@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansAeV (Axis) vs legion386 (Allies+8) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major, 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Finland
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Finland
Germans attack with 1 fighter
Russians defend with 1 armour
Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Finland to Norway
1 fighter moved from Eastern Poland to Southern Italy
1 armour moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
5 armour, 8 infantry and 8 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Romania to UkrainePlace Units - Germans
4 infantry placed in Western Germany
5 infantry placed in Germany
1 armour and 1 infantry placed in Ukraine
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 aaGun, 2 armour and 1 factory_minor
Germany : 2 aaGuns, 2 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Norway : 1 fighter
Denmark : 3 infantry
Holland Belgium : 1 artillery and 1 infantry
Southern Italy : 1 fighter
Belarus : 5 armour, 8 infantry and 8 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
106 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 29 / 49
Japanese : 20 / 13
Americans : 61 / 86
Chinese : 23 / 29
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3,357
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 14Null / Other
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3,333
Median : 2,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6British Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Russians Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Not to be a stickler, but just curious - in the Holland battle it looks like your dice were 2,6,3 for 2 infantry and 1 artillery and it says you scored a hit. Wouldn’t you get zero hits from that? The first dice should be your unpaired infantry hitting on a 1 and then the last two dice hitting on a 2 or less.
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Supported by Artillery: When an infantry attacks along
with an artillery, the infantry’s attack increases to 2. Each
infantry must be matched one-for-one with a supporting
artillery unit. If your infantry outnumber your artillery,
the excess infantry units still have an attack of 1. For
example, if you attack with 2 artillery and 5 infantry, 2
of your infantry have an attack of 2 and the rest have
an attack of 1. Infantry are not supported by artillery on
defense.Step 3. Attacking Units Fire
Roll one die for each attacking unit with an attack value
that didn’t fire or submerge in step 2. Roll for units with
the same attack value at the same time. For example, roll
all units with an attack value of 3 at the same time. An
attacking unit scores a hit if you roll its attack value or
less.Hi legion386,
this is what I have found in the rule book Europe '40.
I think the Cpu assigning it him self.
I also remembered it from europe 1999 Version but a lot has been changed in the rule settin of Global 40.If you still have doubts and feel the need to get a better answer or Explanation, feel free to post it in the global '40 section.
But basically:
You/me hit the button to roll the dice.
Cpu Response with a rolled summary of dice value and assigning it.
You/me choose casualties. -
It’s not worth looking into. I was just curious because I thought the MARTI dice went in order from lowest attack power to highest attack power but maybe not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 bomber moved from Russia to Novgorod
3 fighters and 2 tactical_bombers moved from Russia to Ukraine
2 armour and 2 mech_infantrys moved from Russia to Ukraine
Russians take Bryansk from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Italians defend with 1 infantry
Russians win, taking Ukraine from Germans with 2 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Novgorod to Russia
3 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Russia
2 infantry moved from Shensi to Tsinghai
4 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
4 artilleries and 19 infantry moved from Volgograd to Rostov
2 tactical_bombers moved from Ukraine to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x airfield; Remaining resources: 0 SuicideAttackTokens; 12 PUs;
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
3 bombers moved from Trans-Jordan to VolgogradCombat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/3 hits
1 bomber killed by AA
Bombing raid in Volgograd rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Trans-Jordan to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,2,5,5,5,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,2,2,6
Japanese collect 4 PUs (16 lost to blockades); end with 8 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
Hainan : 1 harbour
Ceylon : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
Southern Italy : 2 fighters
Iraq : 1 flag
81 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports
Northwest Persia : 1 armour, 2 artilleries, 2 bombers and 3 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombersProduction/PUs Summary :
Germans : 46 / 58
Russians : 32 / 41
Japanese : 20 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 1,875
Standard Deviation : 1,369
Total rolls : 9Null / Other
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3,167
Median : 3,000
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Russians Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes -
Scramble orders for SZ 6 and SZ 112
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Yes all for sz 6.
No in sz 112.
Thank you! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Battle in Western Germany
Americans attack with 5 artilleries, 2 bombers and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 4 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 bomber and 5 infantry
Battle in Celebes
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Burma to India
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 battleships, 2 carriers, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
3 armour placed in Normandy Bordeaux
1 fighter placed in 101 Sea Zone
Americans undo move 4.
