I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kweichow to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 armour and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 bomber, 1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 bomber moved from Java to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to French Indo China
Americans take French Indo China from Japanese
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
Combat - Americans
any kami’s
2 each on Carriers and Battleship (6 in all)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 bomber moved from Java to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to French Indo China
Americans take French Indo China from Japanese
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 57
Casualties for Americans: 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Siam
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Japanese win, taking Siam from Japanese with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Non Combat Move - Americans
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 4 infantry moved from Northern Territory to Western Australia
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 35 Sea Zone to Java
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 battleship placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Yunnan to Kwangsi
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
7 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Caucasus
British attack with 11 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 11 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hainan
Battle in Kwangsi
British attack with 6 infantry
Japanese defend with 1 airfield and 1 infantry
British win, taking Hainan from Japanese, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Italians take Sikang from Chinese
1 armour moved from Urals to Tsinghai
Italians take Novosibirsk from Russians
Italians take Tsinghai from Chinese
Combat - Italians
Battle in Szechwan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Northern Territory to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Java to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Kwangsi
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 7 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Rostov
5 bombers moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
7 bombers moved from Bryansk to 115 Sea Zone
1 cruiser and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 7 bombers
Russians defend with 1 cruiser
Germans win with 7 bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
6 bombers moved from Rostov to Western Germany
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
7 bombers moved from 115 Sea Zone to Western Germany
1 armour moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
1 artillery placed in Germany
Germans undo move 1.
Germans undo move 1.
4 artilleries and 5 infantry placed in Western Germany
2 infantry placed in Germany
7 transports placed in 113 Sea Zone
1 bomber placed in France
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to Japan
Place Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to Japan
Place Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to Kwangsi
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in Kwangtung
Non Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to Kwangsi
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in Kwangtung
Non Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
11 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
6 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Egypt to Iraq
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
Combat - British
Battle in Formosa
Battle in Kazakhstan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Italians win, taking Formosa from Japanese with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 11 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Rostov from Germans with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
2 infantry placed in Iraq
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Shensi
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Shensi
Italians attack with 1 armour
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs