in cities their is no automatic retreats so the problem was planes can totally destroy land units and as you know they cant fire back.
eh, this isn’t really about automatic retreats I think
we are gonna have defender retreat anyway
++++++OK i should rephrase it… The defender has the option of retreating on automatic retreats if he is in a city ( VC). of course after a round he can retreat as well.
Quote
3) increase the AA rule to every round ( e.g. roll 1, then re roll roll 1 destroyed, roll 2-3 plane has to return to base)
good to see you now want this direction now
I mean AA firing in opening fire only is unfair
giving too many AA hits for very short battles
Yes right… playtesting bears out experience and what seems to work. it should be each round but still harder to kill planes than 1 out of 6… thats crazy.
so we’ll tune the rates
your d1 + d1 = 2.8% , thats sounds ok
++++ ok so you roll a 1 , then you get to roll another die… if you get a 1 its gone, 2-3 or even just 2 then its out of the battle ( flies back to base)
Quote
one problem was how is it possible for air units to boost armor if they are in a dogfight?
lol looking back I actually thought you meant only bombing air units boost armor
++++ no bombers have nothing to do with this … they have other values… only fighters and a new “dive- bomber” unit could have such a boost for armor.
Quote
they can pass thru enemy ships
SS can already decide if they want to engage enemy, provided no DD
but I think DD should also be able to do the same
if the DD don’t wanna engage, the enemy SS can pass thru
+++++ thats allready accounted for except subs can go “on- station” and declare the intention to engage the enemy ships hereby stopping the movement of your ships ( note: sub stall debate issues)… however i feel that if the subs are sunk within one round then naval forces should be allowed to continue movement up to full movement.
in fact, before sonar technology upgrade, I think DDs shouldn’t be able to stop SS from passing thru
its many many miles of ocean in a SZ
it may work… but it gives too much benefits to DD… the great idea of subs is their ability to sneak under ships undetected. we should give them this ability unmolested. perhaps we can have something where after a certain point in time any sub that moves thru occupied zones can be intercepted… but sufficient tech has to come first. I see the possibility of say placing a plane in a sea zone as some form of CAP and from this it watches the ocean zone and gets to roll as subs pass thru.
Quote
Problems found: The ASW rolls are a bit overpowering.
hehe I think I expected this
Quote
in this way we separate the looking around idea with the attack idea…
you should have knew better
we have this in antiaircraft already
++++ yes now its seperate so you roll 2 to look ( changing with tech)
and 2 to hit. each portion done seperate.