Sorry, a bunch of edits made, please use the latest file. Edits mainly in China/India region.
15L axis-dominion (axis) vs hobo (allies +16)
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not sure how I can win this game :lol:
yah, i don’t blame you for feeling that way. dice have been harsh, especially in that failed air strike on my navy.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu -
kamikaze orders for sz19
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 3 cruisers, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 19 Sea Zone to KiangsuCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 fighter and 3 infantry
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
4 carriers and 4 fighters moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea ZonePlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
I forgot to move 8 chinese infantry from yunan to burma so doing combat here:
chinese
Rolls: 8@1; Total Hits: 38@1: (1, 6, 2, 1, 4, 1, 5, 2)japanese
Rolls: 1@2; Total Hits: 11@2: (1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 8 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 1 fighter
EDIT: Changing ownership of Burma from Japanese to Chinese
EDIT: Adding units owned by Chinese to Burma: 1 bomber and 7 infantry
EDIT: Changing ownership of Hopei from Japanese to Chinese
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to KweichowPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 bomber
EDIT: Adding units owned by Chinese to Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from 19 Sea Zone to ShantungCombat - British
Battle in ShantungNon Combat Move - British
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
3 aaGuns, 1 artillery and 14 infantry moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Yugoslavia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 2 infantry
British defend with 1 tactical_bomber
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomberNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 bomber moved from Bryansk to Novgorod
4 infantry moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Western Germany to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 infantry placed in Northern Italy
1 fighter and 2 mech_infantrys placed in Southern Italy
Italians undo move 2.
1 fighter placed in 95 Sea Zone
2 mech_infantrys placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
i had wanted to take cyprus, so i edited. too many games going on at once lol
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uhh I actually forgot to move that freaking tac :|
same here too many games going on and not checking daily so I lose track of stuff
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i was wondering about that, but this time i didn’t ask cuz last time you said it was on purpose. go ahead and edit it back into moscow then
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thanks, the last time was to prevent the italians from having any remove chance of clearing that to get the germans to blitz through…
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thanks, the last time was to prevent the italians from having any remove chance of clearing that to get the germans to blitz through…
yah i know, but i just thought it odd that you’d use a tac for that purpose, instead of just leaving more cheaper russian units for that purpose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 fighter and 4 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
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just curious, are you having problems with login at all? I have problems posting “post turn summary” and also I get logged out of the website on my browser all the time.
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just curious, are you having problems with login at all? I have problems posting “post turn summary” and also I get logged out of the website on my browser all the time.
yep, everyone’s having these two problems…was introduced when this website got migrated to new servers. djensen is aware of the issues but doesn’t yet know the resolution. there are some threads that are discussing the problems.
hang around by the way, i’m going to bomb moscow and would like to know if you want to intercept.
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going in with 4 bombers and a tac
intercept?
also, do you care how the dice should be rolled as far as targeting planes, or shall i just pick whichever casualties i want?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
4 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone





