Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 12 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
3 infantry moved from Manchuria to Jehol
2 armour moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
2 armour moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Chahar
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
6 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Manchuria
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 aaGuns, 1 bomber, 3 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Tunisia to Libya
Non Combat Move - Americans
1 bomber moved from Kwangtung to Eastern Persia
1 carrier, 3 cruisers, 3 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 125 Sea Zone
4 armour and 2 infantry moved from Finland to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 aaGuns placed in Norway
1 aaGun and 2 fighters placed in Finland
1 fighter placed in Norway
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 artilleries and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kwangtung
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Anhwe
1 carrier and 2 destroyers moved from 112 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 tactical_bomber moved from 125 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsu
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kiangsu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 4 infantry
British win, taking Egypt from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Kiangsu to Anhwe
Place Units - British
3 infantry placed in Persia
1 armour, 1 bomber and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,1,6,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in Kwangtung change ownership: 1 armour, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
3 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 2 armour and 1 harbour
Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Normandy Bordeaux to France
Place Units - Italians
3 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
3 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
3 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Borneo from Japanese with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
When I started the game it said Victory has been achieved for the Axis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Novgorod
12 artilleries moved from Russia to Smolensk
6 armour moved from Russia to Belarus
10 armour moved from Russia to Volgograd
2 mech_infantrys moved from Germany to Baltic States
2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
1 bomber and 5 fighters moved from Western Germany to Egypt
2 fighters moved from Novgorod to Western Germany
Place Units - Germans
6 fighters placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Wait I forgot a non combat move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Novgorod
12 artilleries moved from Russia to Smolensk
6 armour moved from Russia to Belarus
10 armour moved from Russia to Volgograd
2 mech_infantrys moved from Germany to Baltic States
2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
1 bomber and 5 fighters moved from Western Germany to Egypt
2 fighters moved from Novgorod to Western Germany
Place Units - Germans
6 fighters placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Chahar to Anhwe
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Shantung to Anhwe
2 fighters moved from Shantung to Anhwe
4 infantry moved from Shantung to Anhwe
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from ANZAC
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Anhwe
Japanese attack with 1 armour, 5 fighters, 7 infantry and 5 tactical_bombers
British defend with 1 armour and 1 fighter; Chinese defend with 6 artilleries and 9 infantry
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 1 armour and 1 fighter
Casualties for Chinese: 6 artilleries and 9 infantry
Casualties for Japanese: 1 armour, 7 infantry and 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 artillery and 5 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
3 carriers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to Shantung
3 fighters moved from Anhwe to Shantung
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from Korea to Manchuria
Place Units - Japanese
3 armour placed in Shantung
3 mech_infantrys placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
crap. I’m going to have to reroll my Karelia battle. I’ll guarantee your 1 hit. I was also supposed to attack Vyborg, but the spaces are so small, it clicked on the extension line instead.
Actually, I’ll reroll my attacks in both, and your d in Vyborg.
Vyborg - attack 1 art 1 inf 3 fighters
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Input ErrorThere was an error in your dice throw: "/>aaa 1@2:
which leaves 9 tanks and 1 mech for Karelia
Rolls: 9@3; Total Hits: 39@3: (6, 6, 6, 3, 5, 6, 6, 2, 3)
Rolls: 1@1; Total Hits: 01@1: (6)
def
Rolls: 1@2; Total Hits: 01@2: (4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 2 armour, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Libya to Tobruk
1 bomber moved from Eastern Persia to Sikang
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to United Kingdom
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
4 armour moved from Norway to Karelia
2 infantry and 1 mech_infantry moved from Finland to Karelia
5 armour and 1 artillery moved from Finland to Karelia
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Sikang
Americans attack with 1 bomber
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 9 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 9 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Changing ownership of Vyborg from Germans to Americans
EDIT: Turning off Edit Mode
1 aaGun moved from Finland to Karelia
2 infantry moved from Norway to Finland
3 artilleries and 3 infantry moved from 125 Sea Zone to Norway
2 aaGuns moved from Norway to Finland
1 aaGun moved from Finland to Karelia
1 fighter moved from Norway to Finland
EDIT: 1 artillery and 1 infantry moved from Karelia to Vyborg
Place Units - Americans
2 aaGuns placed in Norway
2 armour and 1 tactical_bomber placed in Finland
1 tactical_bomber placed in Norway
2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
1 fighter moved from Malta to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 bomber and 5 fighters; Italians defend with 2 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour
Non Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Kwangtung to India
1 aaGun moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter placed in Persia
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 artillery placed in Persia
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,3,5,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 armour and 1 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
1 fighter moved from Malta to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 bomber and 5 fighters; Italians defend with 2 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour
Non Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Kwangtung to India
1 aaGun moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter placed in Persia
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 artillery placed in Persia
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,3,5,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 armour and 1 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 113 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Norway: 1 aaGun
EDIT: Removing units owned by Americans from Finland: 1 armour
EDIT: Adding units owned by Americans to Finland: 1 armour
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Use the second file. I noticed I had mis-deployed as the US.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
Combat - Italians