@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens
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carriers, then tac, then fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
2 destroyers and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Persia to 96 Sea Zone
1 bomber moved from Persia to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 3 submarines in 96 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 carriers and 2 transports in 96 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Italians roll dice for 3 submarines in 96 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 carrier and 2 transports in 96 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Italians, 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Italians roll dice for 3 submarines in 96 Sea Zone, round 4 : 2/3 hits
2 transports owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 bomber in 96 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 96 Sea Zone, round 4 : 2/2 hits
1 bomber owned by the Italians lost in 96 Sea Zone
3 submarines owned by the Italians Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 bomber, 2 destroyers and 2 fighters
Casualties for Americans: 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
2 fighters owned by the Americans forced to land in TobrukNon Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Persia to Iraq
1 transport moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 60 / 93
Russians : 0 / 0
Japanese : 82 / 66
Americans : 51 / 71
Chinese : 0 / 3
British : 30 / 20
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 8 artilleries, 1 bomber and 12 mech_infantrys; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 5,3,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.Non Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 aaGun, 36 artilleries and 28 infantry moved from Bryansk to Rostov
1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 4 artilleries moved from Samara to Kazakhstan
5 infantry moved from Russia to Vologda
17 armour moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Poland to Belarus
1 armour and 3 mech_infantrys moved from Finland to Novgorod
6 fighters and 3 tactical_bombers moved from Novgorod to Western GermanyPlace Units - Germans
4 artilleries placed in Iraq
4 artilleries placed in Volgograd
4 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Russia
4 mech_infantrys placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Germans collect 5 PUs from War Bonds; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 60 / 95
Russians : 0 / 0
Japanese : 82 / 66
Americans : 51 / 71
Chinese : 0 / 3
British : 30 / 20
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
posting as a reminder (not a bump)
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oops forgot
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oh wait. russia is extinct! Go japan :-)
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Hahaha, okay, sorry that’s my fault … normally they still have a sub or a plane somewhere :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 aaGun, 3 artilleries, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Ceylon to 39 Sea Zone
6 artilleries and 5 infantry moved from India to 39 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 39 Sea Zone to 57 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 57 Sea Zone to 56 Sea Zone
6 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
4 bombers moved from Persia to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 43 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
3 bombers moved from India to 20 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 43 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese roll dice for 4 bombers, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 4 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 artillery and 4 infantry moved from West India to India
1 carrier moved from 39 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 56 Sea Zone
6 carriers moved from 39 Sea Zone to 56 Sea Zone
3 bombers moved from 20 Sea Zone to Philippines
4 bombers moved from 42 Sea Zone to Malaya
8 submarines moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Jehol to Anhwe
3 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
3 destroyers moved from 39 Sea Zone to 56 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Turkmenistan to Persia
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 aaGun and 2 infantry placed in Persia
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Japanese collect 81 PUs (2 lost to blockades); end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Trans-Jordan: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 60 / 95
Russians : 0 / 0
Japanese : 83 / 89
Americans : 51 / 71
Chinese : 0 / 3
British : 30 / 20
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 13 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,1,6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 21 PUs (9 lost to blockades); end with 21 PUs total
British collect 6 PUs from War Bonds; end with 27 PUs totalTurn Complete - UK_Pacific
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Allies surrender!
Thank for a great game Wheatbeer. I will post in results thread.
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Thanks to you as well for a good match.
How are your other custom bid games going? It seems like a powerful alternative to convention bids.
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Well I have a game with Dutchman with war bonds for Russia, UK and USA and I will probably lose eventually but it seems to let me hold out a lot longer against superior players. I think war bonds for Russia and a sub in z9 would even things up with two equally good but not outstanding players.





