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If you try these ideas out youll see that its quite easy to “see” how this system works.
I don’t see how it works yet
like hows the naval dogfighting modelled?
fighters shouldn’t be able to freely choose a target to bomb if enemy fighters are around?
++++ when their is combat actions all air to air combat is performed seperately.
As the attacking forces you send over bombers and fighters to engage defending land forces, however your opponent decides to perform DAS mission and intercept you from a territory adjacent from the originally attacked territory. The planes combat rolls are now handled differently because now the defender has fighters in his defense. As the attacker your escorting fighters are also protecting your bombers and thats why the defender is not allowed to decide where any causaulties are allocated to. Is this clear?
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Not clear im not even sure the “tech” should be something that must be researched for a price.
first reduce the chance factor (still good to have some of it)
secondly give free research rolls
this models research happening eventually, but the power can speeds thing up if wanted to
also models certain resources that can’t be deverted elsewhere anyway…
we shall come back to this in the technology thread
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they had acquired increasingly sophisticated sonar technology. They had some of it from the start of the war.
so for the start of the war the ability of DD to protect BB against “first strike” SS hits should be fairly weak, latter shots should be easy to screen against
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OH BTW 2 or more subs together get a +1 combat modifier… forgot to add this idea ( wolf pack concept)
oooh only 2 SS to get the wolf pack? maybe too strong?
again this is an outline… 3 may work better but not in playtesting
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yes but in a game their has to be some ability to fight back.
no? just like how INF can’t kill FTR? although on a different serverity
yeah sure, I am just saying the ability is big fight back against a submarine that just fired, and small against a submarine that hasn’t been firing, with my firing and non-firing thingo rule
I mean surface ships keep firing
but submarines have hiding to do, submerging and remerging now and then
+++++ it goes like this: the sub can decide to take action on surface ships, when they do this they are also giving away their position. This is not secret ninja warfare… some accountability has to be accorded to the sub that launched a strike. However, once it strikes it still gets to allocate hits before the defender has a chance to counter with a round of ASW. How is this not fair?
1 shore bombardment shot per X attacking INF
vs.
1 possible shore bombardment casualty per X attack INF
+++++ this is not the proper rule:
1 shore bombardment shot per 4 attacking INF
vs.
1 possible shore bombardment casualty per 4 attack INF
on the one hand you want bombardment shots per X attacking INF, on the other hand you want you let ships support INF 1-to-1
whats are you modelling?
+++++ 1) the shore bomberdment of the free shot is a modification of OOB rules but preventing the types of previous invasions in AAR. 2) The supporting shots are continuing broadsides that model the constant shelling of defending positions WHILE INFANTRY HAS ALLREADY LANDED… JUST LIKE WE HAVE WITH ARTILLERY IN OOB. thats why its 1/1 basis because like artillery they are helping out the infantry. The free shot for every 4 infantry landed represents the surprise factor and is a continuity from the previous larry harris idea… only modified so as not to allow 4 bb getting 4 shots and landing 1-2 infantry.
maybe my rule works under your logic too
it just needs to be tuned
say 1 possible shore bombardment casualty per 2 or 4 attacking INF?
(40BB and 2INF --attack–> 10 INF, all the BBs can fire if they want, they’ll only be hitting corpse though because the defender won’t send 10INF to the coast to fight 2 INF)
40 bb get nothing as free shots with only 2 infantry, they only boost the infantry +1 for THE FIRST ROUND OF COMBAT ONLY
WHY ONLY FIRST ROUND? because they are really far away unlike artillery which is closer and can spot the enemy better than some BB far out in the ocean.
I don’t really like that 1-to-1 bonus
I think I see you are modelling
preemptive shore shots - shots opening the battle
1-to-1 bonus - the other are shots through the battle
++++ yes your SEEING the idea its not unlike artillery support and its consistent idea from OOB… only advanced to reflect historical based solution which is what were after.
but once your troops move inland your warships can’t really help can they? that why I don’t like that 1-to-1 bonus!
++++Its only the first round… thats why.