128e6d6a-ed18-4126-a0b7-90fac67f3b3e-triplea_42316_2anz fre.tsvg
15L Whackamatt (Allies +16) vs. cyanight (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Rostov to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 5 armour and 1 mech_infantry
British defend with 3 armour
Germans win, taking Northwest Persia from British with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armour
Battle in Kazakhstan
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Karelia
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Germany to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
2 carriers moved from 35 Sea Zone to 19 Sea Zone
2 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shantung to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Jehol
2 fighters moved from Japan to Jehol
2 mech_infantrys moved from Manchuria to Jehol
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 armour, 1 artillery, 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 artilleries and 13 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 5 artilleries and 13 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from Jehol to Shantung
2 fighters moved from Kiangsu to 19 Sea Zone
2 fighters moved from Kiangsu to Shantung
3 tactical_bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Siberia to AmurPlace Units - Japanese
3 armour placed in Shantung
2 infantry placed in Manchuria
1 transport placed in 19 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from French Indo China to Kazakhstan
3 destroyers moved from 54 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to Dutch New Guinea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 infantry and 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
5 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Norway to FinlandCombat - Americans
Battle in Kazakhstan
Americans attack with 2 bombers
Germans defend with 2 armour
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Casualties for Americans: 2 bombers
Battle in Finland
Americans attack with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 aaGun and 2 armour placed in Norway
3 fighters placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsi to Jehol
8 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Jehol
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to SuiyuyanPlace Units - Chinese
1 infantry placed in Anhwe
2 artilleries and 4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Tunisia from AmericansCombat - British
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
3 aaGuns, 2 artilleries and 9 infantry moved from French Indo China to Kwangsi
1 armour moved from Egypt to Alexandria
1 armour moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 aaGun, 9 infantry and 1 mech_infantry moved from Holland Belgium to France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Finland
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea ZonePlace Units - British
2 fighters and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 armour and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
5 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
British defend with 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry; French defend with 1 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 5 infantry
Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Southern Italy
3 infantry moved from Southern France to Northern Italy
3 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 harbour placed in New Guinea
1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from France to Southern France
French take Southern France from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,6,2,2
French collect 18 PUs (1 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 artilleries, 5 fighters and 13 infantry moved from Western Germany to France
2 fighters moved from 112 Sea Zone to France
3 infantry moved from Novgorod to Archangel
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Bryansk to Smolensk
2 armour moved from Bryansk to Archangel
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bryansk to Smolensk
5 armour moved from Northwest Persia to IraqCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 5 armour
British defend with 1 infantry
Germans win, taking Iraq from British with 5 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 artilleries, 7 fighters and 13 infantry
British defend with 1 aaGun, 10 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 6 fighters and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 8 infantry
Casualties for British: 1 aaGun, 10 infantry and 1 mech_infantry
Casualties for French: 3 infantryNon Combat Move - Germans
1 fighter moved from France to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
1 fighter moved from France to Western Germany
1 fighter moved from France to Western Germany
1 artillery and 11 infantry moved from Karelia to Novgorod
1 bomber moved from Smolensk to Bryansk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 78 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Jehol to Kiangsu
1 armour moved from Shantung to Kiangsu
2 fighters and 5 tactical_bombers moved from Shantung to Kiangsu
4 fighters moved from 19 Sea Zone to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 6 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 artilleries and 11 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Chinese: 2 artilleries and 11 infantry
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 artillery
EDIT: Adding units owned by Japanese to Timguska: 1 artillery
EDIT: Turning off Edit Mode
6 fighters moved from Kiangsu to 19 Sea Zone
5 tactical_bombers moved from Kiangsu to Shantung
2 infantry moved from Manchuria to Jehol
1 artillery moved from Amur to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
2 infantry placed in Manchuria
1 carrier placed in 19 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 1 submarine moved from 46 Sea Zone to 19 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 armour moved from Norway to Finland
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Normandy Bordeaux to Finland
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
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I am attacking you in SZ 19. You have 6 suicide tokens, and I’m attacking with 5 destroyers that can be hit by them. Do you wish to use any?
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Use one on each of the 5 DD’s and save one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 1 submarine moved from 46 Sea Zone to 19 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 armour moved from Norway to Finland
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Normandy Bordeaux to Finland
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 19 Sea Zone
Americans attack with 1 bomber, 3 destroyers and 1 submarine
Japanese defend with 3 carriers, 2 destroyers, 6 fighters and 3 transports
Units damaged: 2 carriers owned by the Japanese
Japanese win with 3 carriers, 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -34
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber, 3 destroyers and 1 submarine
Battle in Korea
Battle in Holland Belgium
Americans attack with 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Korea from Japanese, taking Holland Belgium from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
4 fighters owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Norway to FinlandPlace Units - Americans
1 factory_minor placed in Finland
3 tactical_bombers placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
I have a couple of questions before i can continue:
I scored 3 hits. I choose you to lose one out of your two destroyers and take 2/3 carrier hits. Do you want to put a destroyer back in and take the 3rd carrier hit instead, or leave as is?
Also, for the planes that had to land somewhere, where do you want them to land? You can choose from Manchuria, Jehol, Shantung, and Kiangsu. Let me know where.
Thanks





