sorry, just a small adjustment if not too late. thanks
15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Persia to Greece
5 bombers, 1 fighter and 1 tactical_bomber moved from Persia to RostovCombat - British
Battle in Greece
British attack with 2 bombers
Italians defend with 1 fighter
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 bomber
Casualties for Italians: 1 fighter
Battle in Rostov
British attack with 5 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Italians defend with 1 armour and 1 mech_infantry
British win with 2 bombers remaining. Battle score for attacker is -25
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 3 bombers, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
2 bombers moved from Rostov to Russia
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 1 artillery and 20 infantry moved from India to West India
1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 bomber moved from Greece to Cyprus
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Eastern Persia to PersiaPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour and 2 infantry placed in Iraq
3 armour placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Cyprus: 1 bomber
EDIT: Adding units owned by British to Syria: 1 bomber
EDIT: Turning off Edit Mode
British undo move 3.
British undo move 3.
3 armour placed in Iraq
1 armour and 2 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 4 PUs from War Bonds; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to BryanskCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 artillery and 1 fighter placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 50 / 73
Russians : 15 / 25
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 5 / 6
British : 35 / 44
UK_Pacific : 5 / 5
Italians : 20 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
15 armour and 27 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 15 armour and 27 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 15 armour and 27 mech_infantrys in Northwest Persia, round 2 : 11/42 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 15 armour and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
10 artilleries and 17 infantry moved from Belarus to Eastern Poland
4 artilleries moved from Novgorod to Baltic States
1 aaGun and 2 artilleries moved from Archangel to Novgorod
2 mech_infantrys moved from Archangel to Baltic States
6 mech_infantrys moved from Archangel to Eastern Poland
3 mech_infantrys moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Germany to Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 3 infantry moved from France to Western GermanyPlace Units - Germans
4 infantry placed in Novgorod
7 artilleries and 5 infantry placed in Germany
1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Germans collect 5 PUs from War Bonds; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 15 / 25
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 5 / 6
British : 35 / 44
UK_Pacific : 5 / 5
Italians : 20 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun and 17 infantry moved from Tsinghai to Shensi
2 infantry moved from Kazakhstan to Volgograd
9 artilleries and 70 infantry moved from Smolensk to Belarus
2 armour and 1 mech_infantry moved from Russia to Belarus
3 artilleries moved from Russia to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Russians collect 4 PUs from War Bonds; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
9 artilleries and 10 infantry moved from Burma to India
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Yenisey
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Yenisey, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yenisey
Japanese roll dice for 1 artillery and 2 infantry in Yenisey, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 9 artilleries and 10 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 9 artilleries and 10 infantry in India, round 2 : 7/19 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Burma to India
2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
2 mech_infantrys moved from Yunnan to India
4 armour and 4 mech_infantrys moved from Burma to India
3 fighters and 1 tactical_bomber moved from 38 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to HunanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 46 / 67
Russians : 21 / 26
Japanese : 70 / 86
Americans : 50 / 70
Chinese : 5 / 6
British : 35 / 44
UK_Pacific : 2 / 0
Italians : 17 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 1 artillery and 20 infantry moved from West India to Eastern Persia
1 aaGun and 1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Syria to Eastern Persia
2 bombers moved from Russia to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
5 armour moved from Iraq to Eastern PersiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 3 PUs from War Bonds; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 1 artillery and 20 infantry moved from West India to Eastern Persia
1 aaGun and 1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Syria to Eastern Persia
2 bombers moved from Russia to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
5 armour moved from Iraq to Eastern PersiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 3 PUs from War Bonds; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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I am having some issues posting and wound up posting the same map twice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to Rostov
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 fighters moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 46 / 67
Russians : 18 / 26
Japanese : 67 / 86
Americans : 50 / 70
Chinese : 8 / 8
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
13 armour and 25 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 13 armour and 25 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 13 armour and 25 mech_infantrys in Iraq, round 2 : 9/38 hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 13 armour and 24 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
4 artilleries and 4 mech_infantrys moved from Baltic States to Poland
10 artilleries, 17 infantry and 18 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
7 artilleries and 5 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Vyborg
1 bomber moved from Archangel to Finland
1 artillery and 5 infantry moved from Western Germany to GermanyPlace Units - Germans
7 artilleries and 3 infantry placed in Germany
1 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Germans collect 1 PU from War Bonds; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 15 / 26
Japanese : 67 / 86
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 7 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 7 infantry
Italians defend with 1 artillery and 2 mech_infantrys
Russians win, taking Bryansk from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 aaGun and 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 aaGun and 17 infantry moved from Shensi to Kweichow
3 artilleries moved from Smolensk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Russians collect 2 PUs from War Bonds; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
forgot to reinforce Novgorod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 submarines; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from French Indo China to Kansu
1 bomber moved from French Indo China to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Hopei
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 3 bombers
Chinese defend with 1 fighter
Japanese roll dice for 3 bombers in Kansu, round 2 : 3/6 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Dutch New Guinea from ANZAC with 3 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
3 bombers moved from Kansu to Chahar
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
9 artilleries and 8 infantry moved from India to Burma
5 armour and 8 mech_infantrys moved from India to Shan State
1 aaGun moved from India to Burma
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from French Indo China to 45 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 aaGun and 1 artillery moved from Hunan to Kwangsi
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Hopei to Shan StatePlace Units - Japanese
1 carrier, 2 destroyers and 4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 18 / 27
Japanese : 71 / 81
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 19 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
10 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber and 1 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to Caucasus
2 bombers moved from Eastern Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from West India to Persia
3 aaGuns, 9 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
3 artilleries placed in Persia
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
British collect 5 PUs from War Bonds; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber and 1 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to Caucasus
2 bombers moved from Eastern Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from West India to Persia
3 aaGuns, 9 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
3 artilleries placed in Persia
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
British collect 5 PUs from War Bonds; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific





