No intercept
G4015L HOBO(Allies +14) v Karl7(Axis) part2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries and 1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greece to Bulgaria
2 armour moved from Greece to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
the 1 represents 1 dam left on the factory
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
5 fighters moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
5 armour moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom -
scram?
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no scramble…
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blah, game over. I didn’t have sufficient power in London.
I’ll post.
Not sure if I like LL. Make the game a lot less exciting.
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want to try the allies? :lol:
normally it’s very hard to take uk without heavy losses when uk1 builds 7+ units. I normally only think to do sealion if uk1 doesn’t build anything at all in uk.
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want to try the allies? :lol:
normally it’s very hard to take uk without heavy losses when uk1 builds 7+ units. I normally only think to do sealion if uk1 doesn’t build anything at all in uk.
yeah, I was more just feeling out the LL mode… much different feel when you kind of know how the battles will play out.
How about this: give me one more try as the Axis full luck. Last time I kind of got shot down in the early rounds luck wise, but mabey this time I’ll be ok.
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I’ve been playing allies like 90% of my games so I rather play the axis with the bid I got as the allies.
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I’ve been playing allies like 90% of my games so I rather play the axis with the bid I got as the allies.
ah ok
bid:
sub in med
art in alx
mech in Egyptemail: [email protected]





