sorry about the delay
G15L variance vs Balladeer(allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters and 3 infantry moved from Korea to Amur
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 bomber moved from United Kingdom to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Kwangtung
Battle in Amur
Americans attack with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries and 3 mech_infantrys
Americans win, taking Kwangtung from Japanese, taking Amur from Japanese with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from India to Egypt
1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Celebes to Sumatra
1 destroyer moved from 45 Sea Zone to 36 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 aaGuns
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Korea
2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to Ethiopia
1 fighter moved from Celebes to Shan State
1 fighter moved from Queensland to Shan State
1 destroyer moved from 45 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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time to roll some dice!
:-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
6 bombers moved from Western Germany to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
9 armour, 1 bomber and 8 mech_infantrys moved from Iraq to Egypt
1 fighter and 4 tactical_bombers moved from Greece to Egypt
2 bombers moved from Bryansk to Egypt
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Denmark to Western GermanyCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 10 armour, 9 bombers, 1 fighter, 9 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 12 fighters, 1 harbour, 19 infantry, 8 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 5 fighters
British win with 1 artillery, 18 fighters, 5 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -187
Casualties for Germans: 10 armour, 9 bombers, 1 fighter, 9 mech_infantrys and 4 tactical_bombers
Casualties for British: 1 aaGun and 14 infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Greece to Yugoslavia
3 artilleries moved from Ukraine to Bryansk
4 artilleries and 1 infantry moved from Volgograd to Tambov
6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 artilleries placed in Western Germany
4 armour and 5 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 3.
3 armour placed in Novgorod
3 artilleries placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
20 kills, more or less what’s to be expected :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
2 artilleries and 4 infantry moved from Russia to Vologda
2 artilleries moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry; Germans defend with 4 artilleries and 1 infantry
retreated to Tambov
Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Vologda
Russians attack with 4 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Here we go!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 3 artilleries, 1 bomber, 10 fighters, 4 infantry and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 battleship, 3 carriers and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 armour and 4 bombers moved from Iraq to Egypt
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Urals to VologdaCombat - Japanese
Battle in Egypt
Japanese attack with 4 armour, 3 artilleries, 5 bombers, 10 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 12 fighters, 1 harbour, 5 infantry, 8 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 5 fighters
British win with 15 fighters remaining. Battle score for attacker is -138
Casualties for British: 1 artillery, 5 infantry, 8 mech_infantrys and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for Americans: 2 fighters
Casualties for Japanese: 4 armour, 3 artilleries, 5 bombers, 10 fighters, 4 infantry and 3 tactical_bombersNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Iraq
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,1,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,2,1,1,4,4,1,5,3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs total -
Well that’s the end of that. Good game Balladeer. I will post the result :-)
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Well that’s the end of that. Good game Balladeer. I will post the result :-)
Yep, that’s pretty much it. Rolling up the whole German Reich will take like 5+ more turns, but it ain’t very interesting too see :)
Well played, see you another game!
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yeah that game was pretty much over G1 with the z110 debacle. oh well.
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Well the Japan suicide on Egypt made it semi-interesting :)





