AeV (Axis) vs legion386 (Allies+8) G40

  • 22 21 20 19 18 17 16

    I performed another strafe in Iraq and left you your AA-Gun from the start.
    I took Algerie by Edit because I noticed to late that I didn`t move my unit there…

    Let me know if it is not OK with you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 7x factory_major; Remaining resources: 70 PUs;
                Germans buy 6 armour, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Germany to Holland Belgium
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                9 infantry moved from Poland to Baltic States
                8 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Romania to Ukraine
                1 fighter moved from Romania to Ukraine
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 artillery moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                4 armour moved from Bessarabia to Baltic States
                1 armour moved from Bessarabia to Belarus
                      Germans take Belarus from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Romania to Western Ukraine
                1 aaGun moved from Bessarabia to Romania
                2 bombers moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Southern France
                1 infantry moved from Norway to Finland

    Place Units - Germans
                1 bomber placed in Western Germany
                3 infantry placed in Southern France
                3 armour and 1 mech_infantry placed in Germany
                3 infantry placed in Romania
                Germans undo move 4.
                3 armour placed in Romania
                3 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
        Romania : 1 aaGun, 3 armour and 1 factory_minor
        Germany : 2 aaGuns, 3 armour, 1 factory_major and 1 mech_infantry
        Denmark : 3 infantry
        Holland Belgium : 1 artillery
        Belarus : 1 flag, 1 armour
        Karelia : 1 flag
        Baltic States : 1 flag, 5 armour, 9 infantry and 8 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 2 fighters
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 9 artilleries, 1 factory_minor and 8 infantry
        Caucasus : 1 flag
        106 Sea Zone : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 24 / 49
        Japanese : 24 / 9
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 28 / 29
        UK_Pacific : 18 / 18
        Italians : 22 / 27
        ANZAC : 10 / 17
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3,882
            Median : 4,000
            Variance : 2,312
            Standard Deviation : 1,521
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5,000
            Median : 6,000
            Variance : 3,333
            Standard Deviation : 1,826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,125
            Median : 2,500
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 8

    Americans Combat
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5,000
            Median : 6,000
            Variance : 3,333
            Standard Deviation : 1,826
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 8 PUs;

    Combat Move - Russians
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                2 artilleries moved from Novgorod to Belarus
                2 fighters and 2 tactical_bombers moved from Vologda to Volgograd
                1 bomber moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
                4 artilleries and 14 infantry moved from Tambov to Volgograd
                20 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 armour
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Volgograd
                    Russians attack with 4 artilleries, 1 bomber, 2 fighters, 34 infantry and 2 tactical_bombers
                    Germans defend with 9 artilleries, 1 factory_minor and 8 infantry
                    Russians win, taking Volgograd from Germans with 4 artilleries, 1 bomber, 2 fighters, 28 infantry and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 9 artilleries and 8 infantry
                    Casualties for Russians: 6 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries
                    Germans defend with 1 armour
                    Russians win, taking Belarus from Germans with 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kazakhstan
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Suiyuyan to Shensi
                1 aaGun moved from Tambov to Russia
                1 aaGun moved from Rostov to Volgograd
                1 bomber, 2 fighters and 2 tactical_bombers moved from Volgograd to Russia
                1 armour and 2 mech_infantrys moved from Archangel to Russia
                1 infantry moved from Smolensk to Vologda

    Place Units - Russians
                1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                4 fighters and 4 tactical_bombers moved from 80 Sea Zone to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 bomber and 1 fighter moved from Trans-Jordan to Iraq
                2 bombers moved from Egypt to Iraq
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 carriers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                4 fighters and 4 tactical_bombers moved from 80 Sea Zone to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 bomber and 1 fighter moved from Trans-Jordan to Iraq
                2 bombers moved from Egypt to Iraq
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 carriers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour, 2 artilleries, 3 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                    British defend with 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
                        AA fire in Iraq :  0/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Iraq, round 2 :  11/20 hits
                        British roll dice for 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 :  1/5 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 1 armour, 2 artilleries, 3 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for British: 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone
                2 fighters and 2 tactical_bombers moved from Iraq to 81 Sea Zone
                3 bombers and 2 fighters moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Siam to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,4,4,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,6,1,4,6,3,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,6,6
                Japanese collect 13 PUs (15 lost to blockades); end with 13 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kwangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Ceylon : 1 flag, 1 artillery
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        39 Sea Zone : 1 flag
        Trans-Jordan : 3 bombers and 2 fighters
        80 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports
        Iraq : 1 flag, 1 armour, 2 artilleries and 3 infantry
        81 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 72
        Russians : 33 / 49
        Japanese : 28 / 13
        Americans : 59 / 87
        Chinese : 22 / 29
        British : 26 / 29
        UK_Pacific : 17 / 18
        Italians : 22 / 27
        ANZAC : 10 / 17
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,639
            Median : 4,000
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 36

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4,667
            Median : 5,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,429
            Standard Deviation : 1,195
            Total rolls : 8

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,227
            Median : 3,000
            Variance : 0,381
            Standard Deviation : 0,617
            Total rolls : 22


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 fighters moved from 37 Sea Zone to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 bomber moved from Korea to French Indo China
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone


  • Scramble orders for SZ 95 and 36?

  • 22 21 20 19 18 17 16

    Please scramble all three Ftrs for sz 95. Ool ,Maximum Defence.

    Please do not scramble any for sz 36.

    Thank you.

