15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens

  • '17 '16 '15 '14 '12

    I am having some issues posting and wound up posting the same map twice

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 fighters moved from Ukraine to Bryansk
                1 fighter moved from Southern Italy to Rostov
                1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Bryansk, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 aaGuns, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 46 / 67
        Russians : 18 / 26
        Japanese : 67 / 86
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 35 / 43
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Archangel
                2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
                13 armour and 25 mech_infantrys moved from Northwest Persia to Iraq

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 13 armour and 25 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 13 armour and 25 mech_infantrys in Iraq, round 2 :  9/38 hits
                        British roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 13 armour and 24 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Caucasus
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                4 artilleries and 4 mech_infantrys moved from Baltic States to Poland
                10 artilleries, 17 infantry and 18 mech_infantrys moved from Eastern Poland to Poland
                1 infantry moved from Romania to Eastern Poland
                1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Romania to Slovakia Hungary
                7 artilleries and 5 infantry moved from Germany to Poland
                1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Vyborg
                1 bomber moved from Archangel to Finland
                1 artillery and 5 infantry moved from Western Germany to Germany

    Place Units - Germans
                7 artilleries and 3 infantry placed in Germany
                1 armour and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Germans collect 1 PU from War Bonds; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 15 / 26
        Japanese : 67 / 86
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 33 / 43
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery and 7 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                2 armour and 1 mech_infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 7 infantry
                    Italians defend with 1 artillery and 2 mech_infantrys
                    Russians win, taking Bryansk from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 aaGun and 2 mech_infantrys
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 aaGun and 2 mech_infantrys
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                1 aaGun and 17 infantry moved from Shensi to Kweichow
                3 artilleries moved from Smolensk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Russians collect 2 PUs from War Bonds; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs

  • '17 '16 '15 '14 '12

    forgot to reinforce Novgorod

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 submarines; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 mech_infantry moved from Hunan to Hopei
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from French Indo China to Kansu
                1 bomber moved from French Indo China to Kansu
                1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
                1 bomber moved from French Indo China to Hopei
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Kansu
                    Japanese attack with 3 bombers
                    Chinese defend with 1 fighter
                        Japanese roll dice for 3 bombers in Kansu, round 2 :  3/6 hits
                        Chinese roll dice for 1 fighter in Kansu, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Kansu
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 bombers remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                3 bombers moved from Kansu to Chahar
                1 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Hopei to Chahar
                1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
                9 artilleries and 8 infantry moved from India to Burma
                5 armour and 8 mech_infantrys moved from India to Shan State
                1 aaGun moved from India to Burma
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from French Indo China to 45 Sea Zone
                1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
                1 armour and 1 mech_infantry moved from Hunan to Kwangsi
                1 aaGun and 1 artillery moved from Hunan to Kwangsi
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Hopei to Shan State

    Place Units - Japanese
                1 carrier, 2 destroyers and 4 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 18 / 27
        Japanese : 71 / 81
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 33 / 43
        UK_Pacific : 0 / 0
        Italians : 19 / 25
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                10 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                1 bomber and 1 infantry moved from Eastern Persia to West India
                2 fighters moved from Eastern Persia to Caucasus
                2 bombers moved from Eastern Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 bombers, 3 fighters and 1 tactical_bomber
                    Germans defend with 2 armour and 1 mech_infantry
                    British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 1 fighter
                Battle in West India
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from West India to Persia
                3 aaGuns, 9 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
                1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
                3 artilleries placed in Persia
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                British collect 5 PUs from War Bonds; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                1 bomber and 1 infantry moved from Eastern Persia to West India
                2 fighters moved from Eastern Persia to Caucasus
                2 bombers moved from Eastern Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 bombers, 3 fighters and 1 tactical_bomber
                    Germans defend with 2 armour and 1 mech_infantry
                    British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 1 fighter
                Battle in West India
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from West India to Persia
                3 aaGuns, 9 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
                1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
                3 artilleries placed in Persia
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                British collect 5 PUs from War Bonds; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery, 3 fighters and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                Battle in Bryansk
                    Italians attack with 1 artillery, 3 fighters and 2 infantry
                    Russians defend with 1 artillery and 6 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 :  4/7 hits
                        2 infantry owned by the Russians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                    retreated to Bryansk
                    Russians win, taking Gibraltar from British with 1 artillery and 4 infantry remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern Italy
                2 fighters moved from Bryansk to Eastern Poland

