TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
scramble orders for italy
ya, scam
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 armour moved from Ethiopia to Kenya
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from Shan State to Burma
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 6 infantry
btw you didn’t check all the LL options, so one of us will have to change the LL for AA also after the game is loaded but before the turn starts.
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
you repaired 1 damage? and placed 9 inf? how is that possible if the factory had 8 damage?
so you repaired 7 damage out of the 8? but the program says 1 repair?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries and 1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
the 1 represents 1 dam left on the factory
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
5 fighters moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
5 armour moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
scram?
no scramble…
blah, game over. I didn’t have sufficient power in London.
I’ll post.
Not sure if I like LL. Make the game a lot less exciting.
want to try the allies? :lol:
normally it’s very hard to take uk without heavy losses when uk1 builds 7+ units. I normally only think to do sealion if uk1 doesn’t build anything at all in uk.
want to try the allies? :lol:
normally it’s very hard to take uk without heavy losses when uk1 builds 7+ units. I normally only think to do sealion if uk1 doesn’t build anything at all in uk.
yeah, I was more just feeling out the LL mode… much different feel when you kind of know how the battles will play out.
How about this: give me one more try as the Axis full luck. Last time I kind of got shot down in the early rounds luck wise, but mabey this time I’ll be ok.
I’ve been playing allies like 90% of my games so I rather play the axis with the bid I got as the allies.
I’ve been playing allies like 90% of my games so I rather play the axis with the bid I got as the allies.
ah ok
bid:
sub in med
art in alx
mech in Egypt
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