0% for April

15L axis-dominion (axis) vs hobo (allies +16)

  • 25 24 22 21 20 19 18 16 15

    @hobo:

    thanks, the last time was to prevent the italians from having any remove chance of clearing that to get the germans to blitz through…

    yah i know, but i just thought it odd that you’d use a tac for that purpose, instead of just leaving more cheaper russian units for that purpose.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 fighter and 4 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by British to Russia: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar

    Turn Complete - French


  • just curious, are you having problems with login at all?  I have problems posting “post turn summary” and also I get logged out of the website on my browser all the time.

  • 25 24 22 21 20 19 18 16 15

    @hobo:

    just curious, are you having problems with login at all?  I have problems posting “post turn summary” and also I get logged out of the website on my browser all the time.

    yep, everyone’s having these two problems…was introduced when this website got migrated to new servers. djensen is aware of the issues but doesn’t yet know the resolution. there are some threads that are discussing the problems.

    hang around by the way, i’m going to bomb moscow and would like to know if you want to intercept.

  • 25 24 22 21 20 19 18 16 15

    going in with 4 bombers and a tac

    intercept?

    also, do you care how the dice should be rolled as far as targeting planes, or shall i just pick whichever casualties i want?

  • 25 24 22 21 20 19 18 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                4 bombers moved from Western Germany to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

  • 25 24 22 21 20 19 18 16 15

    going in with 4 bombers and a tac

    intercept?

    also, do you care how the dice should be rolled as far as targeting planes, or shall i just pick whichever casualties i want?


  • no intercept, I feel my ones are coming  :evil:

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                4 bombers moved from Western Germany to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia rolls: 7,3,5,3 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 21 damage total.  Damaged units is as follows: airfield = 3, factory_major = 18
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers and 1 tactical_bomber moved from Russia to Bryansk
                2 aaGuns, 11 armour, 11 artilleries, 27 infantry and 15 mech_infantrys moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 aaGun and 5 infantry moved from Belarus to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Western Ukraine
                1 tactical_bomber moved from Western Ukraine to Western Germany
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 armour moved from Novgorod to Finland
                1 armour moved from Novgorod to Finland
                1 armour moved from Novgorod to Bryansk

    Place Units - Germans
                1 transport placed in 115 Sea Zone
                2 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in France
                2 artilleries, 2 infantry and 1 tactical_bomber placed in Western Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 25 24 22 21 20 19 18 16 15

    @hobo:

    no intercept, I feel my ones are coming  :evil:

    not this time  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 20 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Tsinghai to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 fighters and 1 tactical_bomber moved from Tsinghai to Smolensk
                1 infantry moved from Vologda to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 artillery and 3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                2 aaGuns and 16 infantry moved from Samara to Russia
                1 armour moved from Tsinghai to Olgiy
                1 armour and 1 mech_infantry moved from Novosibirsk to Olgiy

    Turn Complete - Russians
                Russians collect 17 PUs; end with 37 PUs total


  • I need to stop hoping for good luck  :lol:

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 5 fighters and 3 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                4 bombers, 4 fighters and 3 tactical_bombers moved from French Indo China to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                4 fighters moved from Philippines to 19 Sea Zone
                4 fighters moved from Japan to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 battleship moved from 35 Sea Zone to 21 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from 39 Sea Zone to Yunnan
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
                2 armour and 1 mech_infantry moved from Malaya to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 submarines
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 battleship, 1 carrier and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 4 bombers, 15 fighters and 6 tactical_bombers
                    ANZAC defend with 1 cruiser and 4 fighters; British defend with 1 transport; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 4 transports
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Japanese: 15 fighters and 4 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 4 fighters
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 4 transports

    Non Combat Move - Japanese
                1 bomber moved from 19 Sea Zone to French Indo China
                1 bomber moved from 19 Sea Zone to French Indo China
                1 bomber moved from 19 Sea Zone to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 bomber moved from 19 Sea Zone to French Indo China
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun and 2 infantry moved from Chahar to Buyant-Uhaa
                3 infantry moved from Amur to Buyant-Uhaa
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                4 artilleries and 4 infantry moved from India to 39 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 4 infantry and 4 transports moved from 39 Sea Zone to 37 Sea Zone
                4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State

    Place Units - Japanese
                3 artilleries placed in Malaya
                3 infantry placed in French Indo China
                1 bomber and 5 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • 25 24 22 21 20 19 18 16 15

    pretty much lost all of my airfare…  :x you had an AMAZING round 1 roll, such that i thought i might even lose the battle (was 99% odds)!

    but worth it i think


  • yeah every little helps I guess, still in a big hole everywhere else


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 armour moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Anhwe


  • scramble orders for sz112

  • 25 24 22 21 20 19 18 16 15

    no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 armour moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Anhwe

    Combat - Americans
                Battle in Norway

    Non Combat Move - Americans
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 aaGun moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 carriers moved from 91 Sea Zone to 112 Sea Zone
                2 submarines moved from 91 Sea Zone to 105 Sea Zone
                3 submarines moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                2 fighters moved from Midway to Hawaiian Islands
                6 fighters moved from Western United States to Hawaiian Islands
                2 submarines moved from 63 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 carriers and 2 destroyers placed in 10 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,6
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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