Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                2 fighters moved from Trans-Jordan to Iraq
                1 fighter moved from West India to Iraq
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Persia
                Battle in Iraq
                    ANZAC attack with 1 armour, 3 fighters and 1 infantry
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Iraq, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Iraq
                    ANZAC win, taking Persia from Germans, taking Iraq from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Iraq to Egypt
                1 fighter moved from Iraq to Trans-Jordan
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                1 cruiser placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 armour and 1 mech_infantry moved from Caucasus to Sikang
                1 armour and 2 mech_infantrys moved from Urals to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                2 armour moved from Kansu to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
                2 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 bombers moved from Greece to Sikang
                1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 2 artilleries moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 bomber moved from United Kingdom to Vologda
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Vologda to Tsinghai
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Novgorod to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                2 armour moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery moved from Germany to Poland
                1 infantry moved from Germany to Poland
                4 infantry moved from Yugoslavia to Romania
                1 fighter moved from United Kingdom to Poland

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
                    Americans defend with 1 cruiser, 2 destroyers and 2 submarines
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
                Battle in Sikang
                    Germans attack with 3 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 artillery and 3 infantry
                    Germans win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Tsinghai
                    Germans attack with 4 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Germans win, taking Tsinghai from Chinese with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Germans
                2 bombers moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 carrier and 2 destroyers placed in 110 Sea Zone
                1 fighter and 1 tactical_bomber placed in 110 Sea Zone
                Germans undo move 3.
                1 artillery, 1 bomber and 1 infantry placed in Novgorod
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 75 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Caucasus to Northwest Persia
                2 fighters moved from Yakut S.S.R. to Yenisey
                2 armour moved from Volgograd to Turkmenistan
                1 mech_infantry moved from Volgograd to Turkmenistan

    Combat - Japanese
                Battle in Turkmenistan
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Turkmenistan from British with 2 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Iraq
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 armour
                    Japanese win, taking Iraq from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Persia
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 armour and 1 infantry
                    Japanese win, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,2
                Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                      Americans take Yakut S.S.R. from Germans
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Amur to Buryatia
                1 mech_infantry moved from Soviet Far East to Amur
                3 armour moved from Korea to Buryatia
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to India
                1 transport moved from 64 Sea Zone to 10 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                      Americans take Yakut S.S.R. from Germans
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Amur to Buryatia
                1 mech_infantry moved from Soviet Far East to Amur
                3 armour moved from Korea to Buryatia
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to India
                1 transport moved from 64 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in Yenisey
                    Americans attack with 2 armour and 1 mech_infantry
                    Japanese defend with 2 fighters; Germans defend with 2 armour
                        Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 :  0/3 hits
                        Germans roll dice for 2 armour and 2 fighters in Yenisey, round 2 :  3/4 hits
                        1 mech_infantry owned by the Americans and 2 armour owned by the Americans lost in Yenisey
                    Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 armour and 1 mech_infantry
                Battle in 101 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 battleship, 2 cruisers and 3 destroyers
                        Americans roll dice for 1 fighter in 101 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 101 Sea Zone, round 2 :  5/6 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 101 Sea Zone
                    Germans win with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Iraq
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  2/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iraq
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 battleship, 3 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 armour and 1 mech_infantry placed in Korea
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3,5,4,1
                Americans collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.895
            Median : 3.000
            Variance : 2.270
            Standard Deviation : 1.507
            Total rolls : 38

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to Kwangsi: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 artilleries and 3 infantry moved from Shensi to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to Kwangsi: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 artilleries and 3 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 artilleries and 3 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 :  3/6 hits
                        Germans roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                2 infantry placed in Sikang
                1 infantry placed in Suiyuyan
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 14 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 46

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Syria to Iraq
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Turkmenistan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Syria to Iraq
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Turkmenistan

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Turkmenistan, round 2 :  2/5 hits
                        Japanese roll dice for 2 armour in Turkmenistan, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 armour owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for British: 2 infantry
                Battle in Persia
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Persia, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Iraq, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 artilleries and 3 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.278
            Median : 3.000
            Variance : 0.366
            Standard Deviation : 0.605
            Total rolls : 72

