Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
                1 armour moved from Korea to Buryatia
                1 fighter moved from Korea to Buryatia
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 mech_infantry moved from Jehol to Shantung
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                3 transports moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Korea to Buryatia
                1 fighter moved from Korea to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
                1 armour moved from Korea to Buryatia
                1 fighter moved from Korea to Buryatia
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 mech_infantry moved from Jehol to Shantung
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                3 transports moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Korea to Buryatia
                1 fighter moved from Korea to Shantung

    Combat - Americans
                Battle in Shantung
                    Americans attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
                        Americans roll dice for 1 cruiser in Shantung, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 :  5/8 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 :  2/4 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Buryatia
                    Americans attack with 2 armour and 1 fighter
                    Japanese defend with 1 armour
                        Americans roll dice for 2 armour and 1 fighter in Buryatia, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Buryatia, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Buryatia
                    Americans win, taking Buryatia from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                1 fighter moved from Buryatia to Korea
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from Shantung to 19 Sea Zone
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 fighter moved from Western United States to Midway
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 cruiser, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 armour and 1 mech_infantry placed in Korea
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - British
                1 artillery and 2 infantry moved from Szechwan to Kweichow
                1 armour moved from Yunnan to Kweichow
                2 artilleries and 1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 fighters moved from Trans-Jordan to Egypt
                1 infantry moved from Iraq to Syria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Szechwan to Kweichow
                1 armour moved from Yunnan to Kweichow
                2 artilleries and 1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 fighters moved from Trans-Jordan to Egypt
                1 infantry moved from Iraq to Syria

    Combat - British
                Battle in Kweichow
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 :  3/3 hits
                        2 infantry owned by the British and 1 artillery owned by the British lost in Kweichow
                    1 armour owned by the British retreated to Yunnan
                    Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Kwangsi
                    British attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.345
            Median : 3.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                3 submarines moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Bessarabia to Rostov
                      Italians take Rostov from Russians
                5 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                3 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun moved from Romania to Bessarabia
                6 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 cruiser moved from 20 Sea Zone to 44 Sea Zone
                1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                1 submarine moved from 62 Sea Zone to 66 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shan State to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 cruiser moved from 20 Sea Zone to 44 Sea Zone
                1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                1 submarine moved from 62 Sea Zone to 66 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 armour
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour

    Non Combat Move - ANZAC
                1 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone
                3 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Vologda
                3 armour moved from Novgorod to Vologda
                1 artillery moved from Smolensk to Vologda
                2 infantry moved from Smolensk to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 armour moved from Germany to 114 Sea Zone
                2 armour and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 transports moved from 112 Sea Zone to 114 Sea Zone
                1 armour and 1 mech_infantry moved from Germany to 114 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Germany to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone
                3 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Vologda
                3 armour moved from Novgorod to Vologda
                1 artillery moved from Smolensk to Vologda
                2 infantry moved from Smolensk to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 armour moved from Germany to 114 Sea Zone
                2 armour and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 transports moved from 112 Sea Zone to 114 Sea Zone
                1 armour and 1 mech_infantry moved from Germany to 114 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Vologda
                    Germans attack with 3 armour, 2 artilleries and 5 infantry
                    Russians defend with 2 artilleries and 2 infantry
                    Germans win, taking Vologda from Russians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                    Americans win with 3 transports remaining. Battle score for attacker is -11
                    Casualties for Germans: 3 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Battle in Bryansk
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Southern France to France

