AeV (Axis) vs legion386 (Allies+8) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                5 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Burma
                2 artilleries and 9 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to Western Germany
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 armour and 1 mech_infantry moved from French Central Africa to Gold Coast
                      British take French West Africa from Italians
                1 armour and 1 mech_infantry moved from Nigeria to Gold Coast
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 tactical_bomber moved from Belgian Congo to French Equatorial Africa
                1 fighter moved from Union of South Africa to French Equatorial Africa
                1 infantry moved from Yunnan to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to Shan State
                2 infantry moved from Burma to Shan State

    Combat - British
                Battle in Gold Coast
                    British attack with 2 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Gold Coast from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Western Germany
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 bombers and 1 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    1 bomber owned by the British retreated
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Algeria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in French Equatorial Africa
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking French Equatorial Africa from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 infantry moved from India to West India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to India
                1 aaGun moved from India to West India
                2 artilleries and 1 infantry moved from Burma to India
                1 mech_infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from Western Germany to United Kingdom
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from Scotland to United Kingdom
                1 fighter moved from Holland Belgium to 112 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 fighter and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 bomber moved from Trans-Jordan to French Equatorial Africa

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in French Equatorial Africa, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in French Equatorial Africa
                    retreated to French Equatorial Africa
                    British win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Belarus
                    Italians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Italians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 2 artilleries in Belarus, round 2 :  0/2 hits
                        1 artillery owned by the Russians lost in Belarus
                        Italians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belarus, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Italians
                3 infantry moved from Romania to Bessarabia
                1 infantry moved from Bessarabia to Ukraine
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 armour moved from Trans-Jordan to Northwest Persia
                1 fighter moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Syria to Trans-Jordan
                3 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Romania
                1 bomber moved from French Equatorial Africa to Egypt

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 2 infantry
        Alexandria : 1 flag, 2 artilleries and 2 infantry
        Egypt : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Southern France : 3 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Romania : 1 armour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Belarus : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 3 infantry
        Ukraine : 1 infantry
        96 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        97 Sea Zone : 1 transport
        Northwest Persia : 2 armour, 1 fighter and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 72
        Russians : 32 / 49
        Japanese : 24 / 13
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 33 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 24
        ANZAC : 10 / 17
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese
                1 armour and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from Java to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Sumatra

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 9x factory_major, 6x factory_minor; Remaining resources: 57 PUs;
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Eastern Poland to Finland
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                2 infantry moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Finland
                    Germans attack with 1 fighter
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter in Finland, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 fighter moved from Finland to Norway
                1 fighter moved from Eastern Poland to Southern Italy
                1 armour moved from Germany to Eastern Poland
                1 aaGun moved from France to Western Germany
                5 armour, 8 infantry and 8 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Romania to Ukraine

    Place Units - Germans
                4 infantry placed in Western Germany
                5 infantry placed in Germany
                1 armour and 1 infantry placed in Ukraine
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,2
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Romania : 1 aaGun, 2 armour and 1 factory_minor
        Germany : 2 aaGuns, 2 armour, 1 factory_major, 5 infantry and 1 mech_infantry
        Norway : 1 fighter
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Southern Italy : 1 fighter
        Belarus : 5 armour, 8 infantry and 8 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag
        Eastern Poland : 1 armour
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        106 Sea Zone : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 29 / 49
        Japanese : 20 / 13
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,357
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 14

    Null / Other
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2,500
            Median : 2,000
            Variance : 3,333
            Standard Deviation : 1,826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,333
            Median : 2,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Russians Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Not to be a stickler, but just curious - in the Holland battle it looks like your dice were 2,6,3 for 2 infantry and 1 artillery and it says you scored a hit.  Wouldn’t you get zero hits from that?  The first dice should be your unpaired infantry hitting on a 1 and then the last two dice hitting on a 2 or less.

  • 22 21 20 19 18 17 16

    Supported by Artillery: When an infantry attacks along
    with an artillery, the infantry’s attack increases to 2. Each
    infantry must be matched one-for-one with a supporting
    artillery unit. If your infantry outnumber your artillery,
    the excess infantry units still have an attack of 1. For
    example, if you attack with 2 artillery and 5 infantry, 2
    of your infantry have an attack of 2 and the rest have
    an attack of 1. Infantry are not supported by artillery on
    defense.

    Step 3. Attacking Units Fire
    Roll one die for each attacking unit with an attack value
    that didn’t fire or submerge in step 2. Roll for units with
    the same attack value at the same time. For example, roll
    all units with an attack value of 3 at the same time. An
    attacking unit scores a hit if you roll its attack value or
    less.

    Hi legion386,
    this is what I have found in the rule book Europe '40.
    I think the Cpu assigning it him self.
    I also remembered it from europe 1999 Version but a lot has been changed in the rule settin of Global 40.

    If you still have doubts and feel the need to get a better answer or Explanation, feel free to post it in the global '40 section.