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.158
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 19

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Syria to Iraq
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Turkmenistan

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Turkmenistan, round 2 :  2/5 hits
                        Japanese roll dice for 2 armour in Turkmenistan, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 armour owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for British: 2 infantry
                Battle in Persia
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Persia, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Iraq, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 artilleries and 3 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Syria: 1 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.278
            Median : 3.000
            Variance : 0.366
            Standard Deviation : 0.605
            Total rolls : 72

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 2.938
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.158
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 19

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • Scramble my U.S. fighter


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 fighter moved from Greece to Iraq
                2 infantry moved from Northwest Persia to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 armour and 1 artillery
                    Italians win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour and 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Trans-Jordan to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Trans-Jordan to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Combat - ANZAC
                Battle in 95 Sea Zone
                    ANZAC attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 95 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Alexandria
                    ANZAC attack with 3 fighters and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters and 1 infantry in Alexandria, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Alexandria to Egypt
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                2 infantry moved from 80 Sea Zone to Iraq
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 20

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Northwest Persia to Persia
                2 artilleries and 2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour moved from Vologda to Kansu
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Kazakhstan to Kansu
                2 bombers moved from Kazakhstan to 80 Sea Zone
                2 mech_infantrys moved from Tsinghai to Sikang
                3 armour moved from Tsinghai to Sikang
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                2 armour moved from Kazakhstan to Shensi
                1 artillery and 1 infantry moved from Vologda to Urals
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Russia to Kazakhstan
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Tsinghai to Sikang
                1 bomber moved from Novgorod to Sikang
                1 bomber moved from Vologda to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Northwest Persia to Persia
                2 artilleries and 2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour moved from Vologda to Kansu
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Kazakhstan to Kansu
                2 bombers moved from Kazakhstan to 80 Sea Zone
                2 mech_infantrys moved from Tsinghai to Sikang
                3 armour moved from Tsinghai to Sikang
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                2 armour moved from Kazakhstan to Shensi
                1 artillery and 1 infantry moved from Vologda to Urals
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Russia to Kazakhstan
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Tsinghai to Sikang
                1 bomber moved from Novgorod to Sikang
                1 bomber moved from Vologda to Sikang

    Combat - Germans
                Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
                Battle in 101 Sea Zone
                    Germans attack with 1 battleship, 3 cruisers, 3 destroyers and 1 submarine
                    Americans defend with 1 battleship, 3 destroyers, 1 fighter and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    1 battleship owned by the Germans retreated to 89 Sea Zone
                    Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -36
                    Casualties for Germans: 3 cruisers, 3 destroyers and 1 submarine
                    Casualties for Americans: 3 destroyers and 1 submarine
                Battle in Shensi
                    Germans attack with 2 armour
                    Chinese defend with 2 infantry
                    Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Germans attack with 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 artilleries and 5 infantry
                    Germans win, taking Sikang from Chinese with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Chinese: 3 artilleries and 5 infantry
                Battle in Iraq
                    Germans attack with 1 armour, 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry
                    Germans win, taking Iraq from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Persia
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kansu
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 80 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 transport; Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 transport
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 transport
                Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States

    Non Combat Move - Germans
                1 bomber moved from 80 Sea Zone to Northwest Persia
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Caucasus
                4 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 fighter moved from Poland to Southern Italy
                2 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
                2 fighters placed in 110 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Northwest Persia to Iraq
                1 artillery and 2 infantry moved from Volgograd to Caucasus

    Non Combat Move - Japanese

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,2
                Japanese collect 13 PUs (2 lost to blockades); end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 armour moved from Buryatia to Yenisey
                      Americans take Yakut S.S.R. from Germans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Amur to Yakut S.S.R.
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 battleship moved from 101 Sea Zone to 89 Sea Zone
                      Americans take 101 Sea Zone from Germans
                1 carrier moved from 41 Sea Zone to 79 Sea Zone

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