    Good Luck.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Okinawa to 19 Sea Zone
                2 artilleries, 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 fighters moved from 37 Sea Zone to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 bomber moved from Korea to French Indo China
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Western Germany
                    Americans attack with 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
                    Germans win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun, 1 bomber and 2 infantry
                    Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
                    2 bombers owned by the Americans retreated
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Battle in French Indo China
                    Americans attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
                    Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
                    Casualties for Japanese: 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Americans
                1 armour and 2 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 5 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 5 transports
                EDIT: Removing units owned by Americans from Eastern United States: 5 artilleries and 5 infantry
                EDIT: Adding units owned by Americans to Morocco: 3 artilleries and 3 infantry
                EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber placed in Eastern United States
                1 battleship and 1 destroyer placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                5 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Burma
                2 artilleries and 9 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to Western Germany
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 armour and 1 mech_infantry moved from French Central Africa to Gold Coast
                      British take French West Africa from Italians
                1 armour and 1 mech_infantry moved from Nigeria to Gold Coast
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 tactical_bomber moved from Belgian Congo to French Equatorial Africa
                1 fighter moved from Union of South Africa to French Equatorial Africa
                1 infantry moved from Yunnan to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to Shan State
                2 infantry moved from Burma to Shan State

    Combat - British
                Battle in Gold Coast
                    British attack with 2 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Gold Coast from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Western Germany
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 bombers and 1 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    1 bomber owned by the British retreated
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Algeria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in French Equatorial Africa
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking French Equatorial Africa from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 infantry moved from India to West India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to India
                1 aaGun moved from India to West India
                2 artilleries and 1 infantry moved from Burma to India
                1 mech_infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from Western Germany to United Kingdom
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from Scotland to United Kingdom
                1 fighter moved from Holland Belgium to 112 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 fighter and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 bomber moved from Trans-Jordan to French Equatorial Africa

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in French Equatorial Africa, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in French Equatorial Africa
                    retreated to French Equatorial Africa
                    British win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Belarus
                    Italians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Italians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 2 artilleries in Belarus, round 2 :  0/2 hits
                        1 artillery owned by the Russians lost in Belarus
                        Italians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belarus, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Italians
                3 infantry moved from Romania to Bessarabia
                1 infantry moved from Bessarabia to Ukraine
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 armour moved from Trans-Jordan to Northwest Persia
                1 fighter moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Syria to Trans-Jordan
                3 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Romania
                1 bomber moved from French Equatorial Africa to Egypt

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 2 infantry
        Alexandria : 1 flag, 2 artilleries and 2 infantry
        Egypt : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Southern France : 3 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Romania : 1 armour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Belarus : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 3 infantry
        Ukraine : 1 infantry
        96 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        97 Sea Zone : 1 transport
        Northwest Persia : 2 armour, 1 fighter and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 72
        Russians : 32 / 49
        Japanese : 24 / 13
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 33 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 24
        ANZAC : 10 / 17
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese
                1 armour and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from Java to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Sumatra

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 9x factory_major, 6x factory_minor; Remaining resources: 57 PUs;
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Eastern Poland to Finland
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                2 infantry moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Finland
                    Germans attack with 1 fighter
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter in Finland, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 fighter moved from Finland to Norway
                1 fighter moved from Eastern Poland to Southern Italy
                1 armour moved from Germany to Eastern Poland
                1 aaGun moved from France to Western Germany
                5 armour, 8 infantry and 8 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Romania to Ukraine

    Place Units - Germans
                4 infantry placed in Western Germany
                5 infantry placed in Germany
                1 armour and 1 infantry placed in Ukraine
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,2
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Romania : 1 aaGun, 2 armour and 1 factory_minor
        Germany : 2 aaGuns, 2 armour, 1 factory_major, 5 infantry and 1 mech_infantry
        Norway : 1 fighter
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Southern Italy : 1 fighter
        Belarus : 5 armour, 8 infantry and 8 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag
        Eastern Poland : 1 armour
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        106 Sea Zone : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 29 / 49
        Japanese : 20 / 13
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,357
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 14

    Null / Other
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2,500
            Median : 2,000
            Variance : 3,333
            Standard Deviation : 1,826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,333
            Median : 2,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Russians Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Not to be a stickler, but just curious - in the Holland battle it looks like your dice were 2,6,3 for 2 infantry and 1 artillery and it says you scored a hit.  Wouldn’t you get zero hits from that?  The first dice should be your unpaired infantry hitting on a 1 and then the last two dice hitting on a 2 or less.

  • 22 21 20 19 18 17 16

    Supported by Artillery: When an infantry attacks along
    with an artillery, the infantry’s attack increases to 2. Each
    infantry must be matched one-for-one with a supporting
    artillery unit. If your infantry outnumber your artillery,
    the excess infantry units still have an attack of 1. For
    example, if you attack with 2 artillery and 5 infantry, 2
    of your infantry have an attack of 2 and the rest have
    an attack of 1. Infantry are not supported by artillery on
    defense.

    Step 3. Attacking Units Fire
    Roll one die for each attacking unit with an attack value
    that didn’t fire or submerge in step 2. Roll for units with
    the same attack value at the same time. For example, roll
    all units with an attack value of 3 at the same time. An
    attacking unit scores a hit if you roll its attack value or
    less.

    Hi legion386,
    this is what I have found in the rule book Europe '40.
    I think the Cpu assigning it him self.
    I also remembered it from europe 1999 Version but a lot has been changed in the rule settin of Global 40.

    If you still have doubts and feel the need to get a better answer or Explanation, feel free to post it in the global '40 section.

    But basically:
    You/me hit the button to roll the dice.
    Cpu Response with a rolled summary of dice value and assigning it.
    You/me choose casualties.


  • It’s not worth looking into.  I was just curious because I thought the MARTI dice went in order from lowest attack power to highest attack power but maybe not.

Suggested Topics

  • 9
  • 30
  • 84
  • 76
  • 103
  • 84
  • 109
  • 177
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.8k

Topics

1.8m

Posts