TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardmentCombat Hit Differential Summary :
Appears you guys are on the right track now!
Sorry about the triple attacks. One time it didn’t have low luck so I restarted, and the second time I didn’t get the one troop from Romania participating in the strafe so had to restart. We should be on track now.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Okinawa to Kwangtung
1 fighter moved from Korea to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 tactical_bomber moved from Japan to Kwangtung
1 mech_infantry moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Okinawa to Kwangtung
1 fighter moved from Korea to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 tactical_bomber moved from Japan to Kwangtung
1 mech_infantry moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 aaGun and 5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total
Production/PUs Summary :
Germans : 36 / 67
Russians : 37 / 38
Japanese : 40 / 42
Americans : 50 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
I’m starting to get the hang of this. I did a standard bovine J1 attack with a failed Yunan raid. Not a big deal in the scheme of things, IMHO.
Good luck as the Americans, China, and UK!
Thanks, man :-).
I’m glad to hear you like it. Trying to get it running is no problem at all. If you make a mistake/forget something, it may be better to not correct it immediately, because the other player may have a hard time trying to see why something was redone. Post it like it is and request if you may redo that phase/battle. I will never make any problems with something like that. I’m going to need it myself as well haha! Given that this game is Low Luck, we may even correct certain mistakes with a simple edit.
Maybe we can disable the “also post after combat moves” checkbox. That is just silly double information. Maybe AD can explain why he advised to leave this on. If there’s a good reason I am missing, we can leave it on, ofc.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Gibraltar
1 battleship and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 aaGuns and 1 infantry moved from Eastern United States to Central United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Central United States to French Guiana
Place Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Scramble?
Don’t bother with saving anything. Just say Yes or no (and if yes what planes exactly).
A little Coop-talk:
Since I have foreknowledge that Germany is… ‘restricted’… to building a LOT of STR (from what I’ve seen it should be 10 in 3 turns and more later), I think it is more than fair if I give you an equal amount of foreknowledge. I can’t pin anything about the allies yet (depends too much on what your next moves will be) -except the USA, so here it is: The USA will from now on produce nothing in Europe anymore. Except perhaps another carrier or a submarine or 3. Unless… Japan gives the USA an easy time in the Pac ;-).
This is the most uncertain strategy I have for the USA (safe against a late JDOW aiming for India, but J1 perhaps not), but I want it tested against a veteran Japanese player doing J1, now that I have the chance. Just to be sure how safe it is.
I don’t see which battle you were asking about the scramble. Since this is co-op and we have such lag in responses, you can make the decisions for me on scrambling unless it is a massive game changer were the answer is not obvious. If you have overwhelming force in the Med against my Italian Navy, I’m not scrambling. If my planes will tip the battle to make me win it, I obviously will scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
Germans win with 1 battleship remaining. Battle score for attacker is -18
Casualties for British: 1 destroyer and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the British
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter could not land in 97 Sea Zone and was removed
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Ontario to Eastern United States
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to Szechwan
2 infantry moved from Burma to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 97 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by British from 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Always hated those first turn battles… Imagine playing OOB, without extra bid units. A little bad luck for the allies around the med and it’s game over… Not that the current situation is much better :|. Sigh.
Right, the name of the scrambled sea area is in the window-header. Also below that, just a little above the unit selection box. The scramble would have been for SZ97, which Italy could indeed not have won. They could have caused UK to loose 2 more aircraft at the cost of 3 axis air.
Before I forget: I took the wrong loss in SZ97.
I forgot 1 FTR came from London and could not land on a dmgd CV. So I edited to correct that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 armour moved from Albania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Yugoslavia
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 destroyer and 1 fighter
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 16 PUs (3 lost to blockades); end with 26 PUs total
I don’t understand the heavy focus on the European side. India is going to fall on J3 or J4 with no significant chance of US reprisals against Japan. Those transports in the Atlantic can be a minor nuisance to the Germans, but the fleet will be sunk the turn after they drop off the soldiers. I also miss why you spent your bid in Africa but didn’t attack any of the Italian troops. I should be essentially wiped off that continent after you spending 20 PUs there. There shouldn’t be a need for additional American soldiers until I4-I5 with so much money spent there.
Despite the large bonus starting money for the Allies, IMHO it doesn’t look good for them at this point.
Question: does the Yukon belong to Germany, or am I crazy.
Hmm, difficult to answer… I know this is a more out of the box course of events but there are reasons for it. It would be too much writing to explain why. At least Egypt is safe now and that means a lot.
It´s just something I want to try first, and if it fails horribly (which I do not see as a remote possibility), we can just start over and play the allies more conventional. Maybe I even wanted to try this strategy first because I have the least faith in it of the few ideas that I have… But it has to be like trial and error. And who says I have to use the US forces I placed in Europe against Germany/Italy :-). The Pacific is not too far away.
As for the UK in the med… Again, there´s reasons why and I admit some of the reasons have something to do with my knowing Germany is going to have a large bomberstack and I don´t want the allies to spread too thinly and/or in too small stacks. But if the allies won´t be able to ´beat the bombers´, I am sure it won´t have anything to do with the UK in the med/Africa. Although, Churchill demands German payment for the unnecesary loss of 2FTR and a CA :-). The loss of the first a direct result of the loss of the latter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia
2 aaGuns and 1 infantry moved from New South Wales to South Australia
2 fighters moved from New Zealand to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Something went wrong with posting the French turn summary…
I canceled the posting because I wanted to check something and then the post button was greyed out. So be aware of that bug.
You can manually post (file, post PBEM/PBF) which I found out only after it was already the German turn.
Please be aware I edited the 3 Russian ART in Leningrad for MECH. No big deal, but I don´t want anything to go accidentally unnoticed :wink:.