Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.
Forgot to edit. Please move the inf your turn.
well it isn’t going to stay there anyways, I’ll just be sure to unload both off that one transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 31 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Wake Island to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Denmark to Western Germany
5 bombers and 1 fighter moved from Norway to Western Germany
for the sake of time I assume you wont scramble japan, I have 7 air vs 3 if you want to scramble. if you do, we can roll here and edit results.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 31 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Wake Island to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Denmark to Western Germany
5 bombers and 1 fighter moved from Norway to Western Germany
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Battle in Western Germany
Americans attack with 1 armour, 5 bombers, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys; Italians defend with 1 aaGun, 1 armour and 1 fighter
Germans win, taking Marianas from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Casualties for Americans: 1 armour, 5 bombers, 1 fighter and 1 infantry
Non Combat Move - Americans
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 22 Sea Zone
1 carrier moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
4 fighters and 2 tactical_bombers placed in Western United States
1 armour, 1 infantry and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kiangsu
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western Germany
scramble orders for w.germany. I have a carrier, destroyer, and bomber while you have 2 fighters.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_major, 1 fighter and 1 harbour; Italians defend with 1 fighter
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 fighter
Casualties for British: 3 fighters and 1 infantry
Casualties for Italians: 1 fighter
Battle in Iraq
British attack with 2 fighters
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Persia
British attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 3 armour and 1 artillery
British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour and 1 artillery
Non Combat Move - British
1 bomber moved from West India to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 47 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Western Germany to Northern Italy
3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Belarus to Romania
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,2,1,3,4,5,3,1
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs
Territory Summary for Italians :
Western Germany : 1 mech_infantry
Romania : 1 fighter
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Production/PUs Summary :
Germans : 39 / 45
Russians : 27 / 32
Japanese : 39 / 55
Americans : 58 / 84
Chinese : 15 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Korea to Manchuria
2 fighters moved from Anhwe to Manchuria
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Manchuria
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
ANZAC win, taking 20 Sea Zone from Japanese, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Manchuria to Kiangsu
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Belarus to Archangel
1 armour moved from Smolensk to Archangel
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Eastern Poland
1 armour moved from Smolensk to Eastern Poland
1 armour moved from Smolensk to Eastern Poland
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 armour moved from Smolensk to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour and 2 mech_infantrys
French defend with 2 infantry; British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits
British roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 armour in Holland Belgium, round 4 : 1/2 hits
British roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits
1 infantry owned by the French and 1 armour owned by the Germans lost in Holland Belgium
1 armour owned by the Germans retreated to Western Germany
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Belarus to Romania
1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 armour
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,3,1,6,5,2,1,2,2
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Germany : 1 factory_minor, 2 infantry and 1 mech_infantry
Denmark : 1 mech_infantry
Northern Italy : 1 infantry
Belarus : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 2 armour and 1 artillery
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 43 / 44
Russians : 25 / 32
Japanese : 36 / 55
Americans : 56 / 84
Chinese : 18 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from Timguska to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 artilleries and 14 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Szechwan to Sikang
1 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Nenetsia
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from Timguska to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 artilleries and 14 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Szechwan to Sikang
1 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Nenetsia
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 2 aaGuns and 14 infantry
EDIT: Adding units owned by Russians to Kiangsu: 2 aaGuns and 14 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 armour moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from Japan to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Korea
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Korea from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
5 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
3 armour moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Hopei
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 tactical_bomber placed in French Indo China
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter, 1 mech_infantry and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Kwangsi : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 42 / 44
Russians : 27 / 27
Japanese : 41 / 44
Americans : 56 / 84
Chinese : 15 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 18 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 4 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Marianas to 22 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 22 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 18 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
4 fighters moved from Wake Island to 35 Sea Zone
2 tactical_bombers moved from Wake Island to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Norway to Finland
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Norway
2 carriers and 4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
4 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kiangsu
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Sikang
1 infantry placed in Shensi
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
1 bomber moved from Norway to Western Germany