15L Dizzkneeland33 (+15) vs Gamerman01


  • OK, thanks for confirming.  Wasn’t sure.

    Italian defense round 2DiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 2)2@3: (4, 1)3@4: (6, 3, 2)


  • I lose 2 cruisers and 2 fighters and now the dutiful Italians will take a page out of the Japanese playbook and unrealistically valiantly fight to the death

    DiceRolls: 2@4; Total Hits: 12@4: (6, 1)

  • '20 '16 '15 '14

    Looks like we will lose the last cruiser and keep the carrier intact.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 armour moved from Belarus to Bryansk

    Combat - Italians
                Battle in Gibraltar
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 3 submarines
                    EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Changing unit hit damage for these British owned units to: battleship = 1, battleship = 1
                    EDIT: Removing units owned by British from 96 Sea Zone: 2 cruisers, 3 destroyers and 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship and 2 cruisers
                    EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
                    EDIT: Removing units owned by Italians from 96 Sea Zone: 1 bomber and 2 fighters
                    EDIT: Turning off Edit Mode
                Battle in 96 Sea Zone
                    British defend with 2 battleships, 1 carrier, 1 fighter and 4 transports

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Belarus
                2 infantry moved from Yugoslavia to Bulgaria
                2 artilleries and 1 infantry moved from France to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • @DizzKneeLand33:

    Looks like we will lose the last cruiser and keep the carrier intact.

    Right, that’s what I assumed.  Your turn again!


  • @Boldfresh:

    i was just getting into the spirit dizz - i see you responded with clear orders.  now let’s watch as gamerman dismantles your forces chunk by precious chunk!   :wink:

    Actually, we now know it looks like it’s going to be just one big chunk with an Italian/German 1-2 punch in the Med.  The Russians will get a badly needed breather, though.  But with 4 transports going to the bottom and Moscow getting charged, this is looking pretty grim


  • And I have still never seen the 3 starting British battleships joined up together by round 4  :cry:

    With that move to 96, you forced my hand

  • '20 '16 '15 '14

    Did I have a last roll?  :)

  • '12

    i’m so confused…  :?

    i meant, who wrote this statement:

    Geesh, if those were the ground rules, even I MYSELF would play you!!  cheesy Wink

    it sure as heck was not me and i don’t see it in either thread.  i love this confusion, it’s awesome - like the fog of war.

  • '20 '16 '15 '14

    I said that part…. :D

  • '12

    oh it must have been embedded in the quote so i thought you quoted someone else saying it - or i just read it wrong.  anyway, if you ever reach tier 2 i’ll play you blighter.  good luck!

  • '12

    @Boldfresh:

    oh it must have been embedded in the quote so i thought you quoted someone else saying it - or i just read it wrong.  anyway, if you ever reach tier 2 i’ll play you blighter.  good luck!

    oops i meant dizz

  • '20 '16 '15 '14

    After all of the dice in this game, I wonder if the fear of god is entering into Gamerman’s soul as he decides what German planes to send to SZ96….  :-D

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Persia
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber
        Persia : 1 flag, 1 factory_minor and 4 infantry

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 23 / 32
        Japanese : 59 / 61
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 34
        UK_Pacific : 6 / 8
        Italians : 19 / 24
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @DizzKneeLand33:

    After all of the dice in this game, I wonder if the fear of god is entering into Gamerman’s soul as he decides what German planes to send to SZ96….  :-D

    something tells me gamer hasn’t lost any sleep yet.

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 cruiser moved from 87 Sea Zone to 86 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 fighter and 1 infantry
        96 Sea Zone : 1 destroyer
        86 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 23 / 32
        Japanese : 59 / 61
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 34
        UK_Pacific : 6 / 8
        Italians : 19 / 24
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @DizzKneeLand33:

    Did I have a last roll?  :)

    what happened to the final round italian roll?  did gamer just assume you wiped him out?

  • '20 '16 '15 '14

    I guess so?!  lol

  • '12

    anzacian persia with a complex – - -  WHat?

  • '20 '16 '15 '14

    @Boldfresh:

    anzacian persia with a complex – - -  WHat?

    See, some people look at a war game and want it to be as close as possible to the original war.  How boring.  I like to look at a war game and say “what might have been”….

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