@axis-dominion no thanks
G4015L ShinJi(Allies +14) v Karl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 62 PUs;
Germans buy 4 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
4 mech_infantrys moved from Smolensk to Samara
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 bombers moved from Belarus to Samara
3 bombers moved from Novgorod to Samara
1 infantry moved from Norway to Finland
Germans take Finland from Russians
3 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Samara
1 fighter moved from Russia to SamaraCombat - Germans
Battle in Samara
Germans attack with 6 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans win, taking Samara from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Russia
Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 1 mech_infantry
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
3 tactical_bombers moved from Novgorod to Western Germany
1 artillery moved from Norway to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Belarus to Bryansk
18 armour moved from Smolensk to Tambov
3 aaGuns moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Tambov
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Samara to Vologda
1 tactical_bomber moved from Samara to Vologda
1 tactical_bomber moved from Russia to Bryansk
6 bombers moved from Samara to Bryansk
2 artilleries and 10 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
2 transports moved from 95 Sea Zone to 98 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 armour, 1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 60 PUs (4 lost to blockades); end with 95 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
3 bombers moved from Volgograd to Egypt
7 armour and 12 mech_infantrys moved from Iraq to Egypt
2 armour and 11 mech_infantrys moved from Volgograd to TurkeyCombat - Russians
Battle in Turkey
Russians attack with 2 armour and 11 mech_infantrys
Italians defend with 9 infantry
2 armour owned by the Russians and 6 mech_infantrys owned by the Russians retreated to Caucasus
Italians win with 8 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 1 infantry
Casualties for Russians: 5 mech_infantrys
Battle in Egypt
Russians attack with 7 armour, 3 bombers and 12 mech_infantrys
Germans defend with 2 armour, 2 artilleries and 9 infantry; Italians defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 19 infantry
Italians win with 7 armour, 9 artilleries, 4 fighters and 20 infantry remaining. Battle score for attacker is -97
Casualties for Germans: 8 infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 7 armour, 3 bombers and 12 mech_infantrysNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 15x factory_major; Remaining resources: 18 PUs; 6 SuicideAttackTokens;
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from RussiansCombat - Japanese
Japanese creates battle in territory 79 Sea ZoneNon Combat Move - Japanese
5 tactical_bombers moved from Eastern Persia to Egypt
4 fighters moved from Eastern Persia to Egypt
2 fighters moved from 79 Sea Zone to Egypt
2 tactical_bombers moved from West India to 76 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
1 aaGun, 5 armour, 7 artilleries and 12 infantry moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
3 armour moved from India to Eastern Persia
5 fighters moved from French Indo China to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,1,3,6,2,3,3,6,3,2,5,2,4,4,4,2,5,4,4,5,1,2,5,1,6,4,2,5,5,6,6,6,3,2,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,6,5,1,3,3
Japanese collect 24 PUs (12 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 11 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 bomber moved from United Kingdom to France
4 armour and 4 mech_infantrys moved from Central United States to 101 Sea Zone
9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
4 armour, 9 infantry, 5 mech_infantrys and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Southeast Mexico to Spain
10 bombers moved from Southeast Mexico to Spain
2 carriers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China -
Would you like to scramble off Egypt?
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@Shin:
Would you like to scramble off Egypt?
no… boy that fleet did its job… Goodbye! :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 28 infantry moved from Yunnan to KwangsiNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
Would you mind if I made a small ncm adjustment for the USA at this point? I didn’t roll any dice for China.
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sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British repair damage of 1x factory_major; Remaining resources: 27 PUs;
British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
8 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
13 armour, 1 bomber, 5 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Nigeria to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Egypt
British attack with 15 armour, 1 bomber, 5 fighters, 8 infantry, 16 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour, 2 artilleries and 1 infantry; Italians defend with 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 19 infantry; Japanese defend with 6 fighters and 5 tactical_bombers
13 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 7 armour, 9 artilleries, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Germans: 1 infantry
Casualties for British: 2 armour, 8 infantry and 16 mech_infantrys
Casualties for Italians: 19 infantryNon Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Syria to Trans-JordanPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Urals to Yenisey
Italians take Evenkiyskiy from Russians
Italians take Yenisey from Russians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 artilleries and 4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Switzerland to Northern Italy
1 artillery and 4 infantry moved from Romania to Yugoslavia
8 infantry moved from Turkey to GreecePlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,4,5,3,4,3,3,5,4,1,4,3,6,6
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
whoops I made a big mstake
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any chance you allow me to redo that?
Basically I did an attack against South Franac and forgot to attack Jordan to let the Japanese fleet through…. it was my plan and spaced it…
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It’s fine. You can roll it here in the forum if you want.
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cool, thanks
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ok,
3art, 1 ftr vs 3aa 1 inf
AA gun
Rolls: 1@1; Total Hits: 01@1: (3) -
3 art
Rolls: 3@3; Total Hits: 23@3: (2, 2, 6)
Rolls: 1@1; Total Hits: 11@1: (1) -
1 ftr
Rolls: 1@3; Total Hits: 11@3: (2) -
now 2 art, ftr vs 1inf
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
ok, clear…
I will just run the map again… so ignore marti results





