@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 aaGun, 3 artilleries, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Ceylon to 39 Sea Zone
6 artilleries and 5 infantry moved from India to 39 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 39 Sea Zone to 57 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 57 Sea Zone to 56 Sea Zone
6 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
4 bombers moved from Persia to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 43 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
3 bombers moved from India to 20 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 43 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese roll dice for 4 bombers, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 4 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 artillery and 4 infantry moved from West India to India
1 carrier moved from 39 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 56 Sea Zone
6 carriers moved from 39 Sea Zone to 56 Sea Zone
3 bombers moved from 20 Sea Zone to Philippines
4 bombers moved from 42 Sea Zone to Malaya
8 submarines moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Jehol to Anhwe
3 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
3 destroyers moved from 39 Sea Zone to 56 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Turkmenistan to Persia
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 aaGun and 2 infantry placed in Persia
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Japanese collect 81 PUs (2 lost to blockades); end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Trans-Jordan: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 60 / 95
Russians : 0 / 0
Japanese : 83 / 89
Americans : 51 / 71
Chinese : 0 / 3
British : 30 / 20
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 13 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,1,6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 21 PUs (9 lost to blockades); end with 21 PUs total
British collect 6 PUs from War Bonds; end with 27 PUs totalTurn Complete - UK_Pacific
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Allies surrender!
Thank for a great game Wheatbeer. I will post in results thread.
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Thanks to you as well for a good match.
How are your other custom bid games going? It seems like a powerful alternative to convention bids.
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Well I have a game with Dutchman with war bonds for Russia, UK and USA and I will probably lose eventually but it seems to let me hold out a lot longer against superior players. I think war bonds for Russia and a sub in z9 would even things up with two equally good but not outstanding players.





