• Sponsor

    We rarely see bases bombed in our games, I was wondering… would they get bombed more if a nation had to remove all damage points on a base to make it operational?

  • 2024 '22 '21 '19 '15 '14

    I think it would probably help.

    It’s hard to convince people that it’s worth the risk vs aaafire, when the repairs to return them to opperational status are relatively inexpensive and the units needed to conduct raids are relatively expensive to replace if they get shot down. I think the OOB rules kind of encourage players not to fully repair, under the logic that a an already damaged base presents a less attractive target for future raids, which is a little silly.

    My solution to get more base raids by changing the cost and abilities of the stratB is pretty sweeping. I like it, but I can imagine others may be reluctant to adopt such a solution.

    It would be nice though if something could be done to make bases a more attractive target, since there are twice as many bases on the board as there are production facilities, and there are more of them in places that are easier to reach with escorts.

    Unlike factories, which offer some gradation in terms of how they perform when damaged, bases under the OOB rules are all or nothing, they are either opperational with their full abilities or unopperational with no abilities. So often times it comes down to just 1 or 2 ipcs spent between one situation or the other. Kind of tough to justify putting an 11 or 12 ipc unit at risk, when you’re looking at such a slim return for a raid.


  • Only way I see it for now is raising the damage to 8 or maybe 10 and making it to use have to repair it for 10  so u can use it . Stg Bomber gets a 1d6 +4 or 2d6s -2.
    Might work with 5c bomber 1d6


  • Great topic - hi-lights how A&A is a little too basic.  ie. not all hits should be equal - really, when would AAA blow every plane out of the sky?

    I would propose to change the AAA rule for bases and industry that AAA does not kill but affects the accuracy of the attacker.  Defending installation rules a 1d6 and this is subtracted from the attacker’s roll. 
    1d6-1 for fighters and tacB
    1d6-2 for bombers
    Roll an AAA dice for each attacking aircraft.

  • '17 '16

    @Carolina:

    Great topic - hi-lights how A&A is a little too basic.  ie. not all hits should be equal - really, when would AAA blow every plane out of the sky?

    I would propose to change the AAA rule for bases and industry that AAA does not kill but affects the accuracy of the attacker.  Defending installation rules a 1d6 and this is subtracted from the attacker’s roll.
    1d6-1 for fighters and tacB
    1d6-2 for bombers
    Roll an AAA dice for each attacking aircraft.

    Here is a three pages thread on this idea:
    Strategic Bombing Raid (SBR): an alternate mechanic for 1942.2 and G40
    http://www.axisandallies.org/forums/index.php?topic=39189.msg1620459#msg1620459


  • The base is got have some kind of AA kill. You risk Bomber with that 10 damage max to base then base  should get to kill planes .

  • Sponsor

    Ya, at least when you risk a plane to bomb a base… you know that every damage point inflicted will become spent dollars if they ever want to use it again.


  • I agree on risk.  The risk is that the raid is a failure if AAA defensive roll is greater than the attacking roll.

  • '17 '16

    @Young:

    We rarely see bases bombed in our games, I was wondering… would they get bombed more if a nation had to remove all damage points on a base to make it operational?

    I like this idea because it keeps Maxed out damage at 6 IPCs, same level as a Minor IC.
    And lightly to heavily damaged is simply expressed by how many IPCs you pay to repair.
    Seems more attractive to blow, knowing that every damage make it further away from operational status.

    I don’t think it needs to rise Cap to 8 or 10 IPCs if need to be fully repaired.

    However, keeping OOB rule and operational even with 2 damage points, I would rise Cap to 8 or 10 IPCs.
    So would I increase Minor IC cap to same level.


  • Ya I agree
    Didn’t mean there was a cap neither just throwing up some numbers

    So how much you need to repair before you can use it ? 4 - 6 ? Down to 3 ?


  • @Carolina:

    Great topic - hi-lights how A&A is a little too basic.  ie. not all hits should be equal - really, when would AAA blow every plane out of the sky?

    I would propose to change the AAA rule for bases and industry that AAA does not kill but affects the accuracy of the attacker.  Defending installation rules a 1d6 and this is subtracted from the attacker’s roll. 
    1d6-1 for fighters and tacB
    1d6-2 for bombers
    Roll an AAA dice for each attacking aircraft.

    I think you’d get less bombing bases here.

  • '17 '16

    @SS:

    Ya I agree
    Didn’t mean there was a cap neither just throwing up some numbers

    So how much you need to repair before you can use it ? 4 - 6 ? Down to 3 ?

    If increasing to 8 or 10, I rather keep 3 to make unoperational.
    Thinking about the OOB rules, probably make it 3 and more to be unoperational was due to get Bases fix with only 4 IPCs or less, Minor IC cost 4 or less to be able to produce 1 unit at least.
    Both have similar requirements.

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