15L axis-dominion (axis) vs hobo (allies +16)


  • @hobo:

    kamikaze orders for sz19

    one on each cruiser


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Kiangsu
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 factory_minor, 1 fighter and 3 infantry
                    Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 fighter and 3 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                4 carriers and 4 fighters moved from 33 Sea Zone to 19 Sea Zone
                2 fighters moved from Western United States to Midway
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 55 Sea Zone to 63 Sea Zone
                1 submarine moved from 46 Sea Zone to 63 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • I forgot to move 8 chinese infantry from yunan to burma so doing combat here:

    chinese
    DiceRolls: 8@1; Total Hits: 38@1: (1, 6, 2, 1, 4, 1, 5, 2)

    japanese
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 infantry
                EDIT: Removing units owned by Chinese from Yunnan: 8 infantry
                EDIT: Removing units owned by Chinese from Kwangsi: 1 fighter
                EDIT: Changing ownership of Burma from Japanese to Chinese
                EDIT: Adding units owned by Chinese to Burma: 1 bomber and 7 infantry
                EDIT: Changing ownership of Hopei from Japanese to Chinese
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shensi: 1 infantry
                EDIT: Turning off Edit Mode
                4 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Burma: 1 bomber
                EDIT: Adding units owned by Chinese to Kiangsu: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from 19 Sea Zone to Shantung

    Combat - British
                Battle in Shantung

    Non Combat Move - British
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu
                3 aaGuns, 1 artillery and 14 infantry moved from Yunnan to Burma
                1 infantry and 1 mech_infantry moved from Eastern Persia to West India
                2 mech_infantrys moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                3 fighters placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Yugoslavia to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour, 1 bomber and 2 infantry
                    British defend with 1 tactical_bomber
                    Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - Italians
                1 aaGun moved from Western Ukraine to Bryansk
                1 bomber moved from Bryansk to Novgorod
                4 infantry moved from Bessarabia to Western Ukraine
                4 mech_infantrys moved from Romania to Western Ukraine
                1 mech_infantry moved from Western Germany to Southern Italy
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 fighter and 2 mech_infantrys placed in Southern Italy
                Italians undo move 2.
                1 fighter placed in 95 Sea Zone
                2 mech_infantrys placed in Southern Italy
                Turning on Edit Mode
                EDIT: Changing ownership of Cyprus from British to Italians
                EDIT: Adding units owned by Italians to Cyprus: 1 infantry
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • i had wanted to take cyprus, so i edited. too many games going on at once lol


  • uhh I actually forgot to move that freaking tac  :|

    same here too many games going on and not checking daily so I lose track of stuff


  • i was wondering about that, but this time i didn’t ask cuz last time you said it was on purpose. go ahead and edit it back into moscow then


  • thanks, the last time was to prevent the italians from having any remove chance of clearing that to get the germans to blitz through…


  • @hobo:

    thanks, the last time was to prevent the italians from having any remove chance of clearing that to get the germans to blitz through…

    yah i know, but i just thought it odd that you’d use a tac for that purpose, instead of just leaving more cheaper russian units for that purpose.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 fighter and 4 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by British to Russia: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar

    Turn Complete - French


  • just curious, are you having problems with login at all?  I have problems posting “post turn summary” and also I get logged out of the website on my browser all the time.


  • @hobo:

    just curious, are you having problems with login at all?  I have problems posting “post turn summary” and also I get logged out of the website on my browser all the time.

    yep, everyone’s having these two problems…was introduced when this website got migrated to new servers. djensen is aware of the issues but doesn’t yet know the resolution. there are some threads that are discussing the problems.

    hang around by the way, i’m going to bomb moscow and would like to know if you want to intercept.


  • going in with 4 bombers and a tac

    intercept?

    also, do you care how the dice should be rolled as far as targeting planes, or shall i just pick whichever casualties i want?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                4 bombers moved from Western Germany to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 submarine moved from 113 Sea Zone to 125 Sea Zone


  • going in with 4 bombers and a tac

    intercept?

    also, do you care how the dice should be rolled as far as targeting planes, or shall i just pick whichever casualties i want?


  • no intercept, I feel my ones are coming  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                4 bombers moved from Western Germany to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia rolls: 7,3,5,3 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 21 damage total.  Damaged units is as follows: airfield = 3, factory_major = 18
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers and 1 tactical_bomber moved from Russia to Bryansk
                2 aaGuns, 11 armour, 11 artilleries, 27 infantry and 15 mech_infantrys moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 aaGun and 5 infantry moved from Belarus to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Western Ukraine
                1 tactical_bomber moved from Western Ukraine to Western Germany
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 armour moved from Novgorod to Finland
                1 armour moved from Novgorod to Finland
                1 armour moved from Novgorod to Bryansk

    Place Units - Germans
                1 transport placed in 115 Sea Zone
                2 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in France
                2 artilleries, 2 infantry and 1 tactical_bomber placed in Western Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

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