Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 4 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 artillery and 1 infantry moved from Hopei to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 4 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits
Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits
Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter; Germans defend with 1 armour and 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 3 : 3/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Chahar
1 infantry placed in Sikang
1 artillery placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.422
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
Combat - British
Battle in Persia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry; Germans defend with 3 armour
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 3 armour and 1 mech_infantry in Persia, round 2 : 1/4 hits
1 infantry owned by the British lost in Persia
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Eastern Persia
Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.635
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 52
Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.444
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
British Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
5 infantry moved from Northwest Persia to Persia
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 94 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Italians win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 91 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 cruiser and 2 transports
Italians win with 2 destroyers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
ANZAC take 98 Sea Zone from Italians
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from West India to Iraq
1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
Scramble orders in sz 95
Dont forget the game sat @ 5:00
no scr
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
ANZAC take 98 Sea Zone from Italians
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from West India to Iraq
1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
ANZAC attack with 2 cruisers
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
ANZAC win with 2 cruisers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Iraq
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 : 4/6 hits
Japanese roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Iraq
ANZAC win, taking Iraq from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 96 Sea Zone to 98 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
ANZAC undo move 2.
1 armour placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Great game last night, France held R1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Gibraltar to 98 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour moved from Kansu to Shensi
1 armour moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
3 armour moved from Persia to Iraq
Combat - Germans
Battle in Shensi
Germans attack with 4 armour and 1 artillery
Chinese defend with 1 artillery and 4 infantry
2 armour owned by the Germans retreated to Kansu
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 3 armour
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Iraq from ANZAC with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Battle in Sikang
Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Germans win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers
ANZAC defend with 1 carrier and 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 carrier and 1 fighter
Non Combat Move - Germans
2 bombers moved from 98 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Sikang to Kansu
1 aaGun, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Samara to Novosibirsk
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Urals
1 armour moved from Russia to Urals
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter and 1 mech_infantry placed in Russia
Germans undo move 3.
2 armour and 1 mech_infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
Germans undo move 5.
Germans undo move 4.
1 bomber and 1 fighter placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Suiyuyan to Yakut S.S.R.
1 mech_infantry moved from Persia to Syria
Japanese take Syria from ANZAC
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Japan to Yakut S.S.R.
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,1
Japanese collect 10 PUs (7 lost to blockades); end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
4 armour, 1 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Sakha
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
4 armour, 1 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Sakha
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 4 submarines; Italians defend with 2 destroyers
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 2 : 5/10 hits
3 submarines owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 3 : 3/10 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 4 : 3/10 hits
2 destroyers owned by the Italians, 2 fighters owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 2 cruisers, 5 destroyers and 1 submarine remaining. Battle score for attacker is -54
Casualties for Germans: 3 submarines
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Battle in Yakut S.S.R.
Americans attack with 5 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 2 fighters; Germans defend with 1 aaGun, 4 armour, 1 artillery and 2 infantry
Americans roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 4/8 hits
Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 4/9 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 aaGun owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Yakut S.S.R.
Americans roll dice for 4 armour in Yakut S.S.R., round 3 : 2/4 hits
Germans roll dice for 4 armour and 2 fighters in Yakut S.S.R., round 3 : 4/6 hits
2 armour owned by the Germans and 4 armour owned by the Americans lost in Yakut S.S.R.
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 2 infantry
Casualties for Americans: 5 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 carrier and 1 fighter moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
3 armour placed in Korea
1 infantry and 1 mech_infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.659
Median : 4.000
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 85
Germans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.727
Median : 4.000
Variance : 0.352
Standard Deviation : 0.593
Total rolls : 55
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 2 infantry moved from Shensi to Sikang
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits
Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2/3 hits
Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.624
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 93
Germans Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.719
Median : 4.000
Variance : 0.411
Standard Deviation : 0.641
Total rolls : 57
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 67 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Syria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 67 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Syria
Combat - British
Battle in Turkmenistan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 1/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 0/1 hits
1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Syria
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Syria
British win, taking Syria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 5 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits
Germans roll dice for 5 infantry in Persia, round 2 : 3/5 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Persia
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 1/3 hits
Germans roll dice for 3 infantry in Persia, round 3 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 1 armour and 1 artillery in Persia, round 4 : 0/2 hits
Germans roll dice for 2 infantry in Persia, round 4 : 1/2 hits
1 artillery owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 5 : 0/1 hits
Germans roll dice for 2 infantry in Persia, round 5 : 1/2 hits
1 armour owned by the British lost in Persia
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - British
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 24 times
3 was rolled 15 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 19 times
Average roll : 3.580
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 131
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.577
Median : 4.000
Variance : 0.243
Standard Deviation : 0.493
Total rolls : 71
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.682
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30