Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Variance should have a look at the ncms. Just in case I missed something.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 18 infantry moved from Burma to India
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in India
British attack with 3 artilleries and 18 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 aaGuns moved from Burma to India
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 6 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Tsinghai to Sikang
Place Units - British
4 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Is this Variance approved?
ok
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
Italians take Eastern Persia from British
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Rostov to Smolensk
Now I need you to tell me if your sub submerges or fights in 98 :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
Italians take Eastern Persia from British
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Rostov to Smolensk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
I guess I am able to run the other 2 battles first according to the rules…
But now I need a submerge decision for Z98…
no submerge
Jeez, this turn has had me going back to the rulebook more than once :-P
Looks like I am to ask you for a casualty choice before rolling for your sub, even though your sub also has surprise strike.
I was fortunate and scored one hit. Do you take a hit to the battleship, or lose the submarine?
damage the battleship. I am guessing what soulblighter would want to do, but that’s an obvious call I think. After that though i think we should get him to choose OOL
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
Italians take Eastern Persia from British
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Rostov to Smolensk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
OK, you scored one hit in defense, so I lost 1 sub.
I then thought it was very safe to assume that your sub would fight again to prevent surprise strikes from my subs from sinking cruiser/battleship, so I did not submerge it.
My sub missed and my bomber hit, so obviously you lose the cruiser. Then I got lucky again and you missed in defense.
Now it is one sub and one bomber vs. transport, sub, and damaged battleship. Does your sub fight or submerge?
OK, you scored one hit in defense, so I lost 1 sub.
I then thought it was very safe to assume that your sub would fight again to prevent surprise strikes from my subs from sinking cruiser/battleship, so I did not submerge it.
My sub missed and my bomber hit, so obviously you lose the cruiser. Then I got lucky again and you missed in defense.
Now it is one sub and one bomber vs. transport, sub, and damaged battleship. Does your sub fight or submerge?
We would be crazy to submerge so I am going to say no submerge.
OK, you scored one hit in defense, so I lost 1 sub.
I then thought it was very safe to assume that your sub would fight again to prevent surprise strikes from my subs from sinking cruiser/battleship, so I did not submerge it.
My sub missed and my bomber hit, so obviously you lose the cruiser. Then I got lucky again and you missed in defense.
Now it is one sub and one bomber vs. transport, sub, and damaged battleship. Does your sub fight or submerge?
We would be crazy to submerge so I am going to say no submerge.
I must be missing something.
well you might only get 1 hit and we would lose the sub and save the battleship to roll again.
well you might only get 1 hit and we would lose the sub and save the battleship to roll again.
Or the submarine suprises the italian submarine :P. questions questions.
As you command!
Both sides whiff!