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G15L variance vs Balladeer(allies+16)

  • 17 16 15 14 12

    Here we go!

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour, 3 artilleries, 1 bomber, 10 fighters, 4 infantry and 3 tactical_bombers moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to 80 Sea Zone
                1 armour, 1 battleship, 3 carriers and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from 81 Sea Zone to Egypt
                2 armour and 4 bombers moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Urals to Vologda

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 4 armour, 3 artilleries, 5 bombers, 10 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 12 fighters, 1 harbour, 5 infantry, 8 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 5 fighters
                    British win with 15 fighters remaining. Battle score for attacker is -138
                    Casualties for British: 1 artillery, 5 infantry, 8 mech_infantrys and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 4 armour, 3 artilleries, 5 bombers, 10 fighters, 4 infantry and 3 tactical_bombers

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in Iraq
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,1,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,2,1,1,4,4,1,5,3,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                Japanese collect 22 PUs (13 lost to blockades); end with 23 PUs total

  • 17 16 15 14 12

    Well that’s the end of that.  Good game Balladeer.  I will post the result  :-)

  • 18 16 15

    @variance:

    Well that’s the end of that.  Good game Balladeer.  I will post the result  :-)

    Yep, that’s pretty much it. Rolling up the whole German Reich will take like 5+ more turns, but it ain’t very interesting too see :)

    Well played, see you another game!

  • 17 16 15 14 12

    yeah that game was pretty much over G1 with the z110 debacle.  oh well.

  • 18 16 15

    Well the Japan suicide on Egypt made it semi-interesting :)

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