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery and 1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 18 / 27
        Japanese : 68 / 81
        Americans : 50 / 70
        Chinese : 11 / 13
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 19 / 31
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                1 bomber moved from Finland to Baltic States
                13 armour and 24 mech_infantrys moved from Iraq to Trans-Jordan

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 13 armour and 24 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 13 armour and 24 mech_infantrys in Trans-Jordan, round 2 :  14/37 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 13 armour and 24 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun, 2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 21 artilleries, 21 infantry and 22 mech_infantrys moved from Poland to Eastern Poland
                8 artilleries and 8 infantry moved from Germany to Poland
                1 bomber moved from Baltic States to Western Germany
                1 armour and 6 mech_infantrys moved from Western Germany to Poland
                1 aaGun, 1 artillery and 3 infantry moved from Vyborg to Finland

    Place Units - Germans
                7 armour and 5 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,6,2
                Germans collect 45 PUs (4 lost to blockades); end with 46 PUs total
                Germans collect 1 PU from War Bonds; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 17 / 27
        Japanese : 64 / 81
        Americans : 50 / 70
        Chinese : 11 / 13
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 19 / 31
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                4 mech_infantrys moved from Russia to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 artillery moved from Volgograd to Rostov
                8 infantry moved from Novgorod to Archangel
                11 artilleries and 60 infantry moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Archangel to Bryansk
                1 aaGun and 17 infantry moved from Kweichow to Anhwe

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Russians collect 5 PUs from War Bonds; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                1 infantry moved from Chahar to Suiyuyan
                9 artilleries and 8 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Kwangsi to Hunan
                1 infantry moved from Dutch New Guinea to New Guinea
                1 bomber moved from Shan State to New Guinea
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 carriers, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 45 Sea Zone to Java
                2 destroyers moved from 45 Sea Zone to 42 Sea Zone
                1 bomber moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Chahar to Suiyuyan
                1 bomber moved from Chahar to Hunan
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 bomber moved from Chahar to Hunan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 3 destroyers and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 42 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 carriers, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in New Guinea
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 9 artilleries and 8 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 9 artilleries and 8 infantry in Yunnan, round 2 :  6/17 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from French Indo China to Kwangsi
                1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Chahar to 6 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
                1 tactical_bomber moved from Suiyuyan to Buyant-Uhaa
                1 bomber moved from Suiyuyan to Buyant-Uhaa
                1 aaGun moved from Jehol to Manchuria
                2 fighters moved from Java to 42 Sea Zone
                1 aaGun moved from Burma to India
                1 mech_infantry moved from Shan State to India
                2 bombers moved from Hunan to India
                1 mech_infantry moved from Shan State to India
                1 armour and 1 mech_infantry moved from Shan State to Yunnan
                1 armour moved from Shan State to Yunnan
                3 armour and 5 mech_infantrys moved from Shan State to Kwangsi
                1 bomber moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan
                1 artillery and 2 infantry placed in Manchuria
                3 mech_infantrys placed in French Indo China
                2 artilleries and 1 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 25 / 36
        Japanese : 72 / 84
        Americans : 50 / 70
        Chinese : 8 / 13
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 31
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                      British take Iraq from Germans
                1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British

    Non Combat Move - British
                1 infantry moved from Egypt to Alexandria
                1 aaGun, 1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 aaGun, 9 armour, 4 artilleries and 23 infantry moved from Persia to Iraq
                1 aaGun moved from Persia to Iraq
                2 destroyers and 2 submarines moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 bomber placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                British collect 1 PU from War Bonds; end with 33 PUs total

    Turn Complete - UK_Pacific

  • '17 '16 '15 '14 '12

    forgot italy

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 :  2/3 hits
                        British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 :  1/3 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 4 :  1/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 bomber and 1 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Eastern Poland to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery, 1 infantry and 3 mech_infantrys placed in Northern Italy
                2 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 25 / 36
        Japanese : 62 / 84
        Americans : 50 / 70
        Chinese : 16 / 17
        British : 34 / 33
        UK_Pacific : 2 / 0
        Italians : 13 / 23
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

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