15L G40 Me1945 (Axis) vs. hobo (Allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 artillery moved from 112 Sea Zone to Western Germany
                3 fighters moved from Denmark to Western Germany
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 bomber moved from Egypt to West India
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from 80 Sea Zone to Persia
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to Iraq
                1 bomber moved from Denmark to 112 Sea Zone
                1 fighter moved from Denmark to Western Germany

    Combat - British
                Battle in Western Germany
                    British attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 airfield, 2 armour, 1 factory_major, 1 fighter and 1 harbour; Italians defend with 1 fighter
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 armour and 1 fighter
                    Casualties for British: 3 fighters and 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Iraq
                    British attack with 2 fighters
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                Battle in Persia
                    British attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Holland Belgium from Germans, taking Persia from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 3 armour and 1 artillery
                    British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 3 armour and 1 artillery

    Non Combat Move - British
                1 bomber moved from West India to Eastern Persia
                1 fighter moved from Iraq to Eastern Persia
                1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                1 aaGun moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 bomber moved from 112 Sea Zone to Norway
                1 fighter moved from Western Germany to 112 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 fighters placed in Union of South Africa
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 47 PUs; end with 48 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Western Germany
                3 fighters moved from Southern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 3 fighters and 1 mech_infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 :  2/4 hits
                        British roll dice for 1 artillery in Western Germany, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Western Germany
                    Italians win, taking Western Germany from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Western Germany to Northern Italy
                3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Belarus to Romania

    Place Units - Italians
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,2,1,3,4,5,3,1
                Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs

    Territory Summary for Italians :

    Western Germany : 1 mech_infantry
        Romania : 1 fighter
        Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        113 Sea Zone : 1 cruiser
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 39 / 45
        Russians : 27 / 32
        Japanese : 39 / 55
        Americans : 58 / 84
        Chinese : 15 / 15
        British : 42 / 53
        UK_Pacific : 6 / 0
        Italians : 10 / 6
        ANZAC : 21 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Korea to Manchuria
                2 fighters moved from Anhwe to Manchuria

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Manchuria
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 armour
                    ANZAC win, taking 20 Sea Zone from Japanese, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Manchuria to Kiangsu
                1 submarine moved from 20 Sea Zone to 22 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 fighter and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 artillery moved from Smolensk to Vologda
                1 infantry moved from Belarus to Archangel
                1 armour moved from Smolensk to Archangel
                1 armour moved from Smolensk to Vologda
                1 mech_infantry moved from Smolensk to Eastern Poland
                1 armour moved from Smolensk to Eastern Poland
                1 armour moved from Smolensk to Eastern Poland
                1 mech_infantry moved from Germany to Denmark
                      Germans take Denmark from Americans
                1 mech_infantry moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium
                2 armour moved from Germany to Holland Belgium
                1 armour moved from Smolensk to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 armour and 2 mech_infantrys
                    French defend with 2 infantry; British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 :  0/4 hits
                        British roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/4 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 3 :  1/4 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 armour in Holland Belgium, round 4 :  1/2 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 :  1/3 hits
                        1 infantry owned by the French and 1 armour owned by the Germans lost in Holland Belgium
                    1 armour owned by the Germans retreated to Western Germany
                    British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 3 infantry in Vologda, round 2 :  3/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                    Russians win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Belarus to Romania
                1 artillery moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Belarus
                1 aaGun moved from Belarus to Archangel
                1 infantry moved from Novgorod to Belarus
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                2 fighters and 1 infantry placed in Western Germany
                2 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 armour
                EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,3,1,6,5,2,1,2,2
                Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 armour
        Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Germany : 1 factory_minor, 2 infantry and 1 mech_infantry
        Denmark : 1 mech_infantry
        Northern Italy : 1 infantry
        Belarus : 1 flag, 2 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 2 armour and 1 artillery
        Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 43 / 44
        Russians : 25 / 32
        Japanese : 36 / 55
        Americans : 56 / 84
        Chinese : 18 / 15
        British : 42 / 53
        UK_Pacific : 6 / 0
        Italians : 10 / 6
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Szechwan
                1 fighter moved from Timguska to Szechwan
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                3 artilleries and 14 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Szechwan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Sikang to Caucasus
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Vologda to Nenetsia
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Szechwan
                1 fighter moved from Timguska to Szechwan
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                3 artilleries and 14 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Szechwan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Sikang to Caucasus
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Vologda to Nenetsia
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Anhwe: 2 aaGuns and 14 infantry
                EDIT: Adding units owned by Russians to Kiangsu: 2 aaGuns and 14 infantry
                EDIT: Turning off Edit Mode

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from Japan to 18 Sea Zone
                2 fighters moved from 19 Sea Zone to 18 Sea Zone
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kweichow to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kweichow to Hunan
                1 armour moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Szechwan
                1 tactical_bomber moved from Japan to 21 Sea Zone
                2 fighters moved from 19 Sea Zone to 21 Sea Zone
                2 fighters moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from Japan to Manchuria
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to 21 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Manchuria
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Hunan
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  4/4 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Korea
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Korea from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                5 carriers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                3 armour moved from Yunnan to India
                1 tactical_bomber moved from French Indo China to India
                3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Szechwan to French Indo China
                2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Kweichow to Hunan
                1 mech_infantry moved from Kweichow to Hopei

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 tactical_bomber placed in French Indo China
                2 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
                Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter, 1 mech_infantry and 2 tactical_bombers
                EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
                EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
        Korea : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery
        Anhwe : 1 flag, 1 infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines, 4 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 42 / 44
        Russians : 27 / 27
        Japanese : 41 / 44
        Americans : 56 / 84
        Chinese : 15 / 15
        British : 42 / 53
        UK_Pacific : 6 / 0
        Italians : 10 / 6
        ANZAC : 18 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 2 carriers, 4 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone
                5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 18 Sea Zone

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 mech_infantry moved from Marianas to 22 Sea Zone
                1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 22 Sea Zone to 35 Sea Zone
                4 fighters and 3 tactical_bombers moved from 18 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
                4 fighters moved from Wake Island to 35 Sea Zone
                2 tactical_bombers moved from Wake Island to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Norway to 112 Sea Zone
                1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Norway to Finland

    Place Units - Americans
                1 armour, 1 fighter and 1 infantry placed in Norway
                2 carriers and 4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Kiangsu to Hopei
                1 infantry moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                4 infantry moved from Kiangsu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kiangsu

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
                1 bomber moved from Norway to Western Germany


  • scramble orders for west germany

  • '21 '20 '18 '17 '16 '15 '14 '13

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
                1 bomber moved from Norway to Western Germany

    Combat - British
                Battle in Western Germany
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys; Italians defend with 1 mech_infantry
                    British win, taking Western Germany from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                    Casualties for British: 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
                2 fighters moved from Union of South Africa to Egypt
                1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from West India to Eastern Persia
                1 bomber moved from Eastern Persia to Egypt
                3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 76 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Southern France
                2 artilleries and 1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 47 PUs; end with 48 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

  • '21 '20 '18 '17 '16 '15 '14 '13

    Your aggressive play is rewarded . . . plus several mistakes I made. Congratulations.

    Still wanna a low luck game? I am ready.


  • sure, low luck is good  :-)

    want to swap sides or you want to play axis again?

  • '21 '20 '18 '17 '16 '15 '14 '13

    I prefer bidding.
    Before that let’s agree what low luck boxes we check for the game. There are four of them in the TripleA Game Option menu. I suggest all. If we play no tech, actually 3 left to decide.


  • yeah no tech, low luck for all options

    if you want to start the bid go ahead.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Fair enough. Will PM.

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