@semper-fi I am in Naples. Email me at MJHProducts@gmail.com
Best posts made by Aymes
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RE: Looking for Global Players in Southwest Florida
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Axis & Allies Global 1940: can two different allied nations both occupy the same transport
I asked Chat GPT this question:
In Axis & Allies Global 1940: can two different allied nations both occupy the same transport?
The response I got from Chat GPT is this:
"In Axis & Allies Global 1940, each transport can only carry one power’s units at a time. Specifically, the rules state that each transport can carry one land unit and one infantry unit during the non-combat movement phase, or two land units during the non-combat movement phase if they are going to the same destination.
This means that if two different Allied nations want to transport their units on the same transport, it wouldn’t be allowed under the standard rules of the game. Each transport can only transport the units of one power at a time.
It’s important to note that house rules or variants might be in play, and some gaming groups modify the rules to suit their preferences. Always make sure to clarify any house rules before starting a game with a new group."
However, the official Axis & Allies manual seems to indicate that it is treated no differently than two different allied aircraft occupying the same aircraft carrier.
Can someone please clarify?
Latest posts made by Aymes
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Axis & Allies Global 1940: can two different allied nations both occupy the same transport
I asked Chat GPT this question:
In Axis & Allies Global 1940: can two different allied nations both occupy the same transport?
The response I got from Chat GPT is this:
"In Axis & Allies Global 1940, each transport can only carry one power’s units at a time. Specifically, the rules state that each transport can carry one land unit and one infantry unit during the non-combat movement phase, or two land units during the non-combat movement phase if they are going to the same destination.
This means that if two different Allied nations want to transport their units on the same transport, it wouldn’t be allowed under the standard rules of the game. Each transport can only transport the units of one power at a time.
It’s important to note that house rules or variants might be in play, and some gaming groups modify the rules to suit their preferences. Always make sure to clarify any house rules before starting a game with a new group."
However, the official Axis & Allies manual seems to indicate that it is treated no differently than two different allied aircraft occupying the same aircraft carrier.
Can someone please clarify?
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RE: Tampa FL - Looking for A&A Players
@anthonybonaparte I am in Naples. Email me at MJHProducts@gmail.com
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RE: Looking for Global Players in Southwest Florida
@semper-fi I am in Naples. Email me at MJHProducts@gmail.com
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RE: My idea for game balance
I really like the idea of 1 IPC per valueless allied pacific island. I am going to propose that to the group I play with, because we are always looking for a way to balance the game, but at the same time try to keep it as close to OOB as possible.
What we have been doing for several games, and it is working well, is this:
Play “cry uncle” - so no Victory City win condition for Axis.
Germany not allowed to build factories in original German controlled territories.
USA can do whatever they want in the European theater only, right away in turn one. -
RE: Looking for players in MN
There is a group of us that play Axis & Allies Global at my home in Plymouth, MN. If you are interested, call me at 612-310-7962
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RE: Looking for players in minnesota
I live in Plymouth. If you are interested in playing Axis & Allies Global, there are a few of us that play that.
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RE: Minnesota
I host Axis & Allies Global at my home in Plymouth, MN on Friday nights. Contact me if you are interested: MJHProducts@gmail.com or 612-310-7962
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RE: Global 2nd edition Q+A ( AAG40.2)
@Von:
Quote from: Zhukov44 on October 05, 2014, 10:26:39 am
Well the reason this came up is following Italy’s declaration on Russia and invasion of Russia, Germany did not declare on Russia, but moved forces into formerly Russian territory. Should Germany get the peacetime NO in that scenario?
Yes germany double dips here. They get the no for peace but their sub blocks the Russian no.
I am experiencing the above scenario in a game that is on hold till later after Turkey Day. I am playing Germany and Italy. I was able to DOW Russia on IT turn 2. I blitzed a tank from Romania through Eastern Poland and into Baltic States (both countries were void of any Russian unit). On German Turn 3 I am not going to DOW Russia. I am going to put a warship in SZ 124. I will move units into Baltic States and Eastern Poland. I will transport a load of two units into Baltic states from SZ 115 and be able to ignore the Russian cruiser and sub there because Germany is not at war with Russia. So Germany will get the bonus for not being at War with Russia and Russia will not get a bonus because of an Axis Warship in SZ 124.
In addition on Russia turn three they cannot attack Italian controlled Eastern Poland or Baltic States or the transport in SZ 115 because they cannot DOW Germany until Turn 4. So does all this ring true? If so it seems rather odd. But I would really enjoy being able to give this experience as a present to my Russia opponent.
Thank you for any replies.
We are back playing this scenario tonight. The Russian Player wants to attack only the Italian tank in Baltic and ignore the German units because he is not at war with Germany. Is this possible? Why or why not? Does a German unit moving into Italian controlled Russian territory (the Baltic) constitute a DOW? Why or why not?