    Place Units - Germans
                1 bomber and 1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                Germans undo move 2.
                Germans undo move 1.
                1 fighter placed in Normandy Bordeaux
                1 bomber placed in Normandy Bordeaux
                1 destroyer placed in 93 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                Germans undo move 3.
                1 destroyer placed in 110 Sea Zone
                5 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 artilleries and 3 infantry moved from Russia to Vologda
                1 armour moved from Russia to Samara
                      Russians take Samara from Japanese
                1 armour moved from Samara to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 artilleries and 3 infantry moved from Russia to Vologda
                1 armour moved from Russia to Samara
                      Russians take Samara from Japanese
                1 armour moved from Samara to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour
                    Japanese defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Vologda
                    Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 armour, 2 artilleries and 2 infantry
                        Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 :  2/8 hits
                        Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Vologda, round 2 :  2/7 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  1/6 hits
                        Germans roll dice for 3 armour and 2 artilleries in Vologda, round 3 :  0/5 hits
                        1 artillery owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 :  2/6 hits
                        Germans roll dice for 3 armour and 1 artillery in Vologda, round 4 :  2/4 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Vologda, round 5 :  2/4 hits
                        Germans roll dice for 2 armour in Vologda, round 5 :  1/2 hits
                        1 tactical_bomber owned by the Russians and 2 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 1 artillery, 3 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                1 aaGun moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 4.091
            Median : 4.000
            Variance : 1.023
            Standard Deviation : 1.012
            Total rolls : 44

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.056
            Median : 4.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.200
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 25


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Northwest Persia
                      Japanese take Caucasus from Russians
                      Japanese take Northwest Persia from Neutral_Allies
                1 fighter moved from Tsinghai to Vologda
                1 armour moved from Novosibirsk to Samara
                1 infantry moved from Anhwe to Jehol
                      Japanese take Jehol from Chinese
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Japan to Shantung
                1 tactical_bomber moved from Japan to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Volgograd to Northwest Persia
                      Japanese take Caucasus from Russians
                      Japanese take Northwest Persia from Neutral_Allies
                1 fighter moved from Tsinghai to Vologda
                1 armour moved from Novosibirsk to Samara
                1 infantry moved from Anhwe to Jehol
                      Japanese take Jehol from Chinese
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Japan to Shantung
                1 tactical_bomber moved from Japan to Shantung

    Combat - Japanese
                Battle in Vologda
                    Japanese attack with 1 fighter
                    Russians defend with 1 artillery
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 artillery
                    Casualties for Japanese: 1 fighter
                Battle in Samara
                    Japanese attack with 1 armour
                    Russians defend with 1 aaGun
                    Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 artilleries and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries and 2 infantry
                    British defend with 1 armour, 1 artillery and 3 infantry; ANZAC defend with 1 infantry; Chinese defend with 3 infantry
                    1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Kweichow
                    Chinese win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 2 artilleries and 1 mech_infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Americans: 2 artilleries and 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shantung to Kiangsu
                2 tactical_bombers moved from Shantung to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 infantry placed in Japan
                Japanese undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,1,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1,4
                Japanese collect 37 PUs (10 lost to blockades); end with 39 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour moved from Buryatia to Yenisey
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Yenisey from Japanese
                1 armour moved from Buryatia to Manchuria
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                3 transports moved from 12 Sea Zone to 10 Sea Zone
                1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 79 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour moved from Buryatia to Yenisey
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Yenisey from Japanese
                1 armour moved from Buryatia to Manchuria
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                3 transports moved from 12 Sea Zone to 10 Sea Zone
                1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 79 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 2 submarines
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 104 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 :  1/4 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 4 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 104 Sea Zone, round 4 :  2/3 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -24
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
                Battle in Kwangtung
                Battle in Jehol
                    Americans attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Americans win, taking Kwangtung from Japanese, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eire
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 4 infantry in Eire, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Eire, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
                    Americans win, taking Eire from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                    1 fighter owned by the Germans could not land and were killed

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Korea to 6 Sea Zone

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                1 artillery and 3 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.515
            Median : 3.000
            Variance : 1.594
            Standard Deviation : 1.262
            Total rolls : 33

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.684
            Median : 3.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.515
            Median : 3.000
            Variance : 1.594
            Standard Deviation : 1.262
            Total rolls : 33

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.684
            Median : 3.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Combat Move - British
                1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from India to West India
                1 infantry moved from India to Burma
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan

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