Assumed no intercept.
15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens
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I am having some issues posting and wound up posting the same map twice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to Rostov
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 fighters moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 46 / 67
Russians : 18 / 26
Japanese : 67 / 86
Americans : 50 / 70
Chinese : 8 / 8
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
13 armour and 25 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 13 armour and 25 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 13 armour and 25 mech_infantrys in Iraq, round 2 : 9/38 hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 13 armour and 24 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
4 artilleries and 4 mech_infantrys moved from Baltic States to Poland
10 artilleries, 17 infantry and 18 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
7 artilleries and 5 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Vyborg
1 bomber moved from Archangel to Finland
1 artillery and 5 infantry moved from Western Germany to GermanyPlace Units - Germans
7 artilleries and 3 infantry placed in Germany
1 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Germans collect 1 PU from War Bonds; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 15 / 26
Japanese : 67 / 86
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 7 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 7 infantry
Italians defend with 1 artillery and 2 mech_infantrys
Russians win, taking Bryansk from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 aaGun and 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 aaGun and 17 infantry moved from Shensi to Kweichow
3 artilleries moved from Smolensk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Russians collect 2 PUs from War Bonds; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
forgot to reinforce Novgorod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 submarines; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from French Indo China to Kansu
1 bomber moved from French Indo China to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Hopei
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 3 bombers
Chinese defend with 1 fighter
Japanese roll dice for 3 bombers in Kansu, round 2 : 3/6 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Dutch New Guinea from ANZAC with 3 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
3 bombers moved from Kansu to Chahar
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
9 artilleries and 8 infantry moved from India to Burma
5 armour and 8 mech_infantrys moved from India to Shan State
1 aaGun moved from India to Burma
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from French Indo China to 45 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 aaGun and 1 artillery moved from Hunan to Kwangsi
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Hopei to Shan StatePlace Units - Japanese
1 carrier, 2 destroyers and 4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 18 / 27
Japanese : 71 / 81
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 19 / 25
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
10 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber and 1 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to Caucasus
2 bombers moved from Eastern Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from West India to Persia
3 aaGuns, 9 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
3 artilleries placed in Persia
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
British collect 5 PUs from War Bonds; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber and 1 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to Caucasus
2 bombers moved from Eastern Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from West India to Persia
3 aaGuns, 9 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
3 artilleries placed in Persia
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
British collect 5 PUs from War Bonds; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery, 3 fighters and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 artillery and 6 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 4/7 hits
2 infantry owned by the Russians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win, taking Gibraltar from British with 1 artillery and 4 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Bryansk to Eastern PolandPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 18 / 27
Japanese : 68 / 81
Americans : 50 / 70
Chinese : 11 / 13
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 bomber moved from Finland to Baltic States
13 armour and 24 mech_infantrys moved from Iraq to Trans-JordanCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 13 armour and 24 mech_infantrys
British defend with 2 infantry
Germans roll dice for 13 armour and 24 mech_infantrys in Trans-Jordan, round 2 : 14/37 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 13 armour and 24 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun, 2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 21 artilleries, 21 infantry and 22 mech_infantrys moved from Poland to Eastern Poland
8 artilleries and 8 infantry moved from Germany to Poland
1 bomber moved from Baltic States to Western Germany
1 armour and 6 mech_infantrys moved from Western Germany to Poland
1 aaGun, 1 artillery and 3 infantry moved from Vyborg to FinlandPlace Units - Germans
7 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,6,2
Germans collect 45 PUs (4 lost to blockades); end with 46 PUs total
Germans collect 1 PU from War Bonds; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 17 / 27
Japanese : 64 / 81
Americans : 50 / 70
Chinese : 11 / 13
British : 32 / 40
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery moved from Belarus to Baltic States
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from ItaliansCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
4 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 artillery moved from Volgograd to Rostov
8 infantry moved from Novgorod to Archangel
11 artilleries and 60 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Archangel to Bryansk
1 aaGun and 17 infantry moved from Kweichow to AnhwePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Russians collect 5 PUs from War Bonds; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Chahar to Suiyuyan
9 artilleries and 8 infantry moved from Burma to Yunnan
1 mech_infantry moved from Kwangsi to Hunan
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Shan State to New Guinea
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 carriers, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to Java
2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Chahar to Suiyuyan
1 tactical_bomber moved from Chahar to Suiyuyan
1 bomber moved from Chahar to Hunan
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 bomber moved from Chahar to HunanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 3 destroyers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in New Guinea
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 9 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries and 8 infantry in Yunnan, round 2 : 6/17 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
1 tactical_bomber moved from Suiyuyan to Buyant-Uhaa
1 bomber moved from Suiyuyan to Buyant-Uhaa
1 aaGun moved from Jehol to Manchuria
2 fighters moved from Java to 42 Sea Zone
1 aaGun moved from Burma to India
1 mech_infantry moved from Shan State to India
2 bombers moved from Hunan to India
1 mech_infantry moved from Shan State to India
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
3 armour and 5 mech_infantrys moved from Shan State to Kwangsi
1 bomber moved from New Guinea to Dutch New GuineaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 46 / 59
Russians : 25 / 36
Japanese : 72 / 84
Americans : 50 / 70
Chinese : 8 / 13
British : 32 / 40
UK_Pacific : 0 / 0
Italians : 13 / 31
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
British take Iraq from Germans
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Egypt to Alexandria
1 aaGun, 1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 aaGun, 9 armour, 4 artilleries and 23 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
2 destroyers and 2 submarines moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 bomber placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
British collect 1 PU from War Bonds; end with 33 PUs totalTurn Complete - UK_Pacific
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forgot italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 4 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Eastern Poland to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 3 mech_infantrys placed in Northern Italy
2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 25 / 36
Japanese : 62 / 84
Americans : 50 / 70
Chinese : 16 / 17
British : 34 / 33
UK_Pacific : 2 / 0
Italians : 13 / 23
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French