2 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 9 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Norway
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 fighter
British win, taking Norway from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 armour and 2 mech_infantrys moved from Gold Coast to Nigeria
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 9 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Norway to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from West India to Eastern Persia
2 armour and 5 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 aaGun, 3 artilleries and 13 infantry moved from India to West India
1 infantry moved from Shan State to BurmaPlace Units - British
1 artillery and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 40 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits
Americans roll dice for 4 artilleries in Western Germany, round 2 : 2/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
Americans roll dice for 3 artilleries in Western Germany, round 3 : 2/3 hits
1 artillery owned by the Italians lost in Western Germany
Americans win with 3 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery
Battle in Ukraine
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 armour and 1 factory_minor
Italians roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
2 armour owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Southern France : 4 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 artillery
Romania : 1 armour and 1 bomber
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
94 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 infantry
Northwest Persia : 2 armour, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 35 / 58
Russians : 29 / 41
Japanese : 13 / 8
Americans : 69 / 94
Chinese : 23 / 29
British : 38 / 40
UK_Pacific : 22 / 27
Italians : 20 / 25
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,250
Median : 3,500
Variance : 0,737
Standard Deviation : 0,858
Total rolls : 20Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,200
Median : 4,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 10British Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to Eastern Persia
2 fighters moved from Sumatra to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Western Germany
Germans attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 2 : 0/5 hits
Americans roll dice for 3 artilleries in Western Germany, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Western Germany, round 3 : 1/4 hits
Americans roll dice for 3 artilleries in Western Germany, round 3 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Western Germany, round 4 : 2/3 hits
Americans roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits
2 artilleries owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleriesNon Combat Move - Germans
1 fighter moved from Western Germany to Germany
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 armour and 1 mech_infantry placed in Romania
7 infantry placed in Germany
3 infantry placed in Southern France
2 artilleries and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Romania : 1 aaGun, 3 armour, 1 factory_minor and 1 mech_infantry
Germany : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 mech_infantry
Denmark : 3 infantry
Belarus : 5 armour, 8 infantry and 8 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 28 / 41
Japanese : 13 / 8
Americans : 64 / 94
Chinese : 23 / 29
British : 38 / 40
UK_Pacific : 22 / 27
Italians : 20 / 25
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,450
Median : 3,500
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 20Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,333
Median : 3,000
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3,625
Median : 4,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
12 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries moved from Rostov to Ukraine
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Archangel
Russians attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Archangel from Italians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 artilleries moved from Rostov to Caucasus
5 infantry moved from Rostov to Caucasus
2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Tambov
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 bombers moved from Northwest Persia to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in 96 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 1/6 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 96 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 3 : 5/6 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Anglo Egyptian Sudan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 carriers moved from 98 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 94 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 bombers moved from 96 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Northwest Persia
1 battleship, 2 carriers, 1 cruiser and 4 transports moved from 81 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,2,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,5,1
Japanese collect 7 PUs (6 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Ceylon : 1 flag, 1 artillery
Guam : 1 flag, 1 airfield
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
Egypt : 1 tactical_bomber
Western Germany : 2 fighters
Southern Italy : 2 bombers
94 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Iraq : 1 flag
Northwest Persia : 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Persia : 1 flagProduction/PUs Summary :
Germans : 39 / 48
Russians : 33 / 45
Japanese : 13 / 7
Americans : 64 / 94
Chinese : 23 / 29
British : 38 / 40
UK_Pacific : 22 / 27
Italians : 17 / 25
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,680
Median : 4,000
Variance : 0,292
Standard Deviation : 0,540
Total rolls : 25Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6British Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,733
Median : 4,000
Variance : 0,929
Standard Deviation : 0,964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - Americans
Americans creates battle in territory 39 Sea Zone
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 fighter
Japanese win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Formosa
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from India to Union of South Africa
3 battleships, 2 carriers, 1 destroyer and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 39 Sea Zone to 72 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 fighters and 1 tactical_bomber placed in Eastern United States
1 battleship and 2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





