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G15L variance vs Balladeer(allies+16)

  • 17 16 15 14 12

    time to roll some dice!

    :-)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Archangel
                6 bombers moved from Western Germany to Egypt
                1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                9 armour, 1 bomber and 8 mech_infantrys moved from Iraq to Egypt
                1 fighter and 4 tactical_bombers moved from Greece to Egypt
                2 bombers moved from Bryansk to Egypt
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Denmark to Western Germany

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Egypt
                    Germans attack with 10 armour, 9 bombers, 1 fighter, 9 mech_infantrys and 4 tactical_bombers
                    British defend with 1 aaGun, 1 artillery, 1 factory_minor, 12 fighters, 1 harbour, 19 infantry, 8 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 5 fighters
                    British win with 1 artillery, 18 fighters, 5 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -187
                    Casualties for Germans: 10 armour, 9 bombers, 1 fighter, 9 mech_infantrys and 4 tactical_bombers
                    Casualties for British: 1 aaGun and 14 infantry
                    Casualties for French: 2 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                1 mech_infantry moved from Persia to Trans-Jordan
                1 mech_infantry moved from Greece to Yugoslavia
                3 artilleries moved from Ukraine to Bryansk
                4 artilleries and 1 infantry moved from Volgograd to Tambov
                6 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                Germans undo move 1.
                3 artilleries placed in Ukraine
                3 armour placed in Volgograd
                3 artilleries placed in Western Germany
                4 armour and 5 mech_infantrys placed in Germany
                Germans undo move 3.
                Germans undo move 3.
                3 armour placed in Novgorod
                3 artilleries placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

  • 18 16 15

    20 kills, more or less what’s to be expected :)

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                3 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Japanese
                1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Japanese
                2 artilleries and 4 infantry moved from Russia to Vologda
                2 artilleries moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry; Germans defend with 4 artilleries and 1 infantry
                    retreated to Tambov
                    Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Vologda
                    Russians attack with 4 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                    4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

  • 17 16 15 14 12

    Here we go!

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour, 3 artilleries, 1 bomber, 10 fighters, 4 infantry and 3 tactical_bombers moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to 80 Sea Zone
                1 armour, 1 battleship, 3 carriers and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from 81 Sea Zone to Egypt
                2 armour and 4 bombers moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Urals to Vologda

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 4 armour, 3 artilleries, 5 bombers, 10 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 12 fighters, 1 harbour, 5 infantry, 8 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 5 fighters
                    British win with 15 fighters remaining. Battle score for attacker is -138
                    Casualties for British: 1 artillery, 5 infantry, 8 mech_infantrys and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 4 armour, 3 artilleries, 5 bombers, 10 fighters, 4 infantry and 3 tactical_bombers

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in Iraq
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,1,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,2,1,1,4,4,1,5,3,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs total

  • 17 16 15 14 12

    Well that’s the end of that.  Good game Balladeer.  I will post the result  :-)

  • 18 16 15

    @variance:

    Well that’s the end of that.  Good game Balladeer.  I will post the result  :-)

    Yep, that’s pretty much it. Rolling up the whole German Reich will take like 5+ more turns, but it ain’t very interesting too see :)

    Well played, see you another game!

  • 17 16 15 14 12

    yeah that game was pretty much over G1 with the z110 debacle.  oh well.

  • 18 16 15

    Well the Japan suicide on Egypt made it semi-interesting :)

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