@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L wheatbeer (Axis) vs axis-dominion (Allies +18)
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:aaa 3@2 4@3
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Rolls: 2@2 3@3; Total Hits: 22@2: (4, 4)3@3: (4, 2, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 4 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
3 armour and 2 mech_infantrys moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Sumatra to Java
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Union of South Africa
Battle in Kansu
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Union of South Africa from British, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 armour and 1 mech_infantry moved from Chahar to Kansu
3 mech_infantrys moved from Manchuria to Chahar
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers moved from Java to Borneo
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Japan to Philippines
3 submarines moved from 35 Sea Zone to 41 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from 77 Sea Zone to 81 Sea Zone
1 carrier moved from 77 Sea Zone to 81 Sea Zone
1 carrier moved from 77 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 77 Sea Zone to Egypt
2 carriers moved from 77 Sea Zone to 75 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to ChaharPlace Units - Japanese
3 infantry placed in Manchuria
4 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 2 bombers
EDIT: Adding units owned by Japanese to Sumatra: 2 bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 70
Russians : 13 / 0
Japanese : 52 / 56
Americans : 54 / 80
Chinese : 10 / 18
British : 28 / 34
UK_Pacific : 11 / 11
Italians : 28 / 40
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 22 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Volgograd to Russia -
scramble in japan?
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i mean for korea
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full scramble
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man you got raped on that decision!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 22 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Volgograd to RussiaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 3 fighters
Americans win with 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 3 fighters
Battle in Holland Belgium
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 submarine and 1 transport
3 submarines owned by the Americans Submerged
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Southern France
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans winJapanese win, taking Korea from Japanese with 1 submarine and 1 transport remaining with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Russia causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Russia to Volgograd
1 bomber moved from Western United States to United Kingdom
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
4 fighters moved from India to Persia
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea ZonePlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Kiangsi to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
9 artilleries and 2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 bomber moved from United Kingdom to Northern Italy
1 armour moved from Volgograd to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Volgograd
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Iraq
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Iraq to Persia
3 fighters moved from Caucasus to Persia
1 mech_infantry moved from Tsinghai to Volgograd
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Burma to India
2 infantry moved from India to West India
2 infantry moved from Yunnan to Burma
1 aaGun and 2 infantry moved from Yunnan to Burma
1 aaGun moved from Kiangsi to Anhwe
2 infantry moved from India to West India
1 aaGun moved from India to West India
1 mech_infantry moved from Volgograd to Rostov
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Kenya to Belgian Congo
2 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Norway
2 infantry and 1 mech_infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Germany to Southern France
1 infantry moved from Novgorod to Karelia
Italians take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Italians take Vyborg from Russians
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 fighters moved from Holland Belgium to France
1 artillery and 3 infantry moved from Northern Italy to France
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to France: 1 bomber
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 42 / 70
Russians : 12 / 0
Japanese : 39 / 56
Americans : 57 / 79
Chinese : 17 / 23
British : 35 / 38
UK_Pacific : 14 / 13
Italians : 29 / 41
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Queensland to India
3 fighters moved from Amur to Kweichow
2 fighters moved from 6 Sea Zone to Kweichow
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 48 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Rostov
2 bombers moved from France to Rostov
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 bombers moved from Bryansk to Shensi
2 bombers moved from France to RostovCombat - Germans
Battle in Shensi
Germans attack with 2 bombers
Chinese defend with 1 infantry
Germans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 4 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 bombers and 1 infantry in Rostov, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Rostov to Tambov
2 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Bryansk to Tambov
8 armour, 3 artilleries and 4 mech_infantrys moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 3 tactical_bombers moved from Germany to Bryansk
1 fighter moved from France to Germany
3 bombers moved from France to Tambov
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Shensi to Kansu
2 mech_infantrys moved from Belarus to Bryansk
5 armour moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Russia
1 mech_infantry moved from Belarus to TambovPlace Units - Germans
3 armour placed in Russia
3 tactical_bombers placed in Novgorod
2 infantry and 1 mech_infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 10 / 0
Japanese : 39 / 56
Americans : 57 / 79
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 29 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 artillery and 8 infantry moved from Finland to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 8 infantry
Italians defend with 1 infantry
Russians win, taking Karelia from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Shensi
3 fighters moved from Kazakhstan to Volgograd
2 aaGuns and 18 infantry moved from Amur to Korea
2 armour and 2 mech_infantrys moved from Turkmenistan to Volgograd
1 armour moved from India to Eastern PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Sumatra to Persia
2 battleships moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Persia
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 5 fighters
AA fire in Persia : 0/3 hits
Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Persia, round 2 : 12/15 hits
British roll dice for 1 aaGun, 2 artilleries, 13 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 9/19 hits
2 infantry owned by the British, 1 tactical_bomber owned by the British, 4 fighters owned by the Americans, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 4 fighters owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 : 5/6 hits
British roll dice for 7 fighters in Persia, round 3 : 3/7 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the British and 2 fighters owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers and 1 tactical_bomber in Persia, round 4 : 3/3 hits
British roll dice for 2 fighters in Persia, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for French: 1 fighter
Casualties for British: 1 aaGun, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 5 fighters
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 tactical_bomber in Shensi, round 2 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 5 fighters
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 5 fighters in Kweichow, round 2 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
Chinese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Samara
2 mech_infantrys moved from Chahar to Kansu
2 bombers moved from Persia to Iraq
2 fighters moved from 41 Sea Zone to Iraq
2 carriers, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Philippines to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Union of South Africa
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,2,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,3,3,1,6,4,1,1,4,3,2,1,6,4
Japanese collect 25 PUs (17 lost to blockades); end with 27 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 46 / 62
Russians : 11 / 0
Japanese : 42 / 32
Americans : 57 / 79
Chinese : 15 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 28 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Persia was crazy lucky for Japan … I figured I’d leave you with 8 fighters, not zero.
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my battle calc says 0% attacker wins with average tuv of -83.49……i guess that’s game
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i guess i’ll try some crazy things and see if i can get crazy lucky too, but it’s pretty much game after that dicing….





