No worries
Slovenehero and Caesar1 (Axis) vs Noll and Wittman (Allies +12)
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Mai saputo che ci fosse differenza tra attaccanti e difensori in un raid aereo :?
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Sì originariamente era:
Attaccante @1 preventivo (tipo sommergibili in mare)
Difensore @2 solo caccia -
Interessante, non lo sapevo. Ci gioco ad anni ed e’ la prima volta che sento una cosa del genere. A quando risale questa regola?
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Fino all’uscita in scatola della seconda edizione
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 21 / 28
Japanese : 65 / 71
Americans : 63 / 86
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 6 / 3
Italians : 13 / 28
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 21 / 28
Japanese : 65 / 71
Americans : 63 / 86
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 6 / 3
Italians : 13 / 28
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No sono state cambiate il 10/16/11
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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If you read carefully the topic you linked its still saying thet defenders fire at @2
He changed it with the release of the boxed second edition and I never noticed before
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Oh no he refers to JET tech now. It wasnt like that prior to 2nd edition btw. I guess it makes bombing viable, it was kinda pointless with defenders at @2 (thats why I was fine in Norway, and the reason I did put all these fighters there). Well, I have to deal with the new rule now!
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I’ve always used the latest set of official alpha rules available for global. That rule has been in effect as part of the alpha project (+3.9?) since I can remember playing global, that is roughly in December 2011. I’m surprised that experienced players like yourselves have not come across it yet? I’ve never even bothered with the rules that came with my boxed 1st edition global:-D
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The ibtercept rule I’m referring to was actually the alpha3 standard. He changed it later when he release the boxed 2nd edition; alongside minor setup changes and one less territory in Canada.
I just never noticed this change before, but its also trur that I didnt play much in the last 2 years. My activity here was more prominent in 2009-2012 -
I have never come across it, as people have been understandably too frightened to try and bomb me.
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Speaking from experience having to deal with rule changes of any nature is a major pain in the neck for any serious gamer. I am sorry you got caught out on that one.
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It doesnt matter! I learnt something new and it makes the game more interesting. Go on with germany!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
3 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
5 artilleries moved from Rostov to Caucasus
4 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 fighter moved from 115 Sea Zone to 125 Sea ZoneCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 125 Sea Zone
Germans attack with 2 bombers, 5 fighters and 1 tactical_bomber
British defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 125 Sea Zone, round 2 : 0/4 hits
1 destroyer owned by the Americans, 2 fighters owned by the British and 1 carrier owned by the British lost in 125 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for British: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 destroyer and 1 transport
Battle in Caucasus
Germans attack with 6 armour, 5 artilleries, 3 infantry and 6 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 6 armour, 5 artilleries, 3 infantry and 6 mech_infantrys in Caucasus, round 2 : 6/20 hits
Russians roll dice for 1 aaGun and 4 infantry in Caucasus, round 2 : 1/4 hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 5 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
1 aaGun and 20 infantry moved from Rostov to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from 125 Sea Zone to Western Germany
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 fighter moved from 125 Sea Zone to Novgorod
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Novgorod to Karelia
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Romania
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Northern Italy
2 armour moved from Western Germany to PolandPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Romania : 1 mech_infantry
Poland : 1 aaGun and 2 armour
Germany : 1 factory_major
Northern Italy : 1 armour, 1 infantry and 1 mech_infantry
Southern Italy : 1 fighter and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag, 1 aaGun, 2 infantry and 2 mech_infantrys
Baltic States : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 5 armour and 10 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 20 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Caucasus : 1 flag, 2 aaGuns, 6 armour, 5 artilleries, 2 infantry and 6 mech_infantrys
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 2 carriers and 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 19 / 28
Japanese : 65 / 71
Americans : 61 / 86
Chinese : 5 / 7
British : 33 / 38
UK_Pacific : 6 / 3
Italians : 13 / 28
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 4.028
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.964
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.750
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
Forse era destino che filasse tutto liscio in Norvegia/SZ125. Sorprendente il risultato ad ogni modo.
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Very nice. Does this mean poor old Russia is on its own?
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It wouldnt have happebed if I knew the correct rules! But I’ll deal with it ;)
This buys you at least two turns. Good job.
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Truth is I was kind of staring down a blind abbey with Germany, you had me boxed in quite nicely with the angloamerican push.
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blind alley :lol:





