Burma to India
                2 infantry moved from Burma to India
                2 infantry moved from Burma to India
                1 tactical_bomber moved from Szechwan to India
                1 fighter moved from Burma to India

    Place Units - British
                1 destroyer and 2 transports placed in 106 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 25 / 26
        Japanese : 44 / 43
        Americans : 51 / 71
        Chinese : 18 / 22
        British : 32 / 34
        UK_Pacific : 7 / 8
        Italians : 13 / 19
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    Well, I lost this game.

    If losing my Pacific fleet didn’t already doom me (which I think it did) … then losing all those planes in Ukraine and Manchuria on top of that definitely dooms me.

    I just posted through UK to give you an idea of what I was thinking.

    I surrender.

    Interesting game though. Most of my opponents don’t build German navy like that. Personally, I like German-Mediterranean strategies even though most of the top players don’t.


  • good game for sure. yea, at first when you posted for my kami orders, i thought oh damn, that could wreck me right there. but then after a few mins of thinking about it, i saw the one critical hole in your plot: LACK OF DESTROYERS! without the dd block, i figured you couldn’t escape anywhere safely from the combined sub and air strike. that move definitely wrecked you, and on top of that, your risky air blitzes didn’t pay off, as i happened to get very lucky  :wink:

    too bad, cuz you had a pretty strong russia going for you, as well as a heavily fortified egypt. you were slowing me down quite well in those theatres.

    one interesting decision that i didn’t get, though: after you took gib, i’m curious why you didn’t send all your UK planes to fortify (and you could’ve even added an air base to further complicate things for me). i mean, you really could’ve hurt my efforts in the med, or at least really slow me down. was pleasantly surprised when you didn’t send the air.

    anyway, thanks for the game. i know allies isn’t what you normally prefer, so i appreciate you stepping out of your comfort zone and accepting to play

    @wheatbeer:

    Well, I lost this game.

    If losing my Pacific fleet didn’t already doom me (which I think it did) … then losing all those planes in Ukraine and Manchuria on top of that definitely dooms me.

    I just posted through UK to give you an idea of what I was thinking.

    I surrender.

    Interesting game though. Most of my opponents don’t build German navy like that. Personally, I like German-Mediterranean strategies even though most of the top players don’t.

  • '17

    Sending UK planes from Egypt to Gibraltar didn’t occur to me at the time. I was more worried about Russia (which I assumed would be their ultimate destination). So partly just force of habit. That would have been a good move though.

    In hindsight, I should have just landed in the two or three Chinese territories, used blockers (and convoyed SZ6 too), but just sacrifice the transports. Adding to China’s economy and subtracting from Japans, even for one turn helps compensate for the loss … but I got too ambitious and didn’t plan or calc out retreat options.

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