    But basically:
    You/me hit the button to roll the dice.
    Cpu Response with a rolled summary of dice value and assigning it.
    You/me choose casualties.


  • It’s not worth looking into.  I was just curious because I thought the MARTI dice went in order from lowest attack power to highest attack power but maybe not.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                1 bomber moved from Russia to Novgorod
                3 fighters and 2 tactical_bombers moved from Russia to Ukraine
                2 armour and 2 mech_infantrys moved from Russia to Ukraine
                      Russians take Bryansk from Germans

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 3 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Italians defend with 1 infantry
                    Russians win, taking Ukraine from Germans with 2 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 armour, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Novgorod to Russia
                3 fighters moved from Ukraine to Russia
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Vologda to Russia
                2 infantry moved from Shensi to Tsinghai
                4 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                4 artilleries and 19 infantry moved from Volgograd to Rostov
                2 tactical_bombers moved from Ukraine to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 1x airfield; Remaining resources: 0 SuicideAttackTokens; 12 PUs;
                Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                3 bombers moved from Trans-Jordan to Volgograd

    Combat - Japanese
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Volgograd rolls: 8,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Japanese
                2 bombers moved from Volgograd to Northwest Persia
                1 armour, 2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Trans-Jordan to Southern Italy
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 81 Sea Zone to 98 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,2,5,5,5,4,5,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,2,2,6
                Japanese collect 4 PUs (16 lost to blockades); end with 8 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Ceylon : 1 flag, 1 artillery
        Malaya : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Celebes : 1 flag
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer
        Southern Italy : 2 fighters
        Iraq : 1 flag
        81 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports
        Northwest Persia : 1 armour, 2 artilleries, 2 bombers and 3 infantry
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 32 / 41
        Japanese : 20 / 8
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,875
            Standard Deviation : 1,369
            Total rolls : 9

    Null / Other
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,167
            Median : 3,000
            Variance : 1,600
            Standard Deviation : 1,265
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1,667
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes


  • Scramble orders for SZ 6 and SZ 112

  • 22 21 20 19 18 17 16

    Yes all for sz 6.

    No in sz 112.
    Thank you!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                Battle in Western Germany
                    Americans attack with 5 artilleries, 2 bombers and 5 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 4 artilleries and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery, 1 bomber and 5 infantry
                Battle in Celebes
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Burma to India
                2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                3 battleships, 2 carriers, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 submarine placed in 6 Sea Zone
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                3 armour placed in Normandy Bordeaux
                1 fighter placed in 101 Sea Zone
                Americans undo move 4.
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 9 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 112 Sea Zone to Norway
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Norway
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 fighter
                    British win, taking Norway from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 armour and 2 mech_infantrys moved from Gold Coast to Nigeria
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                2 artilleries and 9 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Norway to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 bomber moved from Norway to United Kingdom
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 5 infantry moved from West India to Eastern Persia
                2 armour and 5 mech_infantrys moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                1 aaGun, 3 artilleries and 13 infantry moved from India to West India
                1 infantry moved from Shan State to Burma

    Place Units - British
                1 artillery and 1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 3 armour

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Egypt to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Belarus to Archangel
                      Italians take Archangel from Russians
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 2 infantry in Western Germany, round 2 :  1/3 hits
                        Americans roll dice for 4 artilleries in Western Germany, round 2 :  2/4 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 1 artillery in Western Germany, round 3 :  0/1 hits
                        Americans roll dice for 3 artilleries in Western Germany, round 3 :  2/3 hits
                        1 artillery owned by the Italians lost in Western Germany
                    Americans win with 3 artilleries remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery
                Battle in Ukraine
                    Italians attack with 1 bomber and 3 infantry
                    Russians defend with 2 armour and 1 factory_minor
                        Italians roll dice for 1 bomber and 3 infantry in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 armour in Ukraine, round 2 :  0/2 hits
                        2 armour owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 armour
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
                    Italians win, taking Tunisia from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Romania
                1 infantry moved from Trans-Jordan to Iraq
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 armour, 1 artillery and 1 fighter placed in Egypt
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Southern France : 4 infantry
        Syria : 1 flag
        Tunisia : 1 flag, 1 artillery
        Romania : 1 armour and 1 bomber
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Belarus : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        94 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Iraq : 1 infantry
        Northwest Persia : 2 armour, 1 fighter and 1 mech_infantry

    Production/PUs Summary :

    Germans : 35 / 58
        Russians : 29 / 41
        Japanese : 13 / 8
        Americans : 69 / 94
        Chinese : 23 / 29
        British : 38 / 40
        UK_Pacific : 22 / 27
        Italians : 20 / 25
        ANZAC : 14 / 24
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,250
            Median : 3,500
            Variance : 0,737
            Standard Deviation : 0,858
            Total rolls : 20

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 4,000
            Variance : 1,556
            Standard Deviation : 1,247
            Total rolls : 10

    British Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 2,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Russians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                2 fighters moved from India to Eastern Persia
                2 fighters moved from Sumatra to India

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

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